using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

namespace Content.Client.GameObjects.Components.Clothing
{
    [RegisterComponent]
    [ComponentReference(typeof(ItemComponent))]
    public class ClothingComponent : ItemComponent
    {
        private FemaleClothingMask _femaleMask;
        public override string Name => "Clothing";
        public override uint? NetID => ContentNetIDs.CLOTHING;

        [ViewVariables(VVAccess.ReadWrite)]
        public string ClothingEquippedPrefix { get; set; }

        [ViewVariables(VVAccess.ReadWrite)]
        public FemaleClothingMask FemaleMask
        {
            get => _femaleMask;
            set => _femaleMask = value;
        }

        public override void ExposeData(ObjectSerializer serializer)
        {
            base.ExposeData(serializer);

            serializer.DataField(ref _femaleMask, "femaleMask", FemaleClothingMask.UniformFull);
        }

        public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot)
        {
            if (RsiPath == null)
            {
                return null;
            }

            var rsi = GetRSI();
            var prefix = ClothingEquippedPrefix ?? EquippedPrefix;
            var stateId = prefix != null ? $"{prefix}-equipped-{slot}" : $"equipped-{slot}";
            if (rsi.TryGetState(stateId, out _))
            {
                return (rsi, stateId);
            }

            return null;
        }

        public override void HandleComponentState(ComponentState curState, ComponentState nextState)
        {
            if (curState == null)
                return;

            var clothingComponentState = (ClothingComponentState)curState;
            ClothingEquippedPrefix = clothingComponentState.ClothingEquippedPrefix;
            EquippedPrefix = clothingComponentState.EquippedPrefix;
        }
    }

    public enum FemaleClothingMask
    {
        NoMask = 0,
        UniformFull,
        UniformTop
    }
}
