Hunger ECS (#14939)

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Nemanja 2023-04-02 22:42:30 -04:00 committed by GitHub
parent 19277a2276
commit 0f0b534239
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14 changed files with 440 additions and 364 deletions

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@ -1,27 +0,0 @@
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Nutrition.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHungerComponent))]
public sealed class HungerComponent : SharedHungerComponent
{
private HungerThreshold _currentHungerThreshold;
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not HungerComponentState hunger)
{
return;
}
_currentHungerThreshold = hunger.CurrentThreshold;
}
}
}

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@ -1,11 +1,11 @@
using Content.Server.Actions;
using Content.Server.Animals.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Storage;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@ -14,9 +14,11 @@ namespace Content.Server.Animals.Systems;
public sealed class EggLayerSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly PopupSystem _popup = default!;
public override void Initialize()
@ -31,11 +33,12 @@ public sealed class EggLayerSystem : EntitySystem
{
base.Update(frameTime);
foreach (var eggLayer in EntityQuery<EggLayerComponent>())
var query = EntityQueryEnumerator<EggLayerComponent>();
while (query.MoveNext(out var uid, out var eggLayer))
{
// Players should be using the action.
if (HasComp<ActorComponent>(eggLayer.Owner))
return;
if (HasComp<ActorComponent>(uid))
continue;
eggLayer.AccumulatedFrametime += frameTime;
@ -45,7 +48,7 @@ public sealed class EggLayerSystem : EntitySystem
eggLayer.AccumulatedFrametime -= eggLayer.CurrentEggLayCooldown;
eggLayer.CurrentEggLayCooldown = _random.NextFloat(eggLayer.EggLayCooldownMin, eggLayer.EggLayCooldownMax);
TryLayEgg(eggLayer.Owner, eggLayer);
TryLayEgg(uid, eggLayer);
}
}
@ -77,7 +80,7 @@ public sealed class EggLayerSystem : EntitySystem
return false;
}
hunger.CurrentHunger -= component.HungerUsage;
_hunger.ModifyHunger(uid, -component.HungerUsage, hunger);
}
foreach (var ent in EntitySpawnCollection.GetSpawns(component.EggSpawn, _random))
@ -86,7 +89,7 @@ public sealed class EggLayerSystem : EntitySystem
}
// Sound + popups
SoundSystem.Play(component.EggLaySound.GetSound(), Filter.Pvs(uid), uid, component.EggLaySound.Params);
_audio.PlayPvs(component.EggLaySound, uid);
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-user"), uid, uid);
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-others", ("entity", uid)), uid, Filter.PvsExcept(uid), true);

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@ -1,11 +1,13 @@
using Content.Server.Animals.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Udder;
using Content.Shared.Verbs;
@ -18,6 +20,7 @@ namespace Content.Server.Animals.Systems
internal sealed class UdderSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
@ -41,10 +44,8 @@ namespace Content.Server.Animals.Systems
// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
if (EntityManager.TryGetComponent<HungerComponent?>(udder.Owner, out var hunger))
{
hunger.HungerThresholds.TryGetValue(HungerThreshold.Peckish, out var targetThreshold);
// Is there enough nutrition to produce reagent?
if (hunger.CurrentHunger < targetThreshold)
if (_hunger.GetHungerThreshold(hunger) < HungerThreshold.Peckish)
continue;
}

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@ -1,5 +1,7 @@
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
namespace Content.Server.Chemistry.ReagentEffects
{
@ -17,8 +19,10 @@ namespace Content.Server.Chemistry.ReagentEffects
//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out HungerComponent? hunger))
hunger.UpdateFood(NutritionFactor * (float) args.Quantity);
var entman = args.EntityManager;
if (!entman.TryGetComponent(args.SolutionEntity, out HungerComponent? hunger))
return;
entman.System<HungerSystem>().ModifyHunger(args.SolutionEntity, NutritionFactor * (float) args.Quantity, hunger);
}
}
}

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@ -7,22 +7,24 @@ using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Shared.Audio;
using Content.Shared.IdentityManagement;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.StatusEffect;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.Medical
{
public sealed class VomitSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly ThirstSystem _thirstSystem = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly ThirstSystem _thirst = default!;
/// <summary>
/// Make an entity vomit, if they have a stomach.
@ -30,23 +32,22 @@ namespace Content.Server.Medical
public void Vomit(EntityUid uid, float thirstAdded = -40f, float hungerAdded = -40f)
{
// Main requirement: You have a stomach
var stomachList = _bodySystem.GetBodyOrganComponents<StomachComponent>(uid);
var stomachList = _body.GetBodyOrganComponents<StomachComponent>(uid);
if (stomachList.Count == 0)
{
return;
}
// Vomiting makes you hungrier and thirstier
if (TryComp<HungerComponent>(uid, out var hunger))
hunger.UpdateFood(hungerAdded);
_hunger.ModifyHunger(uid, hungerAdded, hunger);
if (TryComp<ThirstComponent>(uid, out var thirst))
_thirstSystem.UpdateThirst(thirst, thirstAdded);
_thirst.UpdateThirst(thirst, thirstAdded);
// It fully empties the stomach, this amount from the chem stream is relatively small
float solutionSize = (Math.Abs(thirstAdded) + Math.Abs(hungerAdded)) / 6;
var solutionSize = (MathF.Abs(thirstAdded) + MathF.Abs(hungerAdded)) / 6;
// Apply a bit of slowdown
if (TryComp<StatusEffectsComponent>(uid, out var status))
_stunSystem.TrySlowdown(uid, TimeSpan.FromSeconds(solutionSize), true, 0.5f, 0.5f, status);
_stun.TrySlowdown(uid, TimeSpan.FromSeconds(solutionSize), true, 0.5f, 0.5f, status);
var puddle = EntityManager.SpawnEntity("PuddleVomit", Transform(uid).Coordinates);
@ -56,23 +57,23 @@ namespace Content.Server.Medical
var puddleComp = Comp<PuddleComponent>(puddle);
SoundSystem.Play("/Audio/Effects/Fluids/splat.ogg", Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.2f).WithVolume(-4f));
_audio.PlayPvs("/Audio/Effects/Fluids/splat.ogg", uid, AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
_popupSystem.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
_popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
// Get the solution of the puddle we spawned
if (!_solutionSystem.TryGetSolution(puddle, puddleComp.SolutionName, out var puddleSolution))
if (!_solutionContainer.TryGetSolution(puddle, puddleComp.SolutionName, out var puddleSolution))
return;
// Empty the stomach out into it
foreach (var stomach in stomachList)
{
if (_solutionSystem.TryGetSolution(stomach.Comp.Owner, StomachSystem.DefaultSolutionName, out var sol))
_solutionSystem.TryAddSolution(puddle, puddleSolution, sol);
if (_solutionContainer.TryGetSolution(stomach.Comp.Owner, StomachSystem.DefaultSolutionName, out var sol))
_solutionContainer.TryAddSolution(puddle, puddleSolution, sol);
}
// And the small bit of the chem stream from earlier
if (TryComp<BloodstreamComponent>(uid, out var bloodStream))
{
var temp = bloodStream.ChemicalSolution.SplitSolution(solutionSize);
_solutionSystem.TryAddSolution(puddle, puddleSolution, temp);
_solutionContainer.TryAddSolution(puddle, puddleSolution, temp);
}
}
}

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@ -1,197 +0,0 @@
using Content.Shared.Alert;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Random;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
namespace Content.Server.Nutrition.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHungerComponent))]
public sealed class HungerComponent : SharedHungerComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
// Base stuff
[ViewVariables(VVAccess.ReadWrite)]
public float BaseDecayRate
{
get => _baseDecayRate;
set => _baseDecayRate = value;
}
[DataField("baseDecayRate")]
private float _baseDecayRate = 0.01666666666f;
[ViewVariables(VVAccess.ReadWrite)]
public float ActualDecayRate
{
get => _actualDecayRate;
set => _actualDecayRate = value;
}
private float _actualDecayRate;
// Hunger
[ViewVariables(VVAccess.ReadOnly)]
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
private HungerThreshold _currentHungerThreshold;
private HungerThreshold _lastHungerThreshold;
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentHunger
{
get => _currentHunger;
set => _currentHunger = value;
}
[DataField("startingHunger")]
private float _currentHunger = -1f;
[ViewVariables(VVAccess.ReadOnly)]
public Dictionary<HungerThreshold, float> HungerThresholds => _hungerThresholds;
[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
private Dictionary<HungerThreshold, float> _hungerThresholds = new()
{
{ HungerThreshold.Overfed, 200.0f },
{ HungerThreshold.Okay, 150.0f },
{ HungerThreshold.Peckish, 100.0f },
{ HungerThreshold.Starving, 50.0f },
{ HungerThreshold.Dead, 0.0f },
};
public static readonly Dictionary<HungerThreshold, AlertType> HungerThresholdAlertTypes = new()
{
{ HungerThreshold.Peckish, AlertType.Peckish },
{ HungerThreshold.Starving, AlertType.Starving },
{ HungerThreshold.Dead, AlertType.Starving },
};
public void HungerThresholdEffect(bool force = false)
{
if (_currentHungerThreshold != _lastHungerThreshold || force)
{
// Revert slow speed if required
if (_lastHungerThreshold == HungerThreshold.Starving && _currentHungerThreshold != HungerThreshold.Dead &&
_entMan.TryGetComponent(Owner, out MovementSpeedModifierComponent? movementSlowdownComponent))
{
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
}
// Update UI
if (HungerThresholdAlertTypes.TryGetValue(_currentHungerThreshold, out var alertId))
{
EntitySystem.Get<AlertsSystem>().ShowAlert(Owner, alertId);
}
else
{
EntitySystem.Get<AlertsSystem>().ClearAlertCategory(Owner, AlertCategory.Hunger);
}
switch (_currentHungerThreshold)
{
case HungerThreshold.Overfed:
_lastHungerThreshold = _currentHungerThreshold;
_actualDecayRate = _baseDecayRate * 1.2f;
return;
case HungerThreshold.Okay:
_lastHungerThreshold = _currentHungerThreshold;
_actualDecayRate = _baseDecayRate;
return;
case HungerThreshold.Peckish:
// Same as okay except with UI icon saying eat soon.
_lastHungerThreshold = _currentHungerThreshold;
_actualDecayRate = _baseDecayRate * 0.8f;
return;
case HungerThreshold.Starving:
// TODO: If something else bumps this could cause mega-speed.
// If some form of speed update system if multiple things are touching it use that.
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
_lastHungerThreshold = _currentHungerThreshold;
_actualDecayRate = _baseDecayRate * 0.6f;
return;
case HungerThreshold.Dead:
return;
default:
Logger.ErrorS("hunger", $"No hunger threshold found for {_currentHungerThreshold}");
throw new ArgumentOutOfRangeException($"No hunger threshold found for {_currentHungerThreshold}");
}
}
}
protected override void Startup()
{
base.Startup();
// Do not change behavior unless starting hunger is explicitly defined
if (_currentHunger < 0)
{
// Similar functionality to SS13. Should also stagger people going to the chef.
_currentHunger = _random.Next(
(int) _hungerThresholds[HungerThreshold.Peckish] + 10,
(int) _hungerThresholds[HungerThreshold.Okay] - 1);
}
_currentHungerThreshold = GetHungerThreshold(_currentHunger);
_lastHungerThreshold = HungerThreshold.Okay; // TODO: Potentially change this -> Used Okay because no effects.
HungerThresholdEffect(true);
Dirty();
}
public HungerThreshold GetHungerThreshold(float food)
{
HungerThreshold result = HungerThreshold.Dead;
var value = HungerThresholds[HungerThreshold.Overfed];
foreach (var threshold in _hungerThresholds)
{
if (threshold.Value <= value && threshold.Value >= food)
{
result = threshold.Key;
value = threshold.Value;
}
}
return result;
}
public void UpdateFood(float amount)
{
_currentHunger = Math.Clamp(_currentHunger + amount, HungerThresholds[HungerThreshold.Dead], HungerThresholds[HungerThreshold.Overfed]);
}
// TODO: If mob is moving increase rate of consumption?
// Should use a multiplier as something like a disease would overwrite decay rate.
public void OnUpdate(float frametime)
{
UpdateFood(- frametime * ActualDecayRate);
UpdateCurrentThreshold();
}
private void UpdateCurrentThreshold()
{
var calculatedHungerThreshold = GetHungerThreshold(_currentHunger);
// _trySound(calculatedThreshold);
if (calculatedHungerThreshold != _currentHungerThreshold)
{
_currentHungerThreshold = calculatedHungerThreshold;
HungerThresholdEffect();
Dirty();
}
}
public void ResetFood()
{
_currentHunger = HungerThresholds[HungerThreshold.Okay];
UpdateCurrentThreshold();
}
public override ComponentState GetComponentState()
{
return new HungerComponentState(_currentHungerThreshold);
}
}
}

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@ -1,39 +0,0 @@
using Content.Server.Nutrition.Components;
using Content.Shared.Rejuvenate;
using JetBrains.Annotations;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public sealed class HungerSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
}
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1)
{
foreach (var comp in EntityManager.EntityQuery<HungerComponent>())
{
comp.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime -= 1;
}
}
private void OnRejuvenate(EntityUid uid, HungerComponent component, RejuvenateEvent args)
{
component.ResetFood();
}
}
}

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@ -2,6 +2,7 @@ using Content.Server.Administration;
using Content.Server.Nutrition.Components;
using Content.Shared.Administration;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Server.Player;
using Robust.Shared.Console;
@ -37,8 +38,8 @@ namespace Content.Server.Nutrition
return;
}
var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving];
hunger.CurrentHunger = hungryThreshold;
var hungryThreshold = hunger.Thresholds[HungerThreshold.Starving];
_entities.System<HungerSystem>().SetHunger(playerEntity, hungryThreshold, hunger);
}
}
}

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@ -4,6 +4,8 @@ using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
@ -11,9 +13,10 @@ namespace Content.Server.RatKing
{
public sealed class RatKingSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly TransformSystem _xform = default!;
public override void Initialize()
@ -50,7 +53,7 @@ namespace Content.Server.RatKing
return;
}
args.Handled = true;
hunger.CurrentHunger -= component.HungerPerArmyUse;
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
}
@ -73,7 +76,7 @@ namespace Content.Server.RatKing
return;
}
args.Handled = true;
hunger.CurrentHunger -= component.HungerPerDomainUse;
_hunger.ModifyHunger(uid, -component.HungerPerDomainUse, hunger);
_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid);
@ -84,6 +87,13 @@ namespace Content.Server.RatKing
}
}
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent { };
public sealed class RatKingDomainActionEvent : InstantActionEvent { };
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent
{
}
public sealed class RatKingDomainActionEvent : InstantActionEvent
{
}
};

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@ -31,6 +31,7 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Weapons.Melee;
using Content.Server.Chat;
using Content.Server.Chat.Systems;
using Content.Shared.Nutrition.Components;
namespace Content.Server.Zombies
{

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@ -0,0 +1,151 @@
using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
namespace Content.Shared.Nutrition.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(HungerSystem))]
public sealed class HungerComponent : Component
{
/// <summary>
/// The current hunger amount of the entity
/// </summary>
[DataField("currentHunger"), ViewVariables(VVAccess.ReadWrite)]
public float CurrentHunger;
/// <summary>
/// The base amount at which <see cref="CurrentHunger"/> decays.
/// </summary>
[DataField("baseDecayRate"), ViewVariables(VVAccess.ReadWrite)]
public float BaseDecayRate = 0.01666666666f;
/// <summary>
/// The actual amount at which <see cref="CurrentHunger"/> decays.
/// Affected by <seealso cref="CurrentThreshold"/>
/// </summary>
[DataField("actualDecayRate"), ViewVariables(VVAccess.ReadWrite)]
public float ActualDecayRate;
/// <summary>
/// The last threshold this entity was at.
/// Stored in order to prevent recalculating
/// </summary>
[DataField("lastThreshold"), ViewVariables(VVAccess.ReadWrite)]
public HungerThreshold LastThreshold;
/// <summary>
/// The current hunger threshold the entity is at
/// </summary>
[DataField("currentThreshold"), ViewVariables(VVAccess.ReadWrite)]
public HungerThreshold CurrentThreshold;
/// <summary>
/// A dictionary relating HungerThreshold to the amount of <see cref="CurrentHunger"/> needed for each one
/// </summary>
[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
public Dictionary<HungerThreshold, float> Thresholds = new()
{
{ HungerThreshold.Overfed, 200.0f },
{ HungerThreshold.Okay, 150.0f },
{ HungerThreshold.Peckish, 100.0f },
{ HungerThreshold.Starving, 50.0f },
{ HungerThreshold.Dead, 0.0f }
};
/// <summary>
/// A dictionary relating hunger thresholds to corresponding alerts.
/// </summary>
[DataField("hungerThresholdAlerts", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, AlertType>))]
public Dictionary<HungerThreshold, AlertType> HungerThresholdAlerts = new()
{
{ HungerThreshold.Peckish, AlertType.Peckish },
{ HungerThreshold.Starving, AlertType.Starving },
{ HungerThreshold.Dead, AlertType.Starving }
};
/// <summary>
/// A dictionary relating HungerThreshold to how much they modify <see cref="BaseDecayRate"/>.
/// </summary>
[DataField("hungerThresholdDecayModifiers", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
public Dictionary<HungerThreshold, float> HungerThresholdDecayModifiers = new()
{
{ HungerThreshold.Overfed, 1.2f },
{ HungerThreshold.Okay, 1f },
{ HungerThreshold.Peckish, 0.8f },
{ HungerThreshold.Starving, 0.6f },
{ HungerThreshold.Dead, 0.6f }
};
/// <summary>
/// The amount of slowdown applied when an entity is starving
/// </summary>
[DataField("starvingSlowdownModifier"), ViewVariables(VVAccess.ReadWrite)]
public float StarvingSlowdownModifier = 0.75f;
/// <summary>
/// Damage dealt when your current threshold is at HungerThreshold.Dead
/// </summary>
[DataField("starvationDamage")]
public DamageSpecifier? StarvationDamage;
/// <summary>
/// The time when the hunger will update next.
/// </summary>
[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextUpdateTime;
/// <summary>
/// The time between each update.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan UpdateRate = TimeSpan.FromSeconds(1);
}
[Serializable, NetSerializable]
public sealed class HungerComponentState : ComponentState
{
public float CurrentHunger;
public float BaseDecayRate;
public float ActualDecayRate;
public HungerThreshold LastHungerThreshold;
public HungerThreshold CurrentThreshold;
public float StarvingSlowdownModifier;
public TimeSpan NextUpdateTime;
public HungerComponentState(float currentHunger,
float baseDecayRate,
float actualDecayRate,
HungerThreshold lastHungerThreshold,
HungerThreshold currentThreshold,
float starvingSlowdownModifier,
TimeSpan nextUpdateTime)
{
CurrentHunger = currentHunger;
BaseDecayRate = baseDecayRate;
ActualDecayRate = actualDecayRate;
LastHungerThreshold = lastHungerThreshold;
CurrentThreshold = currentThreshold;
StarvingSlowdownModifier = starvingSlowdownModifier;
NextUpdateTime = nextUpdateTime;
}
}
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed = 1 << 3,
Okay = 1 << 2,
Peckish = 1 << 1,
Starving = 1 << 0,
Dead = 0,
}

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@ -1,33 +0,0 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Nutrition.Components
{
[NetworkedComponent()]
public abstract class SharedHungerComponent : Component
{
[ViewVariables]
public abstract HungerThreshold CurrentHungerThreshold { get; }
[Serializable, NetSerializable]
protected sealed class HungerComponentState : ComponentState
{
public HungerThreshold CurrentThreshold { get; }
public HungerComponentState(HungerThreshold currentThreshold)
{
CurrentThreshold = currentThreshold;
}
}
}
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed = 1 << 3,
Okay = 1 << 2,
Peckish = 1 << 1,
Starving = 1 << 0,
Dead = 0,
}
}

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@ -0,0 +1,226 @@
using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Rejuvenate;
using Robust.Shared.GameStates;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared.Nutrition.EntitySystems;
public sealed class HungerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HungerComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<HungerComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<HungerComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<HungerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<HungerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<HungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
}
private void OnGetState(EntityUid uid, HungerComponent component, ref ComponentGetState args)
{
args.State = new HungerComponentState(component.CurrentHunger,
component.BaseDecayRate,
component.ActualDecayRate,
component.LastThreshold,
component.CurrentThreshold,
component.StarvingSlowdownModifier,
component.NextUpdateTime);
}
private void OnHandleState(EntityUid uid, HungerComponent component, ref ComponentHandleState args)
{
if (args.Current is not HungerComponentState state)
return;
component.CurrentHunger = state.CurrentHunger;
component.BaseDecayRate = state.BaseDecayRate;
component.ActualDecayRate = state.ActualDecayRate;
component.LastThreshold = state.LastHungerThreshold;
component.CurrentThreshold = state.CurrentThreshold;
component.StarvingSlowdownModifier = state.StarvingSlowdownModifier;
component.NextUpdateTime = state.NextUpdateTime;
}
private void OnUnpaused(EntityUid uid, HungerComponent component, ref EntityUnpausedEvent args)
{
component.NextUpdateTime += args.PausedTime;
}
private void OnMapInit(EntityUid uid, HungerComponent component, MapInitEvent args)
{
var amount = _random.Next(
(int) component.Thresholds[HungerThreshold.Peckish] + 10,
(int) component.Thresholds[HungerThreshold.Okay]);
SetHunger(uid, amount, component);
}
private void OnShutdown(EntityUid uid, HungerComponent component, ComponentShutdown args)
{
_alerts.ClearAlertCategory(uid, AlertCategory.Hunger);
}
private void OnRefreshMovespeed(EntityUid uid, HungerComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (component.CurrentThreshold > HungerThreshold.Starving)
return;
if (_jetpack.IsUserFlying(uid))
return;
args.ModifySpeed(component.StarvingSlowdownModifier, component.StarvingSlowdownModifier);
}
private void OnRejuvenate(EntityUid uid, HungerComponent component, RejuvenateEvent args)
{
SetHunger(uid, component.Thresholds[HungerThreshold.Okay], component);
}
/// <summary>
/// Adds to the current hunger of an entity by the specified value
/// </summary>
/// <param name="uid"></param>
/// <param name="amount"></param>
/// <param name="component"></param>
public void ModifyHunger(EntityUid uid, float amount, HungerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetHunger(uid, component.CurrentHunger + amount, component);
}
/// <summary>
/// Sets the current hunger of an entity to the specified value
/// </summary>
/// <param name="uid"></param>
/// <param name="amount"></param>
/// <param name="component"></param>
public void SetHunger(EntityUid uid, float amount, HungerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.CurrentHunger = Math.Clamp(amount,
component.Thresholds[HungerThreshold.Dead],
component.Thresholds[HungerThreshold.Overfed]);
UpdateCurrentThreshold(uid, component);
Dirty(component);
}
private void UpdateCurrentThreshold(EntityUid uid, HungerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var calculatedHungerThreshold = GetHungerThreshold(component);
if (calculatedHungerThreshold == component.CurrentThreshold)
return;
component.CurrentThreshold = calculatedHungerThreshold;
DoHungerThresholdEffects(uid, component);
Dirty(component);
}
private void DoHungerThresholdEffects(EntityUid uid, HungerComponent? component = null, bool force = false)
{
if (!Resolve(uid, ref component))
return;
if (component.CurrentThreshold == component.LastThreshold && !force)
return;
if (GetMovementThreshold(component.CurrentThreshold) != GetMovementThreshold(component.LastThreshold))
{
_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
}
if (component.HungerThresholdAlerts.TryGetValue(component.CurrentThreshold, out var alertId))
{
_alerts.ShowAlert(uid, alertId);
}
else
{
_alerts.ClearAlertCategory(uid, AlertCategory.Hunger);
}
if (component.StarvationDamage is { } damage && !_mobState.IsDead(uid))
{
_damageable.TryChangeDamage(uid, damage, true, false);
}
if (component.HungerThresholdDecayModifiers.TryGetValue(component.CurrentThreshold, out var modifier))
{
component.ActualDecayRate = component.BaseDecayRate * modifier;
}
component.LastThreshold = component.CurrentThreshold;
}
/// <summary>
/// Gets the hunger threshold for an entity based on the amount of food specified.
/// If a specific amount isn't specified, just uses the current hunger of the entity
/// </summary>
/// <param name="component"></param>
/// <param name="food"></param>
/// <returns></returns>
public HungerThreshold GetHungerThreshold(HungerComponent component, float? food = null)
{
food ??= component.CurrentHunger;
var result = HungerThreshold.Dead;
var value = component.Thresholds[HungerThreshold.Overfed];
foreach (var threshold in component.Thresholds)
{
if (threshold.Value <= value && threshold.Value >= food)
{
result = threshold.Key;
value = threshold.Value;
}
}
return result;
}
private bool GetMovementThreshold(HungerThreshold threshold)
{
switch (threshold)
{
case HungerThreshold.Overfed:
case HungerThreshold.Okay:
return true;
case HungerThreshold.Peckish:
case HungerThreshold.Starving:
case HungerThreshold.Dead:
return false;
default:
throw new ArgumentOutOfRangeException(nameof(threshold), threshold, null);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<HungerComponent>();
while (query.MoveNext(out var uid, out var hunger))
{
if (_timing.CurTime < hunger.NextUpdateTime)
continue;
hunger.NextUpdateTime = _timing.CurTime + hunger.UpdateRate;
ModifyHunger(uid, -hunger.ActualDecayRate, hunger);
}
}
}

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@ -1,26 +0,0 @@
using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components;
namespace Content.Shared.Nutrition.EntitySystems
{
public sealed class SharedHungerSystem : EntitySystem
{
[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedHungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
}
private void OnRefreshMovespeed(EntityUid uid, SharedHungerComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (_jetpack.IsUserFlying(component.Owner))
return;
float mod = component.CurrentHungerThreshold <= HungerThreshold.Starving ? 0.75f : 1.0f;
args.ModifySpeed(mod, mod);
}
}
}