Mark all tests that restart rounds as dirty (#21376)

This commit is contained in:
DrSmugleaf 2023-11-01 19:56:07 -07:00 committed by Debug
parent d25d41e6f0
commit 01bc5cc507
5 changed files with 12 additions and 8 deletions

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@ -1,8 +1,6 @@
using System.Linq; using System.Linq;
using Content.Shared.Ghost; using Content.Shared.Ghost;
using Content.Shared.Mind; using Content.Shared.Mind;
using NUnit.Framework.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
@ -124,7 +122,7 @@ public sealed partial class MindTests
[Test] [Test]
public async Task TestVisitingReconnect() public async Task TestVisitingReconnect()
{ {
await using var pair = await SetupPair(); await using var pair = await SetupPair(true);
var entMan = pair.Server.ResolveDependency<IEntityManager>(); var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mindSys = entMan.System<SharedMindSystem>(); var mindSys = entMan.System<SharedMindSystem>();
var mind = GetMind(pair); var mind = GetMind(pair);

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@ -14,7 +14,11 @@ public sealed class ReplayTests
[Test] [Test]
public async Task AutoRecordReplayTest() public async Task AutoRecordReplayTest()
{ {
var settings = new PoolSettings {DummyTicker = false}; var settings = new PoolSettings
{
DummyTicker = false,
Dirty = true
};
await using var pair = await PoolManager.GetServerClient(settings); await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server; var server = pair.Server;

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@ -33,7 +33,8 @@ namespace Content.IntegrationTests.Tests
await using var pair = await PoolManager.GetServerClient(new PoolSettings await using var pair = await PoolManager.GetServerClient(new PoolSettings
{ {
DummyTicker = false, DummyTicker = false,
Connected = true Connected = true,
Dirty = true
}); });
var server = pair.Server; var server = pair.Server;

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@ -1,6 +1,5 @@
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests
{ {
@ -13,7 +12,8 @@ namespace Content.IntegrationTests.Tests
await using var pair = await PoolManager.GetServerClient(new PoolSettings await using var pair = await PoolManager.GetServerClient(new PoolSettings
{ {
DummyTicker = false, DummyTicker = false,
Connected = true Connected = true,
Dirty = true
}); });
var server = pair.Server; var server = pair.Server;
var sysManager = server.ResolveDependency<IEntitySystemManager>(); var sysManager = server.ResolveDependency<IEntitySystemManager>();

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@ -16,7 +16,8 @@ namespace Content.IntegrationTests.Tests
await using var pair = await PoolManager.GetServerClient(new PoolSettings await using var pair = await PoolManager.GetServerClient(new PoolSettings
{ {
DummyTicker = false, DummyTicker = false,
Connected = true Connected = true,
Dirty = true
}); });
var server = pair.Server; var server = pair.Server;