Familiar QOL changes (#7614)
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@ -5,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.Verbs;
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using Content.Shared.Tag;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Server.Cooldown;
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using Content.Server.Bible.Components;
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using Content.Server.Popups;
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@ -13,7 +14,6 @@ using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Bible
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{
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public sealed class BibleSystem : EntitySystem
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@ -25,6 +25,7 @@ namespace Content.Server.Bible
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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public override void Initialize()
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{
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@ -32,6 +33,8 @@ namespace Content.Server.Bible
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SubscribeLocalEvent<BibleComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SummonableComponent, GetVerbsEvent<AlternativeVerb>>(AddSummonVerb);
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SubscribeLocalEvent<SummonableComponent, GetItemActionsEvent>(GetSummonAction);
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SubscribeLocalEvent<SummonableComponent, SummonActionEvent>(OnSummon);
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}
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private void OnAfterInteract(EntityUid uid, BibleComponent component, AfterInteractEvent args)
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@ -111,6 +114,17 @@ namespace Content.Server.Bible
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args.Verbs.Add(verb);
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}
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private void GetSummonAction(EntityUid uid, SummonableComponent component, GetItemActionsEvent args)
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{
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if (component.AlreadySummoned)
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return;
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args.Actions.Add(component.SummonAction);
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}
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private void OnSummon(EntityUid uid, SummonableComponent component, SummonActionEvent args)
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{
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AttemptSummon(component, args.Performer, Transform(args.Performer));
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}
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private void AttemptSummon(SummonableComponent component, EntityUid user, TransformComponent? position)
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{
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if (component.AlreadySummoned || component.SpecialItemPrototype == null)
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@ -126,6 +140,10 @@ namespace Content.Server.Bible
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EntityManager.SpawnEntity(component.SpecialItemPrototype, position.Coordinates);
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component.AlreadySummoned = true;
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_actionsSystem.RemoveAction(user, component.SummonAction);
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}
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}
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public sealed class SummonActionEvent : InstantActionEvent
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{}
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}
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@ -1,5 +1,8 @@
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes;
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using Content.Shared.Actions.ActionTypes;
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using Content.Server.Bible;
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using Robust.Shared.Utility;
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namespace Content.Server.Bible.Components
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{
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@ -19,5 +22,13 @@ namespace Content.Server.Bible.Components
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[DataField("requriesBibleUser")]
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public bool RequiresBibleUser = true;
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[DataField("summonAction")]
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public InstantAction SummonAction = new()
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{
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Icon = new SpriteSpecifier.Texture(new ResourcePath("Clothing/Head/Hats/witch.rsi/icon.png")),
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Name = "bible-summon-verb",
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Description = "bible-summon-verb-desc",
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Event = new SummonActionEvent(),
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};
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}
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}
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@ -4,6 +4,7 @@ bible-heal-fail-self = You hit {THE($target)} with {THE($bible)}, and it lands w
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bible-heal-fail-others = {CAPITALIZE(THE($user))} hits {THE($target)} with {THE($bible)}, and it lands with a sad thack, dazing {OBJECT($target)}!
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bible-sizzle = The book sizzles in your hands!
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bible-summon-verb = Summon familiar
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bible-summon-verb-desc = Summon a familiar that will aid you and gain humanlike intelligence once inhabited by a soul.
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necro-heal-success-self = You hit {THE($target)} with {THE($bible)}, and {POSS-ADJ($target)} flesh warps as it melts!
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necro-heal-success-others = {CAPITALIZE(THE($user))} hits {THE($target)} with {THE($bible)}, and {POSS-ADJ($target)} flesh warps as it melts!
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necro-heal-fail-self = You hit {THE($target)} with {THE($bible)}, and it lands with a sad thwack, failing to smite {OBJECT($target)}.
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@ -8,7 +8,7 @@
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description: Some cultures find them terrifying, others crunchy on the teeth.
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components:
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- type: MovementSpeedModifier
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baseWalkSpeed : 6
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baseWalkSpeed : 3
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baseSprintSpeed : 6
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- type: Sprite
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drawdepth: Mobs
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@ -51,6 +51,13 @@
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bloodMaxVolume: 50
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- type: ReplacementAccent
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accent: mouse
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- type: UnarmedCombat
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range: 1.5
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arcwidth: 0
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arc: bite
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damage:
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types:
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Piercing: 5
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- type: entity
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name: bee
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@ -113,48 +113,6 @@
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types:
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Heat : 1 #per second, scales with temperature & other constants
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- type: entity
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name: Cerberus
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parent: MobCorgiNarsi
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id: MobCorgiCerberus
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description: This pupper is not wholesome.
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components:
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: Cerberus, Evil Familiar
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description: Obey your master. Spread chaos.
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rules: You are an intelligent, demonic dog. Try to help the chaplain and any of his flock. As an antagonist, you're otherwise unrestrained.
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- type: UnarmedCombat
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range: 1.5
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arcwidth: 0
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arc: bite
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damage:
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types:
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Piercing: 8
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Slash: 7
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- type: UtilityAI
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behaviorSets:
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- Idle
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- type: AiFactionTag
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factions:
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- SimpleNeutral
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- type: InteractionPopup
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successChance: 0.5
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interactSuccessString: petting-success-corrupted-corgi
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interactFailureString: petting-failure-corrupted-corgi
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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80: !type:CriticalMobState {}
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160: !type:DeadMobState {}
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- type: Grammar
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attributes:
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gender: male
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proper: true
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- type: Tag
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tags:
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- Familiar
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- type: entity
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name: Ian
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parent: MobCorgi
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@ -201,25 +159,6 @@
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proper: true
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gender: male
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- type: entity
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name: Remilia
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parent: MobBat
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id: MobBatRemilia
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description: The chaplain's familiar. Likes fruit.
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components:
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: Remilia, the chaplain's familiar
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description: Obey your master. Eat fruit.
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rules: Follow the chaplain around. Don't cause any trouble unless the chaplain tells you to.
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- type: Grammar
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attributes:
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gender: female
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proper: true
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- type: Tag
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tags:
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- Familiar
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- type: entity
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name: Lisa
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parent: MobCorgi
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@ -0,0 +1,73 @@
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- type: entity
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name: Remilia
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parent: MobBat
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id: MobBatRemilia
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description: The chaplain's familiar. Likes fruit.
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components:
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: Remilia, the chaplain's familiar
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description: Obey your master. Eat fruit.
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rules: You are an intelligent fruit bat. Follow the chaplain around. Don't cause any trouble unless the chaplain tells you to.
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- type: Grammar
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attributes:
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gender: female
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proper: true
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- type: Tag
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tags:
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- Familiar
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- DoorBumpOpener
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- type: Access
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tags:
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- Chapel
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- type: Mind
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showExamineInfo: true
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- type: Alerts
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- type: entity
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name: Cerberus
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parent: MobCorgiNarsi
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id: MobCorgiCerberus
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description: This pupper is not wholesome.
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components:
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: Cerberus, Evil Familiar
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description: Obey your master. Spread chaos.
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rules: You are an intelligent, demonic dog. Try to help the chaplain and any of his flock. As an antagonist, you're otherwise unrestrained.
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- type: UnarmedCombat
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range: 1.5
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arcwidth: 0
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arc: bite
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damage:
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types:
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Piercing: 8
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Slash: 7
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- type: UtilityAI
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behaviorSets:
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- Idle
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- type: AiFactionTag
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factions:
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- SimpleNeutral
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- type: InteractionPopup
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successChance: 0.5
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interactSuccessString: petting-success-corrupted-corgi
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interactFailureString: petting-failure-corrupted-corgi
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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80: !type:CriticalMobState {}
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160: !type:DeadMobState {}
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- type: Grammar
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attributes:
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gender: male
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proper: true
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- type: Tag
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tags:
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- Familiar
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- DoorBumpOpener
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- type: Access
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tags:
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- Chapel
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- type: Mind
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showExamineInfo: true
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