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Use nav beacon locations for announcements (#26437)
* use nav beacon locations for announcements
* :thumbs_up:
(cherry picked from commit 766192f4b5)
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@@ -21,6 +21,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Nuke;
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@@ -463,7 +464,8 @@ public sealed class NukeSystem : EntitySystem
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// warn a crew
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var announcement = Loc.GetString("nuke-component-announcement-armed",
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("time", (int) component.RemainingTime), ("position", posText));
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("time", (int) component.RemainingTime),
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("location", FormattedMessage.RemoveMarkup(_navMap.GetNearestBeaconString((uid, nukeXform)))));
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var sender = Loc.GetString("nuke-component-announcement-sender");
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_chatSystem.DispatchStationAnnouncement(stationUid ?? uid, announcement, sender, false, null, Color.Red);
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