Light Cigars when interacting with hot stuff (#5879)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@ -13,6 +13,7 @@ namespace Content.Server.Nutrition.EntitySystems
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SubscribeLocalEvent<CigarComponent, ActivateInWorldEvent>(OnCigarActivatedEvent);
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SubscribeLocalEvent<CigarComponent, InteractUsingEvent>(OnCigarInteractUsingEvent);
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SubscribeLocalEvent<CigarComponent, SmokableSolutionEmptyEvent>(OnCigarSolutionEmptyEvent);
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SubscribeLocalEvent<CigarComponent, AfterInteractEvent>(OnCigarAfterInteract);
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}
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private void OnCigarActivatedEvent(EntityUid uid, CigarComponent component, ActivateInWorldEvent args)
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@ -51,6 +52,24 @@ namespace Content.Server.Nutrition.EntitySystems
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args.Handled = true;
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}
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public void OnCigarAfterInteract(EntityUid uid, CigarComponent component, AfterInteractEvent args)
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{
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var targetEntity = args.Target;
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if (targetEntity == null ||
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!EntityManager.TryGetComponent(uid, out SmokableComponent? smokable) ||
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smokable.State == SmokableState.Lit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(targetEntity.Value, isHotEvent);
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if (!isHotEvent.IsHot)
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return;
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SetSmokableState(uid, SmokableState.Lit, smokable);
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args.Handled = true;
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}
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private void OnCigarSolutionEmptyEvent(EntityUid uid, CigarComponent component, SmokableSolutionEmptyEvent args)
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{
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SetSmokableState(uid, SmokableState.Burnt);
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@ -17,7 +17,7 @@ namespace Content.Server.Shuttles.Components
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public override string Name => "Thruster";
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/// <summary>
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/// Whether the thruster has been force to be enabled / disable (e.g. VV, interaction, etc.)
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/// Whether the thruster has been force to be enabled / disabled (e.g. VV, interaction, etc.)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("enabled")]
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@ -11,6 +11,7 @@ using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Temperature;
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using Content.Shared.Shuttles.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@ -52,7 +53,7 @@ namespace Content.Server.Shuttles.EntitySystems
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SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
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SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<ThrusterComponent, RotateEvent>(OnRotate);
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SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
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@ -95,6 +96,11 @@ namespace Content.Server.Shuttles.EntitySystems
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_mapManager.TileChanged -= OnTileChange;
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}
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private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
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{
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args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
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}
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private void OnTileChange(object? sender, TileChangedEventArgs e)
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{
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// If the old tile was space but the new one isn't then disable all adjacent thrusters
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