Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
parent
d5c165bdb5
commit
02de328d9c
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@ -347,6 +347,7 @@ namespace Content.Client.Entry
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"DoorRemote",
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"InteractionPopup",
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"HealthAnalyzer",
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"Thirst",
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"Wires"
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};
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}
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@ -1,28 +0,0 @@
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Nutrition.Components
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{
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[RegisterComponent]
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public sealed class ThirstComponent : SharedThirstComponent
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{
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private ThirstThreshold _currentThirstThreshold;
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public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not ThirstComponentState thirst)
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{
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return;
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}
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_currentThirstThreshold = thirst.CurrentThreshold;
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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}
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}
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}
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@ -58,11 +58,15 @@ namespace Content.Server.Administration.Commands
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var entMan = IoCManager.Resolve<IEntityManager>();
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entMan.GetComponentOrNull<MobStateComponent>(targetUid)?.UpdateState(0);
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entMan.GetComponentOrNull<HungerComponent>(targetUid)?.ResetFood();
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entMan.GetComponentOrNull<ThirstComponent>(targetUid)?.ResetThirst();
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// TODO holy shit make this an event my man!
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EntitySystem.Get<StatusEffectsSystem>().TryRemoveAllStatusEffects(target);
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if(entMan.TryGetComponent(target , out ThirstComponent? thirst))
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{
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EntitySystem.Get<ThirstSystem>().ResetThirst(thirst);
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}
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if (entMan.TryGetComponent(target, out FlammableComponent? flammable))
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{
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EntitySystem.Get<FlammableSystem>().Extinguish(target, flammable);
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@ -1,8 +1,9 @@
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Content.Server.Nutrition.EntitySystems;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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@ -21,7 +22,7 @@ namespace Content.Server.Chemistry.ReagentEffects
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst))
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thirst.UpdateThirst(HydrationFactor);
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EntitySystem.Get<ThirstSystem>().UpdateThirst(thirst, HydrationFactor);
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}
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}
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}
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@ -1,66 +1,40 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Administration.Logs;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.MobState.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent]
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public sealed class ThirstComponent : SharedThirstComponent
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[Flags]
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public enum ThirstThreshold : byte
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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// Hydrohomies
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Dead = 0,
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Parched = 1 << 0,
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Thirsty = 1 << 1,
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Okay = 1 << 2,
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OverHydrated = 1 << 3,
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}
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private float _accumulatedFrameTime;
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[RegisterComponent]
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public sealed class ThirstComponent : Component
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{
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// Base stuff
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseDecayRate
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{
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get => _baseDecayRate;
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set => _baseDecayRate = value;
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}
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[DataField("baseDecayRate")]
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private float _baseDecayRate = 0.1f;
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public float BaseDecayRate = 0.1f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float ActualDecayRate
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{
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get => _actualDecayRate;
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set => _actualDecayRate = value;
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}
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private float _actualDecayRate;
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public float ActualDecayRate;
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// Thirst
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[ViewVariables(VVAccess.ReadOnly)]
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public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
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private ThirstThreshold _currentThirstThreshold;
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public ThirstThreshold CurrentThirstThreshold;
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private ThirstThreshold _lastThirstThreshold;
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public ThirstThreshold LastThirstThreshold;
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[ViewVariables(VVAccess.ReadWrite)]
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public float CurrentThirst
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{
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get => _currentThirst;
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set => _currentThirst = value;
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}
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private float _currentThirst;
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public float CurrentThirst;
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[ViewVariables(VVAccess.ReadOnly)]
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public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new()
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{
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{ThirstThreshold.OverHydrated, 600.0f},
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@ -77,150 +51,9 @@ namespace Content.Server.Nutrition.Components
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{ThirstThreshold.Parched, AlertType.Parched},
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};
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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public void ThirstThresholdEffect(bool force = false)
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{
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if (_currentThirstThreshold != _lastThirstThreshold || force)
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{
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// Revert slow speed if required
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if (_lastThirstThreshold == ThirstThreshold.Parched && _currentThirstThreshold != ThirstThreshold.Dead &&
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_entMan.TryGetComponent(Owner, out MovementSpeedModifierComponent? movementSlowdownComponent))
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{
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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}
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// Update UI
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if (ThirstThresholdAlertTypes.TryGetValue(_currentThirstThreshold, out var alertId))
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{
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EntitySystem.Get<AlertsSystem>().ShowAlert(Owner, alertId);
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}
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else
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{
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EntitySystem.Get<AlertsSystem>().ClearAlertCategory(Owner, AlertCategory.Thirst);
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}
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switch (_currentThirstThreshold)
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{
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case ThirstThreshold.OverHydrated:
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_lastThirstThreshold = _currentThirstThreshold;
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_actualDecayRate = _baseDecayRate * 1.2f;
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return;
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case ThirstThreshold.Okay:
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_lastThirstThreshold = _currentThirstThreshold;
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_actualDecayRate = _baseDecayRate;
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return;
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case ThirstThreshold.Thirsty:
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// Same as okay except with UI icon saying drink soon.
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_lastThirstThreshold = _currentThirstThreshold;
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_actualDecayRate = _baseDecayRate * 0.8f;
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return;
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case ThirstThreshold.Parched:
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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_lastThirstThreshold = _currentThirstThreshold;
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_actualDecayRate = _baseDecayRate * 0.6f;
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return;
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case ThirstThreshold.Dead:
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return;
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default:
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Logger.ErrorS("thirst", $"No thirst threshold found for {_currentThirstThreshold}");
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throw new ArgumentOutOfRangeException($"No thirst threshold found for {_currentThirstThreshold}");
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}
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}
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}
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protected override void Startup()
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{
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base.Startup();
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_currentThirst = _random.Next(
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(int)ThirstThresholds[ThirstThreshold.Thirsty] + 10,
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(int)ThirstThresholds[ThirstThreshold.Okay] - 1);
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_currentThirstThreshold = GetThirstThreshold(_currentThirst);
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_lastThirstThreshold = ThirstThreshold.Okay; // TODO: Potentially change this -> Used Okay because no effects.
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// TODO: Check all thresholds make sense and throw if they don't.
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ThirstThresholdEffect(true);
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Dirty();
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}
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public ThirstThreshold GetThirstThreshold(float drink)
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{
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ThirstThreshold result = ThirstThreshold.Dead;
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var value = ThirstThresholds[ThirstThreshold.OverHydrated];
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foreach (var threshold in ThirstThresholds)
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{
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if (threshold.Value <= value && threshold.Value >= drink)
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{
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result = threshold.Key;
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value = threshold.Value;
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}
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}
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return result;
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}
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public void UpdateThirst(float amount)
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{
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_currentThirst = Math.Min(_currentThirst + amount, ThirstThresholds[ThirstThreshold.OverHydrated]);
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}
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// TODO: If mob is moving increase rate of consumption.
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// Should use a multiplier as something like a disease would overwrite decay rate.
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public void OnUpdate(float frametime)
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{
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_currentThirst -= frametime * ActualDecayRate;
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UpdateCurrentThreshold();
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if (_currentThirstThreshold != ThirstThreshold.Dead)
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return;
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// --> Current Hunger is below dead threshold
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if (!_entMan.TryGetComponent(Owner, out MobStateComponent? mobState))
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return;
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if (!mobState.IsDead())
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{
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// --> But they are not dead yet.
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_accumulatedFrameTime += frametime;
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if (_accumulatedFrameTime >= 1)
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{
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner, Damage * (int) _accumulatedFrameTime, true);
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_accumulatedFrameTime -= (int) _accumulatedFrameTime;
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}
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}
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}
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private void UpdateCurrentThreshold()
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{
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var calculatedThirstThreshold = GetThirstThreshold(_currentThirst);
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// _trySound(calculatedThreshold);
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if (calculatedThirstThreshold != _currentThirstThreshold)
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{
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if (_currentThirstThreshold == ThirstThreshold.Dead)
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EntitySystem.Get<AdminLogSystem>().Add(LogType.Thirst, $"{_entMan.ToPrettyString(Owner):entity} has stopped taking dehydration damage");
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else if (calculatedThirstThreshold == ThirstThreshold.Dead)
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EntitySystem.Get<AdminLogSystem>().Add(LogType.Thirst, $"{_entMan.ToPrettyString(Owner):entity} has started taking dehydration damage");
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_currentThirstThreshold = calculatedThirstThreshold;
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ThirstThresholdEffect();
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Dirty();
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}
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}
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public void ResetThirst()
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{
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_currentThirst = ThirstThresholds[ThirstThreshold.Okay];
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UpdateCurrentThreshold();
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}
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public override ComponentState GetComponentState()
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{
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return new ThirstComponentState(_currentThirstThreshold);
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}
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}
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}
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@ -1,14 +1,131 @@
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using Content.Server.Nutrition.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.Random;
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using Content.Shared.MobState.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Alert;
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using Content.Server.Administration.Logs;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Damage;
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namespace Content.Server.Nutrition.EntitySystems
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{
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[UsedImplicitly]
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public sealed class ThirstSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly AdminLogSystem _adminlog = default!;
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[Dependency] private readonly DamageableSystem _damage = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
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private ISawmill _sawmill = default!;
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private float _accumulatedFrameTime;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = Logger.GetSawmill("thirst");
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SubscribeLocalEvent<ThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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SubscribeLocalEvent<ThirstComponent, ComponentStartup>(OnComponentStartup);
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}
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private void OnComponentStartup(EntityUid uid, ThirstComponent component, ComponentStartup args)
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{
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component.CurrentThirst = _random.Next(
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(int) component.ThirstThresholds[ThirstThreshold.Thirsty] + 10,
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(int) component.ThirstThresholds[ThirstThreshold.Okay] - 1);
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component.CurrentThirstThreshold = GetThirstThreshold(component, component.CurrentThirst);
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component.LastThirstThreshold = ThirstThreshold.Okay; // TODO: Potentially change this -> Used Okay because no effects.
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// TODO: Check all thresholds make sense and throw if they don't.
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UpdateEffects(component);
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}
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private void OnRefreshMovespeed(EntityUid uid, ThirstComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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var mod = (component.CurrentThirstThreshold & (ThirstThreshold.Parched | ThirstThreshold.Dead)) != 0x0 ? 0.75f : 1.0f;
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args.ModifySpeed(mod, mod);
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}
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private ThirstThreshold GetThirstThreshold(ThirstComponent component, float amount)
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{
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ThirstThreshold result = ThirstThreshold.Dead;
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var value = component.ThirstThresholds[ThirstThreshold.OverHydrated];
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foreach (var threshold in component.ThirstThresholds)
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{
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if (threshold.Value <= value && threshold.Value >= amount)
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{
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result = threshold.Key;
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value = threshold.Value;
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}
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}
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return result;
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}
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public void UpdateThirst(ThirstComponent component, float amount)
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{
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component.CurrentThirst = Math.Min(component.CurrentThirst + amount, component.ThirstThresholds[ThirstThreshold.OverHydrated]);
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}
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public void ResetThirst(ThirstComponent component)
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{
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component.CurrentThirst = component.ThirstThresholds[ThirstThreshold.Okay];
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}
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private void UpdateEffects(ThirstComponent component)
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{
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if (component.LastThirstThreshold == ThirstThreshold.Parched && component.CurrentThirstThreshold != ThirstThreshold.Dead &&
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EntityManager.TryGetComponent(component.Owner, out MovementSpeedModifierComponent? movementSlowdownComponent))
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{
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_movement.RefreshMovementSpeedModifiers(component.Owner);
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}
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// Update UI
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if (ThirstComponent.ThirstThresholdAlertTypes.TryGetValue(component.CurrentThirstThreshold, out var alertId))
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{
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_alerts.ShowAlert(component.Owner, alertId);
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}
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else
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{
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_alerts.ClearAlertCategory(component.Owner, AlertCategory.Thirst);
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}
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switch (component.CurrentThirstThreshold)
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{
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case ThirstThreshold.OverHydrated:
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component.LastThirstThreshold = component.CurrentThirstThreshold;
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component.ActualDecayRate = component.BaseDecayRate * 1.2f;
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return;
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case ThirstThreshold.Okay:
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component.LastThirstThreshold = component.CurrentThirstThreshold;
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component.ActualDecayRate = component.BaseDecayRate;
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return;
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case ThirstThreshold.Thirsty:
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// Same as okay except with UI icon saying drink soon.
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component.LastThirstThreshold = component.CurrentThirstThreshold;
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component.ActualDecayRate = component.BaseDecayRate * 0.8f;
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return;
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case ThirstThreshold.Parched:
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_movement.RefreshMovementSpeedModifiers(component.Owner);
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component.LastThirstThreshold = component.CurrentThirstThreshold;
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component.ActualDecayRate = component.BaseDecayRate * 0.6f;
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return;
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case ThirstThreshold.Dead:
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return;
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default:
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_sawmill.Error($"No thirst threshold found for {component.CurrentThirstThreshold}");
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throw new ArgumentOutOfRangeException($"No thirst threshold found for {component.CurrentThirstThreshold}");
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}
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}
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public override void Update(float frameTime)
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{
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_accumulatedFrameTime += frameTime;
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@ -17,7 +134,28 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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foreach (var component in EntityManager.EntityQuery<ThirstComponent>())
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{
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component.OnUpdate(_accumulatedFrameTime);
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component.CurrentThirst -= component.ActualDecayRate;
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var calculatedThirstThreshold = GetThirstThreshold(component, component.CurrentThirst);
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if (calculatedThirstThreshold != component.CurrentThirstThreshold)
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{
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if (component.CurrentThirstThreshold == ThirstThreshold.Dead)
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_adminlog.Add(LogType.Thirst, $"{EntityManager.ToPrettyString(component.Owner):entity} has stopped taking dehydration damage");
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else if (calculatedThirstThreshold == ThirstThreshold.Dead)
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_adminlog.Add(LogType.Thirst, $"{EntityManager.ToPrettyString(component.Owner):entity} has started taking dehydration damage");
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component.CurrentThirstThreshold = calculatedThirstThreshold;
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UpdateEffects(component);
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}
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if (component.CurrentThirstThreshold == ThirstThreshold.Dead)
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{
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if (!EntityManager.TryGetComponent(component.Owner, out MobStateComponent? mobState))
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return;
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if (!mobState.IsDead())
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{
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_damage.TryChangeDamage(component.Owner, component.Damage, true);
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}
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}
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}
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_accumulatedFrameTime -= 1;
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}
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|||
|
|
@ -1,39 +0,0 @@
|
|||
using System;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedThirstComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public abstract ThirstThreshold CurrentThirstThreshold { get; }
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ThirstComponentState : ComponentState
|
||||
{
|
||||
public ThirstThreshold CurrentThreshold { get; }
|
||||
|
||||
public ThirstComponentState(ThirstThreshold currentThreshold)
|
||||
{
|
||||
CurrentThreshold = currentThreshold;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public enum ThirstThreshold : byte
|
||||
{
|
||||
// Hydrohomies
|
||||
OverHydrated,
|
||||
Okay,
|
||||
Thirsty,
|
||||
Parched,
|
||||
Dead,
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
using Content.Shared.Movement.EntitySystems;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Nutrition.EntitySystems
|
||||
{
|
||||
public sealed class SharedThirstSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SharedThirstComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
float mod = component.CurrentThirstThreshold == ThirstThreshold.Parched ? 0.75f : 1.0f;
|
||||
args.ModifySpeed(mod, mod);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue