Dec/Jan 2026 upstream merge fixes (#5651)
Set the quantity of blood to something reasonable
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@ -401,7 +401,7 @@
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bloodReferenceSolution:
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reagents:
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- ReagentId: InsectBlood
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Quantity: 1
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Quantity: 100
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- type: Respirator
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damage:
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types:
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@ -33,7 +33,7 @@
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bloodReferenceSolution:
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reagents:
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- ReagentId: Phlogiston
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Quantity: 1
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Quantity: 100
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- type: TemperatureImmunity
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- type: MeleeWeapon
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altDisarm: false # No shoving
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@ -55,7 +55,7 @@
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bloodReferenceSolution:
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reagents:
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- ReagentId: InsectBlood
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Quantity: 1
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Quantity: 300
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- type: DamageVisuals
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damageOverlayGroups:
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@ -79,7 +79,7 @@
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bloodReferenceSolution: # DeltaV - Upstream changes for blood solution
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reagents:
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- ReagentId: AmmoniaBlood
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Quantity: 1
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Quantity: 300
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- type: BonusStaminaDamage
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multiplier: 0.85 # less melee stamina damage
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- type: BonusMeleeDamage # significantly weaker with melee
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