Logistics Dept (#24)
* Replace every Cargo with Logistics That's a lot of changes damn Might replace logitech back to cargotech * logitech -> cargotech the funny was reverted * Courier They do things * mail bag and maildrobe * Mail access * Update comments * Forgot about them * MailDrobe textures * Mailbag fix attempt 1 :clueless: * Update headsets_alt.yml grammar check Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update hoods.yml grammar check Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update soft.yml grammar check Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update cloaks.yml what do you think Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Revert "Update cloaks.yml" This reverts commit9d95d51a63. * Revert "Update soft.yml" This reverts commita6142b7b29. * Revert "Update hoods.yml" This reverts commit1d5665abac. * Revert "Update headsets_alt.yml" This reverts commitfa4feb6675. * Update jobs.yml small reversion Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> --------- Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com> Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
|
|
@ -16,7 +16,7 @@ guide-entry-teg = Thermo-electric Generator (TEG)
|
|||
guide-entry-controls = Controls
|
||||
guide-entry-radio = Radio
|
||||
guide-entry-jobs = Jobs
|
||||
guide-entry-cargo = Cargo
|
||||
guide-entry-cargo = Logistics
|
||||
guide-entry-cargo-bounties = Cargo Bounties
|
||||
guide-entry-salvage = Salvage
|
||||
guide-entry-survival = Survival
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
department-Cargo = Cargo
|
||||
department-Cargo = Logistics
|
||||
department-Civilian = Civilian
|
||||
department-Command = Command
|
||||
department-Engineering = Engineering
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ job-name-botanist = Botanist
|
|||
job-name-bartender = Bartender
|
||||
job-name-passenger = Passenger
|
||||
job-name-salvagespec = Salvage specialist
|
||||
job-name-qm = Quartermaster
|
||||
job-name-qm = Head of Logistics
|
||||
job-name-cargotech = Cargo Technician
|
||||
job-name-chef = Chef
|
||||
job-name-clown = Clown
|
||||
|
|
@ -83,7 +83,7 @@ JobMusician = Musician
|
|||
JobParamedic = Paramedic
|
||||
JobPassenger = Passenger
|
||||
JobPsychologist = Psychologist
|
||||
JobQuartermaster = Quartermaster
|
||||
JobQuartermaster = Head of Logistics
|
||||
JobReporter = Reporter
|
||||
JobResearchAssistant = Research Assistant
|
||||
JobResearchDirector = Research Director
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ job-supervisors-hos = the head of security
|
|||
job-supervisors-ce = the chief engineer
|
||||
job-supervisors-cmo = the chief medical officer
|
||||
job-supervisors-rd = the research director
|
||||
job-supervisors-qm = the quartermaster
|
||||
job-supervisors-qm = the head of logistics
|
||||
job-supervisors-service = chefs, botanists, the bartender, and the head of personnel
|
||||
job-supervisors-engineering = station engineers, atmospheric technicians, the senior engineer, and the chief engineer
|
||||
job-supervisors-medicine = medical doctors, chemists, the senior physician, and the chief medical officer
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
advertisement-maildrobe-1 = Outrun any dog with our psuedo-suede duracarbon mail shorts! Limited supply!
|
||||
advertisement-maildrobe-2 = Blue looks good on you!
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
job-description-gladiator = Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor.
|
||||
job-description-guard = Keep track of prisoners and make sure they have their basic needs.
|
||||
job-description-mail-carrier = Deliver mail and other packages from and to logistics. Avoid dogs.
|
||||
job-description-martialartist = Be honorable and disciplined, spar in the dojo, challenge security to CQC.
|
||||
job-description-prisoner = Sit in prison. Gamble with your cellmates. Talk to the warden. Write your memoirs.
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
job-name-gladiator = Gladiator
|
||||
job-name-guard = Prison Guard
|
||||
job-name-mail-carrier = Courier
|
||||
job-name-martialartist = Martial Artist
|
||||
job-name-prisoner = Prisoner
|
||||
|
||||
# Role timers
|
||||
JobMailCarrier = Courier
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ stamp-component-stamped-name-denied = DENIED
|
|||
stamp-component-stamped-name-approved = APPROVED
|
||||
stamp-component-stamped-name-hop = Head of Personnel
|
||||
stamp-component-stamped-name-hos = Head of Security
|
||||
stamp-component-stamped-name-qm = Quartermaster
|
||||
stamp-component-stamped-name-qm = Head of Logistics
|
||||
stamp-component-stamped-name-rd = Research Director
|
||||
stamp-component-stamped-name-warden = Warden
|
||||
stamp-component-stamped-name-trader = Trader
|
||||
|
|
|
|||
|
|
@ -20,8 +20,8 @@ id-card-access-level-medical = Medical
|
|||
id-card-access-level-chemistry = Chemistry
|
||||
id-card-access-level-paramedic = Paramedic
|
||||
|
||||
id-card-access-level-quartermaster = Quartermaster
|
||||
id-card-access-level-cargo = Cargo
|
||||
id-card-access-level-quartermaster = Head of Logistics
|
||||
id-card-access-level-cargo = Logistics
|
||||
id-card-access-level-salvage = Salvage
|
||||
|
||||
id-card-access-level-bar = Bar
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
ent-CrateCargoLuxuryHardsuit = luxury mining hardsuit crate
|
||||
.desc = Finally, a hardsuit Quartermasters could call their own. Centcomm has heard you, now stop asking.
|
||||
.desc = Finally, a hardsuit the Head of Logistics could call their own. Centcomm has heard you, now stop asking.
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ ent-CrateFunBoardGames = Board game crate
|
|||
.desc = Game nights have been proven to either decrease boredom or increase murderous rage depending on the game.
|
||||
|
||||
ent-CrateFunATV = ATV crate
|
||||
.desc = An Absolutely Taxable Vehicle to help cargo with hauling.
|
||||
.desc = An Absolutely Taxable Vehicle to help logistics with hauling.
|
||||
|
||||
ent-CrateFunSadTromboneImplants = Sad Trombone Implants
|
||||
.desc = Death's never been so fun before! Implant these to make dying a bit more happy.
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
cargo-gifts-event-announcement = Congratulations! { $sender } has decided to send { $description } to the station { $dest }. Look for it in your next cargo shipment.
|
||||
cargo-gift-default-description = A bundle of gifts
|
||||
cargo-gift-default-sender = NanoTrasen
|
||||
cargo-gift-default-dest = Cargo Dept.
|
||||
cargo-gift-default-dest = Logistics Dept.
|
||||
|
||||
cargo-gift-dest-bar = bar
|
||||
cargo-gift-dest-eng = Engineering Dept
|
||||
cargo-gift-dest-supp = Cargo Dept
|
||||
cargo-gift-dest-supp = Logistics Dept
|
||||
cargo-gift-dest-janitor = Service Dept
|
||||
cargo-gift-dest-med = Medical Dept
|
||||
cargo-gift-dest-sec = Security Dept
|
||||
|
|
|
|||
|
|
@ -16,3 +16,4 @@
|
|||
- Quartermaster
|
||||
- Salvage
|
||||
- Cargo
|
||||
- Mail # Nyanotrasen - MailCarrier, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail-carrier.yml
|
||||
|
|
|
|||
|
|
@ -30,3 +30,4 @@
|
|||
- Chapel
|
||||
- Hydroponics
|
||||
- Atmospherics
|
||||
- Mail # Nyanotrasen - MailCarrier, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail-carrier.yml
|
||||
|
|
|
|||
|
|
@ -300,7 +300,7 @@
|
|||
- EncryptionKey
|
||||
|
||||
- type: entity
|
||||
name: cargo encryption key box
|
||||
name: logistics encryption key box # DeltaV - Logistics Department replacing Cargo
|
||||
parent: BoxEncryptionKeyPassenger
|
||||
id: BoxEncryptionKeyCargo
|
||||
components:
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@
|
|||
- "You can examine your headset to see which radio channels you have available and how to speak in them."
|
||||
- "As a Salvage Technician, always carry a GPS on you and take note of the station's coordinates in case your salvage is lost to space."
|
||||
- "As a Salvage Technician, you can use your proto-kinetic accelerator to move yourself in space when in a pinch. Just be weary that it isn't very effective."
|
||||
- "As a Salvage Technician, never forget to mine ore! Ore can be sold to cargo for a pretty penny, be used for construction, and also be used by Scientists for fancy technology."
|
||||
- "As a Salvage Technician, never forget to mine ore! Ore can be sold to logistics for a pretty penny, be used for construction, and also be used by Scientists for fancy technology."
|
||||
- "As a Salvage Technician, try asking science for a tethergun. It can be used to grab items off of salvage wrecks extremely efficiently!"
|
||||
- "As a Salvage Technician, consider cooperating with the Cargo Technicians. They can order you a wide variety of useful items, including ones that may be hard to get otherwise, such laser guns and shuttle building materials."
|
||||
- "As a Cargo Technician, consider asking science for a Ripley APLU. When paired with a hydraulic clamp, you can grab valuable maintenance objects like fuel tanks much more easily, and make deliveries in a swift manner."
|
||||
|
|
|
|||
|
|
@ -162,8 +162,8 @@
|
|||
- type: entity
|
||||
parent: ClothingBackpack
|
||||
id: ClothingBackpackCargo
|
||||
name: cargo backpack
|
||||
description: A robust backpack for stealing cargo's loot.
|
||||
name: logistics backpack # DeltaV - Logistics Department replacing Cargo
|
||||
description: A robust backpack for stealing logistics's loot. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Backpacks/cargo.rsi
|
||||
|
|
|
|||
|
|
@ -139,8 +139,8 @@
|
|||
- type: entity
|
||||
parent: ClothingBackpackDuffel
|
||||
id: ClothingBackpackDuffelCargo
|
||||
name: cargo duffel bag
|
||||
description: A large duffel bag for stealing cargo's precious loot.
|
||||
name: logistics duffel bag # DeltaV - Logistics Department replacing Cargo
|
||||
description: A large duffel bag for stealing logistics's precious loot. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Duffels/cargo.rsi
|
||||
|
|
|
|||
|
|
@ -139,8 +139,8 @@
|
|||
- type: entity
|
||||
parent: ClothingBackpackSatchel
|
||||
id: ClothingBackpackSatchelCargo
|
||||
name: cargo satchel
|
||||
description: A robust satchel for stealing cargo's loot.
|
||||
name: logistics satchel # DeltaV - Logistics Department replacing Cargo
|
||||
description: A robust satchel for stealing logistics's loot. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Back/Satchels/cargo.rsi
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
- type: entity
|
||||
parent: ClothingHeadset
|
||||
id: ClothingHeadsetCargo
|
||||
name: cargo headset
|
||||
name: logistics headset # DeltaV - Logistics Department replacing Cargo
|
||||
description: A headset used by supply employees.
|
||||
components:
|
||||
- type: ContainerFill
|
||||
|
|
@ -64,7 +64,7 @@
|
|||
parent: ClothingHeadsetCargo
|
||||
id: ClothingHeadsetQM
|
||||
name: qm headset
|
||||
description: A headset used by the quartermaster.
|
||||
description: A headset used by the head of logistics. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
- type: entity
|
||||
parent: ClothingHeadsetAlt
|
||||
id: ClothingHeadsetAltCargo
|
||||
name: quartermaster's over-ear headset
|
||||
name: head of logistics' over-ear headset # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
|
|
|
|||
|
|
@ -227,7 +227,7 @@
|
|||
parent: ClothingHeadHatHoodWinterBase
|
||||
id: ClothingHeadHatHoodWinterCargo
|
||||
noSpawn: true
|
||||
name: cargo winter coat hood
|
||||
name: logistics winter coat hood # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hoods/Coat/hoodcargo.rsi
|
||||
|
|
@ -382,7 +382,7 @@
|
|||
parent: ClothingHeadHatHoodWinterBase
|
||||
id: ClothingHeadHatHoodWinterQM
|
||||
noSpawn: true
|
||||
name: quartermaster's coat hood
|
||||
name: head of logistics' coat hood # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hoods/Coat/hoodqm.rsi
|
||||
|
|
|
|||
|
|
@ -23,8 +23,8 @@
|
|||
- type: entity
|
||||
parent: ClothingHeadBaseButcherable
|
||||
id: ClothingHeadHatCargosoft
|
||||
name: cargo cap
|
||||
description: "It's a baseball hat painted in Cargo colours."
|
||||
name: logistics cap # DeltaV - Logistics Department replacing Cargo
|
||||
description: "It's a baseball hat painted in Logistics colours." # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/cargosoft.rsi
|
||||
|
|
@ -38,8 +38,8 @@
|
|||
- type: entity
|
||||
parent: ClothingHeadBaseButcherable
|
||||
id: ClothingHeadHatCargosoftFlipped
|
||||
name: cargo cap flipped
|
||||
description: "It's a baseball hat painted in Cargo colours. Flipped."
|
||||
name: logistics cap flipped # DeltaV - Logistics Department replacing Cargo
|
||||
description: "It's a baseball hat painted in Logistics colours. Flipped." # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/cargosoft_flipped.rsi
|
||||
|
|
@ -49,8 +49,8 @@
|
|||
- type: entity
|
||||
parent: ClothingHeadBaseButcherable
|
||||
id: ClothingHeadHatQMsoft
|
||||
name: quartermaster's cap
|
||||
description: "It's a baseball hat painted in the Quartermaster's colors."
|
||||
name: head of logistics' cap # DeltaV - Logistics Department replacing Cargo
|
||||
description: "It's a baseball hat painted in the Head of Logistics' colors."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/qmsoft.rsi
|
||||
|
|
@ -60,14 +60,14 @@
|
|||
- type: entity
|
||||
parent: ClothingHeadBaseButcherable
|
||||
id: ClothingHeadHatQMsoftFlipped
|
||||
name: quartermaster's cap flipped
|
||||
description: "It's a baseball hat painted in the Quartermaster's colors. Flipped."
|
||||
name: head of logistics' cap flipped # DeltaV - Logistics Department replacing Cargo
|
||||
description: "It's a baseball hat painted in the Head of Logistics' colors. Flipped."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Soft/qmsoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/qmsoft_flipped.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBaseButcherable
|
||||
id: ClothingHeadHatCorpsoft
|
||||
|
|
@ -291,7 +291,7 @@
|
|||
sprite: Clothing/Head/Soft/bizarresoft_flipped.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Soft/bizarresoft_flipped.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBaseButcherable
|
||||
id: ClothingHeadHatParamedicsoft
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@
|
|||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakQm
|
||||
name: quartermaster's cloak
|
||||
name: head of logistics' cloak # DeltaV - Logistics Department replacing Cargo
|
||||
description: A strong brown cloak with a reflective stripe, while not as fancy as others, it does show your managing skills.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
sprite: Clothing/Neck/mantles/cemantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/cemantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckMantleCMO
|
||||
|
|
@ -30,7 +30,7 @@
|
|||
sprite: Clothing/Neck/mantles/cmomantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/cmomantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckMantleHOP
|
||||
|
|
@ -41,7 +41,7 @@
|
|||
sprite: Clothing/Neck/mantles/hopmantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/hopmantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckMantleHOS
|
||||
|
|
@ -52,14 +52,14 @@
|
|||
sprite: Clothing/Neck/mantles/hosmantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/hosmantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckMantleRD
|
||||
name: research director's mantle
|
||||
description: For when long days in the office consist of explosives, poisonous gas, murder robots, and a fresh pizza from cargo; this mantle will keep you comfy.
|
||||
description: For when long days in the office consist of explosives, poisonous gas, murder robots, and a fresh pizza from logistics; this mantle will keep you comfy. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/mantles/rdmantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/rdmantle.rsi
|
||||
sprite: Clothing/Neck/mantles/rdmantle.rsi
|
||||
|
|
|
|||
|
|
@ -24,8 +24,8 @@
|
|||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCargomedal
|
||||
name: cargo medal
|
||||
description: Given for the best work in the cargo department.
|
||||
name: logistics medal # DeltaV - Logistics Department replacing Cargo
|
||||
description: Given for the best work in the logistics department. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Medals/cargomedal.rsi
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@
|
|||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
id: ClothingOuterWinterCargo
|
||||
name: cargo winter coat
|
||||
name: logistics winter coat # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi
|
||||
|
|
@ -322,7 +322,7 @@
|
|||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
id: ClothingOuterWinterQM
|
||||
name: quartermaster's winter coat
|
||||
name: head of logistics' winter coat # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/WinterCoats/coatqm.rsi
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtCargo
|
||||
name: cargo tech jumpskirt
|
||||
description: A sturdy jumpskirt, issued to members of the Cargo department.
|
||||
description: A sturdy jumpskirt, issued to members of the Logistics department. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/cargotech.rsi
|
||||
|
|
@ -284,7 +284,7 @@
|
|||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtQM
|
||||
name: quartermaster's jumpskirt
|
||||
name: head of logistics' jumpskirt # DeltaV - Logistics Department replacing Cargo
|
||||
description: 'What can brown do for you?'
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
@ -295,7 +295,7 @@
|
|||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtQMTurtleneck
|
||||
name: quartermasters's turtleneck
|
||||
name: head of logistics' turtleneck # DeltaV - Logistics Department replacing Cargo
|
||||
description: A sharp turtleneck made for the hardy work environment of supply.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@
|
|||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitCargo
|
||||
name: cargo tech jumpsuit
|
||||
description: A sturdy jumpsuit, issued to members of the Cargo department.
|
||||
description: A sturdy jumpsuit, issued to members of the Logistics department. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/cargotech.rsi
|
||||
|
|
@ -445,7 +445,7 @@
|
|||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitQM
|
||||
name: quartermaster's jumpsuit
|
||||
name: head of logistics' jumpsuit # DeltaV - Logistics Department replacing Cargo
|
||||
description: 'What can brown do for you?'
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
@ -456,7 +456,7 @@
|
|||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitQMTurtleneck
|
||||
name: quartermasters's turtleneck
|
||||
name: head of logistics' turtleneck # DeltaV - Logistics Department replacing Cargo
|
||||
description: A sharp turtleneck made for the hardy work environment of supply.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
- MobRandomEngineerCorpse
|
||||
|
||||
- type: entity
|
||||
name: Random Cargo Corpse Spawner
|
||||
name: Random Logistics Corpse Spawner # DeltaV - Logistics Department replacing Cargo
|
||||
id: RandomCargoCorpseSpawner
|
||||
parent: SalvageHumanCorpseSpawner
|
||||
components:
|
||||
|
|
|
|||
|
|
@ -36,12 +36,12 @@
|
|||
- type: SpawnPoint
|
||||
spawn_type: LateJoin
|
||||
|
||||
# Cargo
|
||||
# Logistics
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointQuartermaster
|
||||
parent: SpawnPointJobBase
|
||||
name: quartermaster
|
||||
name: head of logistics # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: Quartermaster
|
||||
|
|
|
|||
|
|
@ -31,12 +31,13 @@
|
|||
- type: entity
|
||||
parent: SalvageHumanCorpse
|
||||
id: MobRandomCargoCorpse
|
||||
suffix: Dead, Cargo
|
||||
suffix: Dead, Logistics # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Loadout
|
||||
prototypes:
|
||||
- CargoTechGear
|
||||
- SalvageSpecialistGear
|
||||
- MailCarrierGear # Nyanotrasen - MailCarrier, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail-carrier.yml
|
||||
|
||||
- type: entity
|
||||
parent: SalvageHumanCorpse
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
name: space tick
|
||||
id: MobTick
|
||||
parent: SimpleSpaceMobBase
|
||||
description: It's a space tick, watch out for its nasty bite. CentCom reports that 90 percent of cargo leg amputations are due to space tick bites.
|
||||
description: It's a space tick, watch out for its nasty bite. CentCom reports that 90 percent of logistics leg amputations are due to space tick bites. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: InputMover
|
||||
- type: MobMover
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@
|
|||
- type: entity
|
||||
parent: DoorRemoteDefault
|
||||
id: DoorRemoteCargo
|
||||
name: cargo door remote
|
||||
name: logistics door remote # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
- type: entity
|
||||
parent: EncryptionKey
|
||||
id: EncryptionKeyCargo
|
||||
name: cargo encryption key
|
||||
name: logistics encryption key # DeltaV - Logistics Department replacing Cargo
|
||||
description: An encryption key used by supply employees.
|
||||
components:
|
||||
- type: EncryptionKey
|
||||
|
|
|
|||
|
|
@ -305,10 +305,10 @@
|
|||
state: pda-chaplain
|
||||
|
||||
- type: entity
|
||||
name: quartermaster PDA
|
||||
name: head of logistics PDA # DeltaV - Logistics Department replacing Cargo
|
||||
parent: BasePDA
|
||||
id: QuartermasterPDA
|
||||
description: PDA for the guy that orders the guns.
|
||||
description: PDA for the guy that directs logistics. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Pda
|
||||
id: QuartermasterIDCard
|
||||
|
|
@ -322,8 +322,8 @@
|
|||
- type: entity
|
||||
parent: BasePDA
|
||||
id: CargoPDA
|
||||
name: cargo PDA
|
||||
description: PDA for the guys that order the pizzas.
|
||||
name: logistics PDA # DeltaV - Logistics Department replacing Cargo
|
||||
description: PDA for the guys that order the pizzas. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Pda
|
||||
id: CargoIDCard
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: hop
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurinePassenger
|
||||
|
|
@ -35,7 +35,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: passenger
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineGreytider
|
||||
|
|
@ -166,8 +166,8 @@
|
|||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineQuartermaster
|
||||
name: quartermaster figure
|
||||
description: A figurine depicting the glorious head of the Cargo department.
|
||||
name: head of logistics figure # DeltaV - Logistics Department replacing Cargo
|
||||
description: A figurine depicting the glorious head of the Logistics department. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
state: qm
|
||||
|
|
@ -315,7 +315,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: nukie
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineNukieElite
|
||||
|
|
@ -333,7 +333,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: nukie_commander
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineFootsoldier
|
||||
|
|
@ -342,7 +342,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: footsoldier
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineWizard
|
||||
|
|
@ -351,7 +351,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: wizard
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineWizardFake
|
||||
|
|
@ -371,7 +371,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: spacedragon
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineQueen
|
||||
|
|
@ -407,7 +407,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: mouse
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseFigurine
|
||||
id: ToyFigurineSlime
|
||||
|
|
@ -425,7 +425,7 @@
|
|||
components:
|
||||
- type: Sprite
|
||||
state: hamlet
|
||||
|
||||
|
||||
#TODO: Convert these to the new figurine sprite template and rename their sprite name.
|
||||
#Yes, these are humanoids, but they need to be updated first.
|
||||
|
||||
|
|
|
|||
|
|
@ -188,7 +188,7 @@
|
|||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: CargoIDCard
|
||||
name: cargo ID card
|
||||
name: logistics ID card # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
|
|
@ -212,7 +212,7 @@
|
|||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: QuartermasterIDCard
|
||||
name: quartermaster ID card
|
||||
name: head of logistics ID card # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
|
|
@ -563,6 +563,7 @@
|
|||
- JobIconSeniorEngineer
|
||||
- JobIconSeniorResearcher
|
||||
- JobIconPrisonGuard # Nyanotrasen - PrisonGuard, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Security/prisonguard.yml
|
||||
- JobIconMailCarrier # Nyanotrasen - MailCarrier, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail-carrier.yml
|
||||
- JobIconMartialArtist # Nyanotrasen - MartialArtist, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/martialartist.yml
|
||||
- JobIconGladiator # Nyanotrasen - Gladiator, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Wildcards/gladiator.yml
|
||||
- type: ActivatableUI
|
||||
|
|
|
|||
|
|
@ -605,7 +605,7 @@
|
|||
state: stamp-mime
|
||||
|
||||
- type: entity
|
||||
name: quartermaster's rubber stamp
|
||||
name: head of logistics' rubber stamp # DeltaV - Logistics Department replacing Cargo
|
||||
parent: RubberStampBase
|
||||
id: RubberStampQm
|
||||
suffix: DO NOT MAP
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
parent: BaseItem
|
||||
id: WhiteCane
|
||||
name: white cane
|
||||
description: This isn't for you. It's for the people who can't figure out you're blind when you ask if cargo is the bar.
|
||||
description: This isn't for you. It's for the people who can't figure out you're blind when you ask if logistics is the bar. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/white_cane.rsi
|
||||
|
|
@ -21,4 +21,3 @@
|
|||
damage:
|
||||
types:
|
||||
Blunt: 3
|
||||
|
||||
|
|
@ -40,8 +40,8 @@
|
|||
- type: entity
|
||||
id: BannerCargo
|
||||
parent: BannerBase
|
||||
name: cargo banner
|
||||
description: A banner displaying the colors of the cargo department. Not. Cargonia.
|
||||
name: logistics banner
|
||||
description: A banner displaying the colors of the logistics department. Not. Cargonia. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/banner.rsi
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@
|
|||
- type: entity
|
||||
parent: AirlockExternal
|
||||
id: AirlockExternalCargoLocked
|
||||
suffix: External, Cargo, Locked
|
||||
suffix: External, Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
|
|
@ -146,7 +146,7 @@
|
|||
- type: entity
|
||||
parent: AirlockCargo
|
||||
id: AirlockCargoLocked
|
||||
suffix: Cargo, Locked
|
||||
suffix: Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
|
|
@ -260,7 +260,7 @@
|
|||
- type: entity
|
||||
parent: AirlockCommand
|
||||
id: AirlockQuartermasterLocked
|
||||
suffix: Quartermaster, Locked
|
||||
suffix: Head of Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Quartermaster"]]
|
||||
|
|
@ -349,7 +349,7 @@
|
|||
- type: entity
|
||||
parent: AirlockExternalGlass
|
||||
id: AirlockExternalGlassCargoLocked
|
||||
suffix: External, Glass, Cargo, Locked
|
||||
suffix: External, Glass, Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
|
|
@ -429,7 +429,7 @@
|
|||
- type: entity
|
||||
parent: AirlockCargoGlass
|
||||
id: AirlockCargoGlassLocked
|
||||
suffix: Cargo, Locked
|
||||
suffix: Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
|
|
@ -533,7 +533,7 @@
|
|||
- type: entity
|
||||
parent: AirlockCommandGlass
|
||||
id: AirlockQuartermasterGlassLocked
|
||||
suffix: Quartermaster, Locked
|
||||
suffix: Head of Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Quartermaster"]]
|
||||
|
|
@ -622,7 +622,7 @@
|
|||
- type: entity
|
||||
parent: AirlockMaint
|
||||
id: AirlockMaintCargoLocked
|
||||
suffix: Cargo, Locked
|
||||
suffix: Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
- type: entity
|
||||
parent: Airlock
|
||||
id: AirlockCargo
|
||||
suffix: Cargo
|
||||
suffix: Logistics # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Standard/cargo.rsi
|
||||
|
|
@ -176,7 +176,7 @@
|
|||
- type: entity
|
||||
parent: AirlockGlass
|
||||
id: AirlockCargoGlass
|
||||
suffix: Cargo
|
||||
suffix: Logistics # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Glass/cargo.rsi
|
||||
|
|
@ -245,4 +245,4 @@
|
|||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Glass/syndicate.rsi
|
||||
- type: PaintableAirlock
|
||||
group: Glass
|
||||
group: Glass
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
- type: entity
|
||||
parent: Windoor
|
||||
id: WindoorCargoLocked
|
||||
suffix: Cargo, Locked
|
||||
suffix: Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
|
|
@ -114,7 +114,7 @@
|
|||
- type: entity
|
||||
parent: WindoorSecure
|
||||
id: WindoorSecureCargoLocked
|
||||
suffix: Cargo, Locked
|
||||
suffix: Logistics, Locked # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
|
|
|
|||
|
|
@ -1539,8 +1539,8 @@
|
|||
- type: entity
|
||||
parent: VendingMachine
|
||||
id: VendingMachineCargoDrobe
|
||||
name: CargoDrobe
|
||||
description: A highly advanced vending machine for buying cargo related clothing for free.
|
||||
name: LogiDrobe # DeltaV - Logistics Department replacing Cargo
|
||||
description: A highly advanced vending machine for buying logistics related clothing for free. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: VendingMachine
|
||||
pack: CargoDrobeInventory
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
- type: entity
|
||||
id: LockerQuarterMaster
|
||||
parent: LockerBase
|
||||
name: quartermaster's locker
|
||||
name: head of logistics' locker # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Appearance
|
||||
- type: EntityStorageVisuals
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@
|
|||
- type: entity
|
||||
id: WardrobeCargo
|
||||
parent: WardrobePrison
|
||||
name: cargo wardrobe
|
||||
name: logistics wardrobe # DeltaV - Logistics Department replacing Cargo
|
||||
|
||||
- type: entity
|
||||
id: WardrobeSalvage
|
||||
|
|
|
|||
|
|
@ -327,8 +327,8 @@
|
|||
- type: entity
|
||||
parent: BaseSign
|
||||
id: SignCargo
|
||||
name: cargo sign
|
||||
description: A sign indicating the cargo area.
|
||||
name: logistics sign # DeltaV - Logistics Department replacing Cargo
|
||||
description: A sign indicating the logistics area. # DeltaV - Logistics Department replacing Cargo
|
||||
components:
|
||||
- type: Sprite
|
||||
state: cargo
|
||||
|
|
|
|||
|
|
@ -0,0 +1,3 @@
|
|||
- type: accessLevel
|
||||
id: Mail
|
||||
name: Mail
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
- type: advertisementsPack
|
||||
id: MailDrobeAds
|
||||
advertisements:
|
||||
- advertisement-maildrobe-1
|
||||
- advertisement-maildrobe-2
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
- type: vendingMachineInventory
|
||||
id: MailDrobeInventory
|
||||
startingInventory:
|
||||
ClothingUniformMailCarrier: 2
|
||||
ClothingUniformSkirtMailCarrier: 2
|
||||
ClothingHeadMailCarrier: 2
|
||||
MailBag: 2
|
||||
ClothingHeadsetCargo: 2
|
||||
ClothingOuterWinterCoatMail: 2
|
||||
|
|
@ -36,6 +36,19 @@
|
|||
layers:
|
||||
- state: green
|
||||
- state: nyanoprisonguard
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointMailCarrier
|
||||
parent: SpawnPointJobBase
|
||||
name: courier # Delta V - Mail Carrier to Courier replacement
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: MailCarrier
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Markers/jobs.rsi
|
||||
layers:
|
||||
- state: green
|
||||
- state: nyanomailcarrier
|
||||
|
||||
- type: entity
|
||||
id: SpawnPointMartialArtist
|
||||
|
|
|
|||
|
|
@ -36,6 +36,20 @@
|
|||
- state: nyanoprisonguard
|
||||
- type: PresetIdCard
|
||||
job: PrisonGuard
|
||||
|
||||
- type: entity
|
||||
parent: IDCardStandard
|
||||
id: MailCarrierIDCard
|
||||
name: courier ID card # DeltaV - Mail Carrier to Courier replacement
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Misc/id_cards.rsi
|
||||
layers:
|
||||
- state: default
|
||||
- state: nyanomailcarrier
|
||||
- type: PresetIdCard
|
||||
job: MailCarrier
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: IDCardStandard
|
||||
|
|
|
|||
|
|
@ -32,6 +32,34 @@
|
|||
accentVColor: "#DFDFDF"
|
||||
- type: Icon
|
||||
state: pda-security
|
||||
|
||||
- type: entity
|
||||
parent: BasePDA
|
||||
id: MailCarrierPDA
|
||||
name: courier PDA # DeltaV - Mail Carrier to Courier replacement
|
||||
description: Smells like unopened letters.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
layers:
|
||||
- map: [ "enum.PdaVisualLayers.Base" ]
|
||||
- state: "light_overlay"
|
||||
map: [ "enum.PdaVisualLayers.Flashlight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- state: "id_overlay"
|
||||
map: [ "enum.PdaVisualLayers.IdLight" ]
|
||||
shader: "unshaded"
|
||||
visible: false
|
||||
- type: Pda
|
||||
id: MailCarrierIDCard
|
||||
state: pda-mailcarrier
|
||||
- type: PdaBorderColor
|
||||
borderColor: "#e39751"
|
||||
accentVColor: "#050c4d"
|
||||
- type: Icon
|
||||
sprite: DeltaV/Objects/Devices/pda.rsi
|
||||
state: pda-mailcarrier
|
||||
|
||||
- type: entity
|
||||
parent: BoxerPDA
|
||||
|
|
|
|||
|
|
@ -0,0 +1,22 @@
|
|||
- type: entity
|
||||
name: mail bag
|
||||
id: MailBag
|
||||
parent: BaseStorageItem
|
||||
description: Here's the mail, it never fails...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Nyanotrasen/Clothing/Belt/mailbag.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Nyanotrasen/Clothing/Belt/mailbag.rsi
|
||||
quickEquip: false
|
||||
slots:
|
||||
- belt
|
||||
- type: Item
|
||||
size: 121
|
||||
- type: Storage
|
||||
capacity: 120
|
||||
quickInsert: true
|
||||
# whitelist:
|
||||
# components:
|
||||
# - Mail # Awaiting actual Mail stuff
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
- type: entity
|
||||
parent: VendingMachine
|
||||
id: VendingMachineMailDrobe
|
||||
name: MailDrobe
|
||||
description: Neither solar flares nor meteors nor plasma fire nor void of space stays these couriers from the swift completion of their appointed rounds.
|
||||
components:
|
||||
- type: VendingMachine
|
||||
pack: MailDrobeInventory
|
||||
offState: off
|
||||
brokenState: broken
|
||||
normalState: normal-unshaded
|
||||
# ejectState: eject-unshaded No sprite, see chefvend/dinnerware/BODA/etc for examples
|
||||
- type: Advertise
|
||||
pack: MailDrobeAds
|
||||
- type: Sprite
|
||||
sprite: Nyanotrasen/Structures/Machines/VendingMachines/maildrobe.rsi
|
||||
layers:
|
||||
- state: "off"
|
||||
map: ["enum.VendingMachineVisualLayers.Base"]
|
||||
- state: "off"
|
||||
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
|
||||
shader: unshaded
|
||||
- state: panel
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: AccessReader
|
||||
access: [["Mail"]]
|
||||
- type: PointLight
|
||||
radius: 1.5
|
||||
energy: 1.6
|
||||
color: "#4b93ad"
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
- type: job
|
||||
id: MailCarrier
|
||||
name: job-name-mail-carrier
|
||||
description: job-description-mail-carrier
|
||||
startingGear: MailCarrierGear
|
||||
playTimeTracker: JobMailCarrier
|
||||
icon: "JobIconMailCarrier"
|
||||
supervisors: job-supervisors-qm
|
||||
access:
|
||||
- Cargo
|
||||
- Maintenance
|
||||
- Mail
|
||||
|
||||
- type: startingGear
|
||||
id: MailCarrierGear
|
||||
equipment:
|
||||
head: ClothingHeadMailCarrier
|
||||
jumpsuit: ClothingUniformMailCarrier
|
||||
back: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
id: MailCarrierPDA
|
||||
ears: ClothingHeadsetCargo
|
||||
belt: MailBag
|
||||
innerclothingskirt: ClothingUniformSkirtMailCarrier
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
|
@ -1,2 +1,6 @@
|
|||
- type: playTimeTracker
|
||||
id: JobMailCarrier
|
||||
|
||||
- type: playTimeTracker
|
||||
id: JobPrisoner
|
||||
|
||||
|
|
@ -11,6 +11,13 @@
|
|||
icon:
|
||||
sprite: DeltaV/Interface/Misc/job_icons.rsi
|
||||
state: nyanoPrisonGuard
|
||||
|
||||
- type: statusIcon
|
||||
parent: JobIcon
|
||||
id: JobIconMailCarrier
|
||||
icon:
|
||||
sprite: DeltaV/Interface/Misc/job_icons.rsi
|
||||
state: nyanoMailCarrier
|
||||
|
||||
- type: statusIcon
|
||||
parent: JobIcon
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
department: Cargo
|
||||
time: 36000 #10 hours
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 144000 #40 hrs
|
||||
time: 144000 #40 hrs
|
||||
weight: 10
|
||||
startingGear: QuartermasterGear
|
||||
icon: "JobIconQuarterMaster"
|
||||
|
|
@ -23,6 +23,7 @@
|
|||
access:
|
||||
- Cargo
|
||||
- Salvage
|
||||
- Mail # Nyanotrasen - MailCarrier, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail-carrier.yml
|
||||
- Quartermaster
|
||||
- Maintenance
|
||||
- External
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
- CargoTechnician
|
||||
- Quartermaster
|
||||
- SalvageSpecialist
|
||||
- MailCarrier # Nyanotrasen - MailCarrier, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail-carrier.yml
|
||||
|
||||
- type: department
|
||||
id: Civilian
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
<Document>
|
||||
# Cargo
|
||||
The supply department, more commonly known simply as Cargo, is in charge of keeping the station stocked up on necessary resources, such as fuel and raw materials. Though, they are not restricted to simple goods, and can order a wide variety of different items from off-station. The point is, it's Cargo's job to get the rest of the station what they need.
|
||||
# Logistics
|
||||
The supply department, more commonly known simply as Logistics, is in charge of keeping the station stocked up on necessary resources, such as fuel and raw materials. Though, they are not restricted to simple goods, and can order a wide variety of different items from off-station. The point is, it's Logistics' job to get the rest of the station what they need.
|
||||
|
||||
## Ordering
|
||||
<Box>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
<Document>
|
||||
# Cargo Bounties
|
||||
[textlink="Cargo" link="Cargo"] can always make money selling items whenever they feel like it. However, there are ways to make even more money by being more selective about what and when you're selling. One of these ways is [color=#a4885c]bounties[/color].
|
||||
[textlink="Logistics" link="Cargo"] can always make money selling items whenever they feel like it. However, there are ways to make even more money by being more selective about what and when you're selling. One of these ways is [color=#a4885c]bounties[/color].
|
||||
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="ComputerCargoBounty"/>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<Document>
|
||||
# Salvage
|
||||
|
||||
Salvage is one of Cargo's key sources of income... until atmos comes along with a bajillion dollars worth of frezon. Until then though, your main job will be making them money, and totally not making a shuttle
|
||||
Salvage is one of Logistics' key sources of income... until atmos comes along with a bajillion dollars worth of frezon. Until then though, your main job will be making them money, and totally not making a shuttle
|
||||
|
||||
## How to prepare for a salvage
|
||||
|
||||
|
|
@ -32,7 +32,7 @@ Internals will be important, given all species need to breathe, and space doesnt
|
|||
<GuideEntityEmbed Entity="WeaponCrusherDagger"/>
|
||||
<GuideEntityEmbed Entity="WeaponProtoKineticAccelerator"/>
|
||||
</Box>
|
||||
The crusher devices are your first and last line of defense against space fauna and other things that want to bring cargo harm. While the dagger is just a standard knife, the glaive is has a special property that if you shoot something with it, then follow up with a melee attack, it deals 2x more damage. The protokinetic accelerator is like a recharging weapon that can provide thrust in the scenerio that your jetpack runs dry, or mine for you.
|
||||
The crusher devices are your first and last line of defense against space fauna and other things that want to bring harm to logistics personnel. While the dagger is just a standard knife, the glaive is has a special property that if you shoot something with it, then follow up with a melee attack, it deals 2x more damage. The protokinetic accelerator is like a recharging weapon that can provide thrust in the scenerio that your jetpack runs dry, or mine for you.
|
||||
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="Pickaxe"/>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<Document>
|
||||
# Chemicals
|
||||
|
||||
Chemicals are a powerful tool that can cause a variety of effects when consumed. Some can be found in plants, purchased from cargo, or be synthesized through combination with other chemicals.
|
||||
Chemicals are a powerful tool that can cause a variety of effects when consumed. Some can be found in plants, purchased from logistics, or be synthesized through combination with other chemicals.
|
||||
|
||||
Knowing different types of chemicals and their effects is important for being able to manage injury and danger.
|
||||
|
||||
|
|
|
|||
|
|
@ -8,8 +8,8 @@ This department includes the janitor, passengers, clown, mime, musician, chef, b
|
|||
|
||||
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.
|
||||
|
||||
## Cargo
|
||||
Cargo consists of the cargo technicians, salvage technicians, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.
|
||||
## Logistics
|
||||
Logistics consists of the cargo technicians, salvage technicians, and the head of logistics. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.
|
||||
|
||||
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.
|
||||
|
||||
|
|
@ -34,7 +34,7 @@ Engineering consists of technical assistants, station engineers, atmospheric tec
|
|||
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.
|
||||
|
||||
## Command
|
||||
Command consists of the captain, the head of personnel, the head of security, the chief engineer, the chief medical officer, the research director, and the quartermaster. As a department it is responsible for keeping the station and its departments running efficiently.
|
||||
Command consists of the captain, the head of personnel, the head of security, the chief engineer, the chief medical officer, the research director, and the head of logistics. As a department it is responsible for keeping the station and its departments running efficiently.
|
||||
|
||||
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.
|
||||
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@
|
|||
|
||||
To start making a mech, print their harness in the fabricator and insert the limbs, you can [color=#a4885c]examine[/color] it to see how to proceed with construction once all limbs are in place.
|
||||
- Every mech requires some combination of wires, tool usage, and their own unique circuit boards to construct after the chassis has been assembled. Most mechs have two or more unique circuit boards. For example, the [color=#a4885c]Ripley[/color] mech requires a [color=#a4885c]ripley controls module[/color] board and a [color=#a4885c]ripley peripherals module[/color] board.
|
||||
- Mechs require large amounts of material to create - be sure to ask your fellow scientists and cargo personnel for any materials you're missing!
|
||||
- Mechs require large amounts of material to create - be sure to ask your fellow scientists and logistics personnel for any materials you're missing!
|
||||
- The Vim exosuit requires a pair of borg legs and an EVA helmet, regular or syndicate, then a voice trigger and a power cell.
|
||||
|
||||
## Equipment
|
||||
|
|
|
|||
|
|
@ -41,6 +41,6 @@ Now [color=green]Tier 3[/color] is where it gets interesting. If you research a
|
|||
<GuideEntityEmbed Entity="MedicalTechFab"/>
|
||||
<GuideEntityEmbed Entity="SecurityTechFab"/>
|
||||
</Box>
|
||||
At a lathe, you can choose a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
|
||||
At a lathe, you can choose a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Logistics or Salvage.
|
||||
|
||||
</Document>
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ Mopping: Fill your cart up with water, then, find some puddles! Wet your mop, an
|
|||
- To drain your cart, drag it (with your cursor) onto a floor drain. This will dump all the fluids inside! Floor drains can usually be found somewhere in medical, the kitchen freezer, and of course, the janitor closet.
|
||||
|
||||
Trash: Place it in the bag directly, or hold it in your hand. Click -near- trash to scoop -all- nearby junk up, or click on each piece individually. Using the bag on a disposal will empty it.
|
||||
- Cargo might want some of your trash, it might be worthwhile to check in from time to time!
|
||||
- Logistics might want some of your trash, it might be worthwhile to check in from time to time!
|
||||
|
||||
Space Cleaner: This miracle spray can do two things, clean graffiti, and in a pinch, clean up puddles!
|
||||
- You might be able to get more of this from chemistry.
|
||||
|
|
|
|||
|
|
@ -1,17 +1,20 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "nyanoPrisonGuard, nyanoMartialArtist, nyanoGladiator made by Floofers",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/d917f4c2a088419d5c3aec7656b7ff8cebd1822e | nyanoPrisonGuard, nyanoMartialArtist, nyanoGladiator made by Floofers",
|
||||
"size": {
|
||||
"x": 8,
|
||||
"y": 8
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "nyanoGladiator"
|
||||
},
|
||||
{
|
||||
"name": "nyanoPrisonGuard"
|
||||
},
|
||||
{
|
||||
"name": "nyanoGladiator"
|
||||
"name": "nyanoMailCarrier"
|
||||
},
|
||||
{
|
||||
"name": "nyanoMartialArtist"
|
||||
|
|
|
|||
|
After Width: | Height: | Size: 4.8 KiB |
|
|
@ -10,6 +10,9 @@
|
|||
{
|
||||
"name": "green"
|
||||
},
|
||||
{
|
||||
"name": "nyanogladiator"
|
||||
},
|
||||
{
|
||||
"name": "nyanoprisonguard"
|
||||
},
|
||||
|
|
@ -17,10 +20,10 @@
|
|||
"name": "nyanoprisoner"
|
||||
},
|
||||
{
|
||||
"name": "nyanomartialartist"
|
||||
"name": "nyanomailcarrier"
|
||||
},
|
||||
{
|
||||
"name": "nyanogladiator"
|
||||
"name": "nyanomartialartist"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
After Width: | Height: | Size: 577 B |
|
After Width: | Height: | Size: 130 B |
|
After Width: | Height: | Size: 90 B |
|
After Width: | Height: | Size: 117 B |
|
After Width: | Height: | Size: 763 B |
|
|
@ -0,0 +1,27 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/59f2a4e10e5ba36033c9734ddebfbbdc6157472d",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "id_overlay"
|
||||
},
|
||||
{
|
||||
"name": "equipped-BELT",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "insert_overlay"
|
||||
},
|
||||
{
|
||||
"name": "light_overlay"
|
||||
},
|
||||
{
|
||||
"name": "pda-mailcarrier"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 6.0 KiB |
|
|
@ -22,15 +22,18 @@
|
|||
{
|
||||
"name": "silver"
|
||||
},
|
||||
{
|
||||
"name": "nyanoprisoner"
|
||||
},
|
||||
{
|
||||
"name": "nyanogladiator"
|
||||
},
|
||||
{
|
||||
"name": "nyanoprisonguard"
|
||||
},
|
||||
{
|
||||
"name": "nyanoprisoner"
|
||||
},
|
||||
{
|
||||
"name": "nyanomailcarrier"
|
||||
},
|
||||
{
|
||||
"name": "nyanomartialartist"
|
||||
},
|
||||
|
|
|
|||
|
After Width: | Height: | Size: 5.0 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Hyenh#6078",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "broken"
|
||||
},
|
||||
{
|
||||
"name": "off"
|
||||
},
|
||||
{
|
||||
"name": "panel"
|
||||
},
|
||||
{
|
||||
"name": "normal-unshaded",
|
||||
"delays": [
|
||||
[
|
||||
1.5,
|
||||
0.1,
|
||||
1.5,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 8.2 KiB |
|
After Width: | Height: | Size: 992 B |
|
After Width: | Height: | Size: 681 B |