Hunger ECS (#14939)
This commit is contained in:
parent
19277a2276
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0f0b534239
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@ -1,27 +0,0 @@
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Nutrition.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHungerComponent))]
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public sealed class HungerComponent : SharedHungerComponent
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{
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private HungerThreshold _currentHungerThreshold;
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public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not HungerComponentState hunger)
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{
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return;
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}
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_currentHungerThreshold = hunger.CurrentThreshold;
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}
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}
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}
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@ -1,11 +1,11 @@
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using Content.Server.Actions;
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using Content.Server.Animals.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@ -14,9 +14,11 @@ namespace Content.Server.Animals.Systems;
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public sealed class EggLayerSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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public override void Initialize()
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@ -31,11 +33,12 @@ public sealed class EggLayerSystem : EntitySystem
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{
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base.Update(frameTime);
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foreach (var eggLayer in EntityQuery<EggLayerComponent>())
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var query = EntityQueryEnumerator<EggLayerComponent>();
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while (query.MoveNext(out var uid, out var eggLayer))
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{
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// Players should be using the action.
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if (HasComp<ActorComponent>(eggLayer.Owner))
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return;
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if (HasComp<ActorComponent>(uid))
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continue;
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eggLayer.AccumulatedFrametime += frameTime;
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@ -45,7 +48,7 @@ public sealed class EggLayerSystem : EntitySystem
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eggLayer.AccumulatedFrametime -= eggLayer.CurrentEggLayCooldown;
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eggLayer.CurrentEggLayCooldown = _random.NextFloat(eggLayer.EggLayCooldownMin, eggLayer.EggLayCooldownMax);
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TryLayEgg(eggLayer.Owner, eggLayer);
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TryLayEgg(uid, eggLayer);
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}
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}
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@ -77,7 +80,7 @@ public sealed class EggLayerSystem : EntitySystem
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return false;
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}
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hunger.CurrentHunger -= component.HungerUsage;
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_hunger.ModifyHunger(uid, -component.HungerUsage, hunger);
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}
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foreach (var ent in EntitySpawnCollection.GetSpawns(component.EggSpawn, _random))
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@ -86,7 +89,7 @@ public sealed class EggLayerSystem : EntitySystem
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}
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// Sound + popups
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SoundSystem.Play(component.EggLaySound.GetSound(), Filter.Pvs(uid), uid, component.EggLaySound.Params);
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_audio.PlayPvs(component.EggLaySound, uid);
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_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-user"), uid, uid);
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_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-others", ("entity", uid)), uid, Filter.PvsExcept(uid), true);
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@ -1,11 +1,13 @@
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using Content.Server.Animals.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Udder;
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using Content.Shared.Verbs;
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@ -18,6 +20,7 @@ namespace Content.Server.Animals.Systems
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internal sealed class UdderSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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@ -41,10 +44,8 @@ namespace Content.Server.Animals.Systems
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// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
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if (EntityManager.TryGetComponent<HungerComponent?>(udder.Owner, out var hunger))
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{
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hunger.HungerThresholds.TryGetValue(HungerThreshold.Peckish, out var targetThreshold);
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// Is there enough nutrition to produce reagent?
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if (hunger.CurrentHunger < targetThreshold)
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if (_hunger.GetHungerThreshold(hunger) < HungerThreshold.Peckish)
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continue;
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}
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@ -1,5 +1,7 @@
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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@ -17,8 +19,10 @@ namespace Content.Server.Chemistry.ReagentEffects
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//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent(args.SolutionEntity, out HungerComponent? hunger))
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hunger.UpdateFood(NutritionFactor * (float) args.Quantity);
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var entman = args.EntityManager;
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if (!entman.TryGetComponent(args.SolutionEntity, out HungerComponent? hunger))
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return;
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entman.System<HungerSystem>().ModifyHunger(args.SolutionEntity, NutritionFactor * (float) args.Quantity, hunger);
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}
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}
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}
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@ -7,22 +7,24 @@ using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Stunnable;
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using Content.Shared.Audio;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.StatusEffect;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.Medical
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{
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public sealed class VomitSystem : EntitySystem
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{
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly ThirstSystem _thirstSystem = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly ThirstSystem _thirst = default!;
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/// <summary>
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/// Make an entity vomit, if they have a stomach.
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@ -30,23 +32,22 @@ namespace Content.Server.Medical
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public void Vomit(EntityUid uid, float thirstAdded = -40f, float hungerAdded = -40f)
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{
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// Main requirement: You have a stomach
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var stomachList = _bodySystem.GetBodyOrganComponents<StomachComponent>(uid);
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var stomachList = _body.GetBodyOrganComponents<StomachComponent>(uid);
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if (stomachList.Count == 0)
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{
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return;
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}
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// Vomiting makes you hungrier and thirstier
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if (TryComp<HungerComponent>(uid, out var hunger))
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hunger.UpdateFood(hungerAdded);
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_hunger.ModifyHunger(uid, hungerAdded, hunger);
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if (TryComp<ThirstComponent>(uid, out var thirst))
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_thirstSystem.UpdateThirst(thirst, thirstAdded);
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_thirst.UpdateThirst(thirst, thirstAdded);
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// It fully empties the stomach, this amount from the chem stream is relatively small
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float solutionSize = (Math.Abs(thirstAdded) + Math.Abs(hungerAdded)) / 6;
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var solutionSize = (MathF.Abs(thirstAdded) + MathF.Abs(hungerAdded)) / 6;
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// Apply a bit of slowdown
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if (TryComp<StatusEffectsComponent>(uid, out var status))
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_stunSystem.TrySlowdown(uid, TimeSpan.FromSeconds(solutionSize), true, 0.5f, 0.5f, status);
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_stun.TrySlowdown(uid, TimeSpan.FromSeconds(solutionSize), true, 0.5f, 0.5f, status);
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var puddle = EntityManager.SpawnEntity("PuddleVomit", Transform(uid).Coordinates);
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@ -56,23 +57,23 @@ namespace Content.Server.Medical
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var puddleComp = Comp<PuddleComponent>(puddle);
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SoundSystem.Play("/Audio/Effects/Fluids/splat.ogg", Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.2f).WithVolume(-4f));
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_audio.PlayPvs("/Audio/Effects/Fluids/splat.ogg", uid, AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
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_popupSystem.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
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_popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
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// Get the solution of the puddle we spawned
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if (!_solutionSystem.TryGetSolution(puddle, puddleComp.SolutionName, out var puddleSolution))
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if (!_solutionContainer.TryGetSolution(puddle, puddleComp.SolutionName, out var puddleSolution))
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return;
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// Empty the stomach out into it
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foreach (var stomach in stomachList)
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{
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if (_solutionSystem.TryGetSolution(stomach.Comp.Owner, StomachSystem.DefaultSolutionName, out var sol))
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_solutionSystem.TryAddSolution(puddle, puddleSolution, sol);
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if (_solutionContainer.TryGetSolution(stomach.Comp.Owner, StomachSystem.DefaultSolutionName, out var sol))
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_solutionContainer.TryAddSolution(puddle, puddleSolution, sol);
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}
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// And the small bit of the chem stream from earlier
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if (TryComp<BloodstreamComponent>(uid, out var bloodStream))
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{
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var temp = bloodStream.ChemicalSolution.SplitSolution(solutionSize);
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_solutionSystem.TryAddSolution(puddle, puddleSolution, temp);
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_solutionContainer.TryAddSolution(puddle, puddleSolution, temp);
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}
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}
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}
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@ -1,197 +0,0 @@
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using Content.Shared.Alert;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHungerComponent))]
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public sealed class HungerComponent : SharedHungerComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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// Base stuff
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseDecayRate
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{
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get => _baseDecayRate;
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set => _baseDecayRate = value;
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}
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[DataField("baseDecayRate")]
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private float _baseDecayRate = 0.01666666666f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float ActualDecayRate
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{
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get => _actualDecayRate;
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set => _actualDecayRate = value;
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}
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private float _actualDecayRate;
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// Hunger
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[ViewVariables(VVAccess.ReadOnly)]
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public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
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private HungerThreshold _currentHungerThreshold;
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private HungerThreshold _lastHungerThreshold;
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[ViewVariables(VVAccess.ReadWrite)]
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public float CurrentHunger
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{
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get => _currentHunger;
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set => _currentHunger = value;
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}
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[DataField("startingHunger")]
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private float _currentHunger = -1f;
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[ViewVariables(VVAccess.ReadOnly)]
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public Dictionary<HungerThreshold, float> HungerThresholds => _hungerThresholds;
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[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
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private Dictionary<HungerThreshold, float> _hungerThresholds = new()
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{
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{ HungerThreshold.Overfed, 200.0f },
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{ HungerThreshold.Okay, 150.0f },
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{ HungerThreshold.Peckish, 100.0f },
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{ HungerThreshold.Starving, 50.0f },
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{ HungerThreshold.Dead, 0.0f },
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};
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public static readonly Dictionary<HungerThreshold, AlertType> HungerThresholdAlertTypes = new()
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{
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{ HungerThreshold.Peckish, AlertType.Peckish },
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{ HungerThreshold.Starving, AlertType.Starving },
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{ HungerThreshold.Dead, AlertType.Starving },
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};
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public void HungerThresholdEffect(bool force = false)
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{
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if (_currentHungerThreshold != _lastHungerThreshold || force)
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{
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// Revert slow speed if required
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if (_lastHungerThreshold == HungerThreshold.Starving && _currentHungerThreshold != HungerThreshold.Dead &&
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_entMan.TryGetComponent(Owner, out MovementSpeedModifierComponent? movementSlowdownComponent))
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{
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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}
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// Update UI
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if (HungerThresholdAlertTypes.TryGetValue(_currentHungerThreshold, out var alertId))
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{
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EntitySystem.Get<AlertsSystem>().ShowAlert(Owner, alertId);
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}
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else
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{
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EntitySystem.Get<AlertsSystem>().ClearAlertCategory(Owner, AlertCategory.Hunger);
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}
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switch (_currentHungerThreshold)
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{
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case HungerThreshold.Overfed:
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_lastHungerThreshold = _currentHungerThreshold;
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_actualDecayRate = _baseDecayRate * 1.2f;
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return;
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case HungerThreshold.Okay:
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_lastHungerThreshold = _currentHungerThreshold;
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_actualDecayRate = _baseDecayRate;
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return;
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case HungerThreshold.Peckish:
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// Same as okay except with UI icon saying eat soon.
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_lastHungerThreshold = _currentHungerThreshold;
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_actualDecayRate = _baseDecayRate * 0.8f;
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return;
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case HungerThreshold.Starving:
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// TODO: If something else bumps this could cause mega-speed.
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// If some form of speed update system if multiple things are touching it use that.
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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_lastHungerThreshold = _currentHungerThreshold;
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_actualDecayRate = _baseDecayRate * 0.6f;
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return;
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case HungerThreshold.Dead:
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return;
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default:
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Logger.ErrorS("hunger", $"No hunger threshold found for {_currentHungerThreshold}");
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throw new ArgumentOutOfRangeException($"No hunger threshold found for {_currentHungerThreshold}");
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}
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}
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}
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protected override void Startup()
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{
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base.Startup();
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// Do not change behavior unless starting hunger is explicitly defined
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if (_currentHunger < 0)
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{
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// Similar functionality to SS13. Should also stagger people going to the chef.
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_currentHunger = _random.Next(
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(int) _hungerThresholds[HungerThreshold.Peckish] + 10,
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(int) _hungerThresholds[HungerThreshold.Okay] - 1);
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}
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_currentHungerThreshold = GetHungerThreshold(_currentHunger);
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_lastHungerThreshold = HungerThreshold.Okay; // TODO: Potentially change this -> Used Okay because no effects.
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HungerThresholdEffect(true);
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Dirty();
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}
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public HungerThreshold GetHungerThreshold(float food)
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{
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HungerThreshold result = HungerThreshold.Dead;
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var value = HungerThresholds[HungerThreshold.Overfed];
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foreach (var threshold in _hungerThresholds)
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{
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if (threshold.Value <= value && threshold.Value >= food)
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{
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result = threshold.Key;
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value = threshold.Value;
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}
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}
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return result;
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}
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public void UpdateFood(float amount)
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{
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_currentHunger = Math.Clamp(_currentHunger + amount, HungerThresholds[HungerThreshold.Dead], HungerThresholds[HungerThreshold.Overfed]);
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}
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// TODO: If mob is moving increase rate of consumption?
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// Should use a multiplier as something like a disease would overwrite decay rate.
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public void OnUpdate(float frametime)
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{
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UpdateFood(- frametime * ActualDecayRate);
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UpdateCurrentThreshold();
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}
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private void UpdateCurrentThreshold()
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{
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var calculatedHungerThreshold = GetHungerThreshold(_currentHunger);
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// _trySound(calculatedThreshold);
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if (calculatedHungerThreshold != _currentHungerThreshold)
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{
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_currentHungerThreshold = calculatedHungerThreshold;
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HungerThresholdEffect();
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Dirty();
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}
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}
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public void ResetFood()
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{
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_currentHunger = HungerThresholds[HungerThreshold.Okay];
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UpdateCurrentThreshold();
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}
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public override ComponentState GetComponentState()
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{
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return new HungerComponentState(_currentHungerThreshold);
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}
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}
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}
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
using Content.Server.Nutrition.Components;
|
||||
using Content.Shared.Rejuvenate;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class HungerSystem : EntitySystem
|
||||
{
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
_accumulatedFrameTime += frameTime;
|
||||
|
||||
if (_accumulatedFrameTime > 1)
|
||||
{
|
||||
foreach (var comp in EntityManager.EntityQuery<HungerComponent>())
|
||||
{
|
||||
comp.OnUpdate(_accumulatedFrameTime);
|
||||
}
|
||||
|
||||
_accumulatedFrameTime -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRejuvenate(EntityUid uid, HungerComponent component, RejuvenateEvent args)
|
||||
{
|
||||
component.ResetFood();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@ using Content.Server.Administration;
|
|||
using Content.Server.Nutrition.Components;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Nutrition.EntitySystems;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
|
|
@ -37,8 +38,8 @@ namespace Content.Server.Nutrition
|
|||
return;
|
||||
}
|
||||
|
||||
var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving];
|
||||
hunger.CurrentHunger = hungryThreshold;
|
||||
var hungryThreshold = hunger.Thresholds[HungerThreshold.Starving];
|
||||
_entities.System<HungerSystem>().SetHunger(playerEntity, hungryThreshold, hunger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,8 @@ using Content.Server.Nutrition.Components;
|
|||
using Content.Server.Popups;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Nutrition.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
|
|
@ -11,9 +13,10 @@ namespace Content.Server.RatKing
|
|||
{
|
||||
public sealed class RatKingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly ActionsSystem _action = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly HungerSystem _hunger = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly TransformSystem _xform = default!;
|
||||
|
||||
public override void Initialize()
|
||||
|
|
@ -50,7 +53,7 @@ namespace Content.Server.RatKing
|
|||
return;
|
||||
}
|
||||
args.Handled = true;
|
||||
hunger.CurrentHunger -= component.HungerPerArmyUse;
|
||||
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
|
||||
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
|
||||
}
|
||||
|
||||
|
|
@ -73,7 +76,7 @@ namespace Content.Server.RatKing
|
|||
return;
|
||||
}
|
||||
args.Handled = true;
|
||||
hunger.CurrentHunger -= component.HungerPerDomainUse;
|
||||
_hunger.ModifyHunger(uid, -component.HungerPerDomainUse, hunger);
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid);
|
||||
|
||||
|
|
@ -84,6 +87,13 @@ namespace Content.Server.RatKing
|
|||
}
|
||||
}
|
||||
|
||||
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent { };
|
||||
public sealed class RatKingDomainActionEvent : InstantActionEvent { };
|
||||
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public sealed class RatKingDomainActionEvent : InstantActionEvent
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@ using Content.Shared.Movement.Systems;
|
|||
using Content.Shared.Weapons.Melee;
|
||||
using Content.Server.Chat;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
|
||||
namespace Content.Server.Zombies
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,151 @@
|
|||
using Content.Shared.Alert;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Nutrition.EntitySystems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
|
||||
|
||||
namespace Content.Shared.Nutrition.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(HungerSystem))]
|
||||
public sealed class HungerComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The current hunger amount of the entity
|
||||
/// </summary>
|
||||
[DataField("currentHunger"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public float CurrentHunger;
|
||||
|
||||
/// <summary>
|
||||
/// The base amount at which <see cref="CurrentHunger"/> decays.
|
||||
/// </summary>
|
||||
[DataField("baseDecayRate"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseDecayRate = 0.01666666666f;
|
||||
|
||||
/// <summary>
|
||||
/// The actual amount at which <see cref="CurrentHunger"/> decays.
|
||||
/// Affected by <seealso cref="CurrentThreshold"/>
|
||||
/// </summary>
|
||||
[DataField("actualDecayRate"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public float ActualDecayRate;
|
||||
|
||||
/// <summary>
|
||||
/// The last threshold this entity was at.
|
||||
/// Stored in order to prevent recalculating
|
||||
/// </summary>
|
||||
[DataField("lastThreshold"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public HungerThreshold LastThreshold;
|
||||
|
||||
/// <summary>
|
||||
/// The current hunger threshold the entity is at
|
||||
/// </summary>
|
||||
[DataField("currentThreshold"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public HungerThreshold CurrentThreshold;
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary relating HungerThreshold to the amount of <see cref="CurrentHunger"/> needed for each one
|
||||
/// </summary>
|
||||
[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
|
||||
public Dictionary<HungerThreshold, float> Thresholds = new()
|
||||
{
|
||||
{ HungerThreshold.Overfed, 200.0f },
|
||||
{ HungerThreshold.Okay, 150.0f },
|
||||
{ HungerThreshold.Peckish, 100.0f },
|
||||
{ HungerThreshold.Starving, 50.0f },
|
||||
{ HungerThreshold.Dead, 0.0f }
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary relating hunger thresholds to corresponding alerts.
|
||||
/// </summary>
|
||||
[DataField("hungerThresholdAlerts", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, AlertType>))]
|
||||
public Dictionary<HungerThreshold, AlertType> HungerThresholdAlerts = new()
|
||||
{
|
||||
{ HungerThreshold.Peckish, AlertType.Peckish },
|
||||
{ HungerThreshold.Starving, AlertType.Starving },
|
||||
{ HungerThreshold.Dead, AlertType.Starving }
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary relating HungerThreshold to how much they modify <see cref="BaseDecayRate"/>.
|
||||
/// </summary>
|
||||
[DataField("hungerThresholdDecayModifiers", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
|
||||
public Dictionary<HungerThreshold, float> HungerThresholdDecayModifiers = new()
|
||||
{
|
||||
{ HungerThreshold.Overfed, 1.2f },
|
||||
{ HungerThreshold.Okay, 1f },
|
||||
{ HungerThreshold.Peckish, 0.8f },
|
||||
{ HungerThreshold.Starving, 0.6f },
|
||||
{ HungerThreshold.Dead, 0.6f }
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The amount of slowdown applied when an entity is starving
|
||||
/// </summary>
|
||||
[DataField("starvingSlowdownModifier"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public float StarvingSlowdownModifier = 0.75f;
|
||||
|
||||
/// <summary>
|
||||
/// Damage dealt when your current threshold is at HungerThreshold.Dead
|
||||
/// </summary>
|
||||
[DataField("starvationDamage")]
|
||||
public DamageSpecifier? StarvationDamage;
|
||||
|
||||
/// <summary>
|
||||
/// The time when the hunger will update next.
|
||||
/// </summary>
|
||||
[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan NextUpdateTime;
|
||||
|
||||
/// <summary>
|
||||
/// The time between each update.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan UpdateRate = TimeSpan.FromSeconds(1);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HungerComponentState : ComponentState
|
||||
{
|
||||
public float CurrentHunger;
|
||||
|
||||
public float BaseDecayRate;
|
||||
|
||||
public float ActualDecayRate;
|
||||
|
||||
public HungerThreshold LastHungerThreshold;
|
||||
|
||||
public HungerThreshold CurrentThreshold;
|
||||
|
||||
public float StarvingSlowdownModifier;
|
||||
|
||||
public TimeSpan NextUpdateTime;
|
||||
|
||||
public HungerComponentState(float currentHunger,
|
||||
float baseDecayRate,
|
||||
float actualDecayRate,
|
||||
HungerThreshold lastHungerThreshold,
|
||||
HungerThreshold currentThreshold,
|
||||
float starvingSlowdownModifier,
|
||||
TimeSpan nextUpdateTime)
|
||||
{
|
||||
CurrentHunger = currentHunger;
|
||||
BaseDecayRate = baseDecayRate;
|
||||
ActualDecayRate = actualDecayRate;
|
||||
LastHungerThreshold = lastHungerThreshold;
|
||||
CurrentThreshold = currentThreshold;
|
||||
StarvingSlowdownModifier = starvingSlowdownModifier;
|
||||
NextUpdateTime = nextUpdateTime;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum HungerThreshold : byte
|
||||
{
|
||||
Overfed = 1 << 3,
|
||||
Okay = 1 << 2,
|
||||
Peckish = 1 << 1,
|
||||
Starving = 1 << 0,
|
||||
Dead = 0,
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHungerComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public abstract HungerThreshold CurrentHungerThreshold { get; }
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class HungerComponentState : ComponentState
|
||||
{
|
||||
public HungerThreshold CurrentThreshold { get; }
|
||||
|
||||
public HungerComponentState(HungerThreshold currentThreshold)
|
||||
{
|
||||
CurrentThreshold = currentThreshold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum HungerThreshold : byte
|
||||
{
|
||||
Overfed = 1 << 3,
|
||||
Okay = 1 << 2,
|
||||
Peckish = 1 << 1,
|
||||
Starving = 1 << 0,
|
||||
Dead = 0,
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,226 @@
|
|||
using Content.Shared.Alert;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Rejuvenate;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Nutrition.EntitySystems;
|
||||
|
||||
public sealed class HungerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly AlertsSystem _alerts = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
|
||||
[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HungerComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<HungerComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<HungerComponent, EntityUnpausedEvent>(OnUnpaused);
|
||||
SubscribeLocalEvent<HungerComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<HungerComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<HungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, HungerComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new HungerComponentState(component.CurrentHunger,
|
||||
component.BaseDecayRate,
|
||||
component.ActualDecayRate,
|
||||
component.LastThreshold,
|
||||
component.CurrentThreshold,
|
||||
component.StarvingSlowdownModifier,
|
||||
component.NextUpdateTime);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, HungerComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not HungerComponentState state)
|
||||
return;
|
||||
component.CurrentHunger = state.CurrentHunger;
|
||||
component.BaseDecayRate = state.BaseDecayRate;
|
||||
component.ActualDecayRate = state.ActualDecayRate;
|
||||
component.LastThreshold = state.LastHungerThreshold;
|
||||
component.CurrentThreshold = state.CurrentThreshold;
|
||||
component.StarvingSlowdownModifier = state.StarvingSlowdownModifier;
|
||||
component.NextUpdateTime = state.NextUpdateTime;
|
||||
}
|
||||
|
||||
private void OnUnpaused(EntityUid uid, HungerComponent component, ref EntityUnpausedEvent args)
|
||||
{
|
||||
component.NextUpdateTime += args.PausedTime;
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, HungerComponent component, MapInitEvent args)
|
||||
{
|
||||
var amount = _random.Next(
|
||||
(int) component.Thresholds[HungerThreshold.Peckish] + 10,
|
||||
(int) component.Thresholds[HungerThreshold.Okay]);
|
||||
SetHunger(uid, amount, component);
|
||||
}
|
||||
|
||||
private void OnShutdown(EntityUid uid, HungerComponent component, ComponentShutdown args)
|
||||
{
|
||||
_alerts.ClearAlertCategory(uid, AlertCategory.Hunger);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, HungerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
if (component.CurrentThreshold > HungerThreshold.Starving)
|
||||
return;
|
||||
|
||||
if (_jetpack.IsUserFlying(uid))
|
||||
return;
|
||||
|
||||
args.ModifySpeed(component.StarvingSlowdownModifier, component.StarvingSlowdownModifier);
|
||||
}
|
||||
|
||||
private void OnRejuvenate(EntityUid uid, HungerComponent component, RejuvenateEvent args)
|
||||
{
|
||||
SetHunger(uid, component.Thresholds[HungerThreshold.Okay], component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds to the current hunger of an entity by the specified value
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="amount"></param>
|
||||
/// <param name="component"></param>
|
||||
public void ModifyHunger(EntityUid uid, float amount, HungerComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
SetHunger(uid, component.CurrentHunger + amount, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current hunger of an entity to the specified value
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="amount"></param>
|
||||
/// <param name="component"></param>
|
||||
public void SetHunger(EntityUid uid, float amount, HungerComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
component.CurrentHunger = Math.Clamp(amount,
|
||||
component.Thresholds[HungerThreshold.Dead],
|
||||
component.Thresholds[HungerThreshold.Overfed]);
|
||||
UpdateCurrentThreshold(uid, component);
|
||||
Dirty(component);
|
||||
}
|
||||
|
||||
private void UpdateCurrentThreshold(EntityUid uid, HungerComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
var calculatedHungerThreshold = GetHungerThreshold(component);
|
||||
if (calculatedHungerThreshold == component.CurrentThreshold)
|
||||
return;
|
||||
component.CurrentThreshold = calculatedHungerThreshold;
|
||||
DoHungerThresholdEffects(uid, component);
|
||||
Dirty(component);
|
||||
}
|
||||
|
||||
private void DoHungerThresholdEffects(EntityUid uid, HungerComponent? component = null, bool force = false)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
if (component.CurrentThreshold == component.LastThreshold && !force)
|
||||
return;
|
||||
|
||||
if (GetMovementThreshold(component.CurrentThreshold) != GetMovementThreshold(component.LastThreshold))
|
||||
{
|
||||
_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
if (component.HungerThresholdAlerts.TryGetValue(component.CurrentThreshold, out var alertId))
|
||||
{
|
||||
_alerts.ShowAlert(uid, alertId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_alerts.ClearAlertCategory(uid, AlertCategory.Hunger);
|
||||
}
|
||||
|
||||
if (component.StarvationDamage is { } damage && !_mobState.IsDead(uid))
|
||||
{
|
||||
_damageable.TryChangeDamage(uid, damage, true, false);
|
||||
}
|
||||
|
||||
if (component.HungerThresholdDecayModifiers.TryGetValue(component.CurrentThreshold, out var modifier))
|
||||
{
|
||||
component.ActualDecayRate = component.BaseDecayRate * modifier;
|
||||
}
|
||||
|
||||
component.LastThreshold = component.CurrentThreshold;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hunger threshold for an entity based on the amount of food specified.
|
||||
/// If a specific amount isn't specified, just uses the current hunger of the entity
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="food"></param>
|
||||
/// <returns></returns>
|
||||
public HungerThreshold GetHungerThreshold(HungerComponent component, float? food = null)
|
||||
{
|
||||
food ??= component.CurrentHunger;
|
||||
var result = HungerThreshold.Dead;
|
||||
var value = component.Thresholds[HungerThreshold.Overfed];
|
||||
foreach (var threshold in component.Thresholds)
|
||||
{
|
||||
if (threshold.Value <= value && threshold.Value >= food)
|
||||
{
|
||||
result = threshold.Key;
|
||||
value = threshold.Value;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private bool GetMovementThreshold(HungerThreshold threshold)
|
||||
{
|
||||
switch (threshold)
|
||||
{
|
||||
case HungerThreshold.Overfed:
|
||||
case HungerThreshold.Okay:
|
||||
return true;
|
||||
case HungerThreshold.Peckish:
|
||||
case HungerThreshold.Starving:
|
||||
case HungerThreshold.Dead:
|
||||
return false;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(threshold), threshold, null);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<HungerComponent>();
|
||||
while (query.MoveNext(out var uid, out var hunger))
|
||||
{
|
||||
if (_timing.CurTime < hunger.NextUpdateTime)
|
||||
continue;
|
||||
hunger.NextUpdateTime = _timing.CurTime + hunger.UpdateRate;
|
||||
|
||||
ModifyHunger(uid, -hunger.ActualDecayRate, hunger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
|
||||
namespace Content.Shared.Nutrition.EntitySystems
|
||||
{
|
||||
public sealed class SharedHungerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedHungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SharedHungerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
if (_jetpack.IsUserFlying(component.Owner))
|
||||
return;
|
||||
|
||||
float mod = component.CurrentHungerThreshold <= HungerThreshold.Starving ? 0.75f : 1.0f;
|
||||
args.ModifySpeed(mod, mod);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue