Wd 1984 (#307)
* Removes WD maps * Sneaky bugggers * swap pebble in for bagel map test --------- Co-authored-by: Jeff <>
This commit is contained in:
parent
ff7cf7fddd
commit
06458944c8
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@ -45,22 +45,22 @@ namespace Content.IntegrationTests.Tests
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{
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"Dev",
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"TestTeg",
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"Fland",
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"Meta",
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"Packed",
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"Aspid",
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"Cluster",
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"Omega",
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"Bagel",
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"Origin",
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//"Fland",
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//"Meta",
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//"Packed",
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//"Aspid",
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//"Cluster",
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//"Omega",
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//"Bagel",
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//"Origin",
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"CentComm",
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"Box",
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"Europa",
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"Barratry",
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"Saltern",
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"Core",
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"Marathon",
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"Kettle",
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//"Box",
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//"Europa",
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//"Barratry",
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//"Saltern",
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//"Core",
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//"Marathon",
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//"Kettle",
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"MeteorArena",
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"Pebble", //DeltaV
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"Edge", //DeltaV
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@ -89,13 +89,13 @@ namespace Content.IntegrationTests.Tests
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await pair.CleanReturnAsync();
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}
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private const string TestMap = "Maps/bagel.yml";
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private const string TestMap = "Maps/pebble.yml";
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/// <summary>
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/// Loads the default map, runs it for 5 ticks, then assert that it did not change.
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/// </summary>
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[Test]
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public async Task LoadSaveTicksSaveBagel()
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public async Task LoadSaveTicksSavePebble()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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@ -106,7 +106,7 @@ namespace Content.IntegrationTests.Tests
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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// Load bagel.yml as uninitialized map, and save it to ensure it's up to date.
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// Load pebble.yml as uninitialized map, and save it to ensure it's up to date.
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server.Post(() =>
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{
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mapId = mapManager.CreateMap();
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@ -173,11 +173,11 @@ namespace Content.IntegrationTests.Tests
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/// <remarks>
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/// Should ensure that entities do not perform randomization prior to initialization and should prevents
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/// bugs like the one discussed in github.com/space-wizards/RobustToolbox/issues/3870. This test is somewhat
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/// similar to <see cref="LoadSaveTicksSaveBagel"/> and <see cref="SaveLoadSave"/>, but neither of these
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/// similar to <see cref="LoadSaveTicksSavePebble"/> and <see cref="SaveLoadSave"/>, but neither of these
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/// caught the mentioned bug.
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/// </remarks>
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[Test]
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public async Task LoadTickLoadBagel()
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public async Task LoadTickLoadPebble()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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124906
Resources/Maps/aspid.yml
124906
Resources/Maps/aspid.yml
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Load Diff
155166
Resources/Maps/bagel.yml
155166
Resources/Maps/bagel.yml
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102473
Resources/Maps/barratry.yml
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Resources/Maps/barratry.yml
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Resources/Maps/box.yml
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Resources/Maps/box.yml
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Resources/Maps/core.yml
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Resources/Maps/core.yml
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Resources/Maps/fland.yml
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Resources/Maps/fland.yml
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Resources/Maps/kettle.yml
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Resources/Maps/kettle.yml
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Resources/Maps/marathon.yml
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Resources/Maps/marathon.yml
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Resources/Maps/meta.yml
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Resources/Maps/meta.yml
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Resources/Maps/omega.yml
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Resources/Maps/omega.yml
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Resources/Maps/origin.yml
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Resources/Maps/origin.yml
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@ -1,68 +0,0 @@
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- type: gameMap
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id: Aspid
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mapName: 'NCS Aspid'
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mapPath: /Maps/aspid.yml
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minPlayers: 25
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maxPlayers: 70
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stations:
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Aspid:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} NCS Aspid {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 1, 2 ]
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Botanist: [ 2, 3 ]
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Chef: [ 1, 3 ]
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Janitor: [ 2, 3 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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Lawyer: [ 2, 2 ]
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ServiceWorker: [ 1, 1 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 2, 2 ]
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# SeniorEngineer: [ 1, 1 ]
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StationEngineer: [ 2, 3 ]
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TechnicalAssistant: [ 4, 4 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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# SeniorPhysician: [ 1, 1 ]
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Paramedic: [ 1, 1 ]
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Chemist: [ 1, 2 ]
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MedicalDoctor: [ 3, 3 ]
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MedicalIntern: [ 4, 4 ]
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#science
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ResearchDirector: [ 1, 1 ]
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# SeniorResearcher: [ 1, 1 ]
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Scientist: [ 3, 4 ]
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ResearchAssistant: [ 4, 4 ]
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Borg: [ 2, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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# SeniorOfficer: [ 1, 1 ]
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Detective: [ 1, 1 ]
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SecurityOfficer: [ 3, 4 ]
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SecurityCadet: [ 4, 4 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 4 ]
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CargoTechnician: [ 2, 3 ]
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#civillian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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@ -1,68 +0,0 @@
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- type: gameMap
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id: Bagel
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mapName: 'Bagel Station'
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mapPath: /Maps/bagel.yml
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minPlayers: 40
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maxPlayers: 76
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stations:
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Bagel:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Bagel Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_lox.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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Botanist: [ 3, 3 ]
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Chef: [ 2, 2 ]
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Janitor: [ 3, 3 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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ServiceWorker: [ 2, 2 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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# SeniorEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 3, 3 ]
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TechnicalAssistant: [ 4, 4 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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# SeniorPhysician: [ 1, 1 ]
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Chemist: [ 2, 3 ]
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MedicalDoctor: [ 2, 2 ]
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Paramedic: [ 1, 1 ]
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MedicalIntern: [ 4, 4 ]
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#science
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ResearchDirector: [ 1, 1 ]
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# SeniorResearcher: [ 1, 1 ]
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Scientist: [ 4, 4 ]
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ResearchAssistant: [ 4, 4 ]
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Borg: [ 2, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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# SeniorOfficer: [ 1, 1 ]
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SecurityOfficer: [ 3, 3 ]
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Detective: [ 1, 1 ]
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SecurityCadet: [ 4, 4 ]
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Lawyer: [ 2, 2 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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CargoTechnician: [ 3, 3 ]
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#civilian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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Reporter: [ 2, 2 ]
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@ -1,66 +0,0 @@
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- type: gameMap
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id: Barratry
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mapName: 'Barratry'
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mapPath: /Maps/barratry.yml
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minPlayers: 30
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maxPlayers: 60
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stations:
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Barratry:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Barratry {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_raven.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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Botanist: [ 2, 2 ]
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Chef: [ 2, 2 ]
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Janitor: [ 2, 2 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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Lawyer: [ 2, 2 ]
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ServiceWorker: [ 1, 2 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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#SeniorEngineer: [ 1, 1 ]
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StationEngineer: [ 4, 4 ]
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TechnicalAssistant: [ 2, 4 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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#SeniorPhysician: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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MedicalDoctor: [ 3, 3 ]
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MedicalIntern: [ 2, 4 ]
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#science
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ResearchDirector: [ 1, 1 ]
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#SeniorResearcher: [ 1, 1 ]
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Scientist: [ 4, 4 ]
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ResearchAssistant: [2, 4]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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#SeniorOfficer: [ 1, 1 ]
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Detective: [ 1, 1 ]
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SecurityOfficer: [ 4, 4 ]
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SecurityCadet: [ 2, 4 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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CargoTechnician: [ 2, 2 ]
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#civillian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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@ -1,68 +0,0 @@
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- type: gameMap
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id: Box
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mapName: 'Box Station'
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mapPath: /Maps/box.yml
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minPlayers: 50
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stations:
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Boxstation:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Box Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'TG'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_box.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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Botanist: [ 3, 3 ]
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Chef: [ 2, 2 ]
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Janitor: [ 2, 2 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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ServiceWorker: [ 2, 2 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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# SeniorEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 4, 4 ]
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TechnicalAssistant: [ 4, 4 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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# SeniorPhysician: [ 1, 1 ]
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Chemist: [ 2, 3 ]
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MedicalDoctor: [ 3, 3 ]
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Paramedic: [ 1, 1 ]
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MedicalIntern: [ 4, 4 ]
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Psychologist: [ 1, 1 ]
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#science
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ResearchDirector: [ 1, 1 ]
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# SeniorResearcher: [ 1, 1 ]
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Scientist: [ 4, 4 ]
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ResearchAssistant: [ 4, 4 ]
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Borg: [ 2, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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# SeniorOfficer: [ 1, 1 ]
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SecurityOfficer: [ 4, 4 ]
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Detective: [ 1, 1 ]
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SecurityCadet: [ 4, 4 ]
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Lawyer: [ 2, 2 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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CargoTechnician: [ 3, 3 ]
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#civilian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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@ -1,67 +0,0 @@
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- type: gameMap
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id: Cluster
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mapName: 'Cluster'
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mapPath: /Maps/cluster.yml
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minPlayers: 0
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maxPlayers: 35
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stations:
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Cluster:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
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- type: StationNameSetup
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mapNameTemplate: '{0} Cluster Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
|
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Bartender: [ 1, 1 ]
|
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Botanist: [ 2, 2 ]
|
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Chef: [ 1, 1 ]
|
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Janitor: [ 1, 1 ]
|
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Chaplain: [ 1, 1 ]
|
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Librarian: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
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ServiceWorker: [ 1, 1 ]
|
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#engineering
|
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ChiefEngineer: [ 1, 1 ]
|
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# SeniorEngineer: [ 1, 1 ]
|
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AtmosphericTechnician: [ 2, 2 ]
|
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StationEngineer: [ 2, 2 ]
|
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TechnicalAssistant: [ 2, 2 ]
|
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#medical
|
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ChiefMedicalOfficer: [ 1, 1 ]
|
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# SeniorPhysician: [ 1, 1 ]
|
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Chemist: [ 1, 1 ]
|
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MedicalDoctor: [ 1, 1 ]
|
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MedicalIntern: [ 2, 2 ]
|
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#science
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ResearchDirector: [ 1, 1 ]
|
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# SeniorResearcher: [ 1 , 1 ]
|
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Scientist: [ 2, 2 ]
|
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ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 1, 1 ]
|
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#security
|
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HeadOfSecurity: [ 1, 1 ]
|
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Warden: [ 1, 1 ]
|
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# SeniorOfficer: [ 1, 1 ]
|
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Detective: [ 1, 1 ]
|
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SecurityOfficer: [ 2, 2 ]
|
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SecurityCadet: [ 2, 2 ]
|
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 2, 2 ]
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CargoTechnician: [ 1, 1 ]
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#civillian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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@ -1,68 +0,0 @@
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- type: gameMap
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id: Core
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mapName: 'Core'
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mapPath: /Maps/core.yml
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minPlayers: 30
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maxPlayers: 60
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stations:
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Core:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Core {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
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- type: StationJobs
|
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overflowJobs:
|
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- Passenger
|
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availableJobs:
|
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#service
|
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Bartender: [ 2, 2 ]
|
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Botanist: [ 3, 3]
|
||||
Chef: [ 1, 2 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
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ServiceWorker: [ 2, 3 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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StationEngineer: [ 4, 4 ]
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AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 2, 3 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 3, 4 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
MedicalIntern: [ 2, 3 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 3, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Detective: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Boxer: [ 2, 2 ]
|
||||
Reporter: [ 1, 2 ]
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Europa
|
||||
mapName: 'Europa'
|
||||
mapPath: /Maps/europa.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Europa:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Europa {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 2, 2 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 1, 1 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 1, 2 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
MedicalIntern: [ 1, 1 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 1, 2 ]
|
||||
ResearchAssistant: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 2, 2 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Fland
|
||||
mapName: 'Fland Installation'
|
||||
mapPath: /Maps/fland.yml
|
||||
minPlayers: 70
|
||||
stations:
|
||||
Fland:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Fland Installation {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'B'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 4, 4 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 5, 5 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 6, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
SecurityOfficer: [ 7, 7 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 4, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Kettle
|
||||
mapName: 'Kettle'
|
||||
mapPath: /Maps/kettle.yml
|
||||
minPlayers: 35
|
||||
stations:
|
||||
Kettle:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Kettle {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 2 ]
|
||||
Botanist: [ 3, 4 ]
|
||||
Chef: [ 2, 3 ]
|
||||
Janitor: [ 4, 4 ]
|
||||
Chaplain: [ 1, 2 ]
|
||||
Librarian: [ 1, 2 ]
|
||||
Lawyer: [ 2, 3 ]
|
||||
Zookeeper: [ 1, 1 ]
|
||||
ServiceWorker: [ 4, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 4, 6 ]
|
||||
TechnicalAssistant: [ 8, 8 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 5 ]
|
||||
MedicalIntern: [ 8, 8 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
Scientist: [ 4, 6 ]
|
||||
ResearchAssistant: [ 8, 8 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 6 ]
|
||||
SecurityCadet: [ 8, 8 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 4 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 2 ]
|
||||
Mime: [ 1, 2 ]
|
||||
Musician: [ 1, 2 ]
|
||||
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Marathon
|
||||
mapName: 'Marathon Station'
|
||||
mapPath: /Maps/marathon.yml
|
||||
minPlayers: 35
|
||||
maxPlayers: 70
|
||||
stations:
|
||||
Marathon:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Marathon Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 3, 3 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 3, 3 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Meta
|
||||
mapName: 'Meta Station'
|
||||
mapPath: /Maps/meta.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Meta:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Meta Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 4, 6 ]
|
||||
TechnicalAssistant: [ 3, 6 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 4, 4 ]
|
||||
MedicalIntern: [ 3, 6 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
Scientist: [ 4, 6 ]
|
||||
ResearchAssistant: [ 3, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 6 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 6 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Omega
|
||||
mapName: 'Omega'
|
||||
mapPath: /Maps/omega.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 35
|
||||
stations:
|
||||
Omega:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Omega Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 2, 2 ]
|
||||
|
|
@ -1,70 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Origin
|
||||
mapName: 'Origin'
|
||||
mapPath: /Maps/origin.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Origin:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Origin {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 3, 3 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 2, 2 ]
|
||||
Librarian: [ 2, 2 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 2, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalDoctor: [ 5, 5 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
MedicalIntern: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 6, 6 ]
|
||||
SecurityCadet: [ 2, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 5, 5 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 2, 2 ]
|
||||
Boxer: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Packed
|
||||
mapName: 'Packed'
|
||||
mapPath: /Maps/packed.yml
|
||||
minPlayers: 5
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Packed:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Packed {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'VG'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
# SeniorEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 1 , 1 ]
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
- type: gameMap
|
||||
id: Saltern
|
||||
mapName: 'Saltern'
|
||||
mapPath: /Maps/saltern.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 35
|
||||
fallback: true
|
||||
stations:
|
||||
Saltern:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Saltern {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
# SeniorEngineer: [1, 1 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# SeniorPhysician: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
# SeniorResearcher: [1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
# SeniorOfficer: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 1, 3 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
|
||||
Loading…
Reference in New Issue