Dec/Jan 2026 upstream merge fixes (#5651)

Set the quantity of blood to something reasonable
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BarryNorfolk 2026-04-12 04:47:09 +01:00 committed by GitHub
parent dff658b754
commit 0972b0f584
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4 changed files with 4 additions and 4 deletions

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@ -401,7 +401,7 @@
bloodReferenceSolution:
reagents:
- ReagentId: InsectBlood
Quantity: 1
Quantity: 100
- type: Respirator
damage:
types:

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@ -33,7 +33,7 @@
bloodReferenceSolution:
reagents:
- ReagentId: Phlogiston
Quantity: 1
Quantity: 100
- type: TemperatureImmunity
- type: MeleeWeapon
altDisarm: false # No shoving

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@ -55,7 +55,7 @@
bloodReferenceSolution:
reagents:
- ReagentId: InsectBlood
Quantity: 1
Quantity: 300
- type: DamageVisuals
damageOverlayGroups:

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@ -79,7 +79,7 @@
bloodReferenceSolution: # DeltaV - Upstream changes for blood solution
reagents:
- ReagentId: AmmoniaBlood
Quantity: 1
Quantity: 300
- type: BonusStaminaDamage
multiplier: 0.85 # less melee stamina damage
- type: BonusMeleeDamage # significantly weaker with melee