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Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
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@@ -24,7 +24,7 @@ namespace Content.Server.ParticleAccelerator.EntitySystems
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component.OnAnchorChanged();
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}
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private static void RotateEvent(ref RotateEvent ev)
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private void RotateEvent(ref RotateEvent ev)
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{
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if (EntityManager.TryGetComponent(ev.Sender, out ParticleAcceleratorPartComponent? part))
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{
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