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Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
(cherry picked from commit 4a83c36585)
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@@ -23,8 +23,8 @@ namespace Content.Shared.Stacks
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] protected readonly SharedHandsSystem Hands = default!;
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[Dependency] protected readonly SharedTransformSystem Xform = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly SharedStorageSystem _storage = default!;
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@@ -175,7 +175,7 @@ namespace Content.Shared.Stacks
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// Server-side override deletes the entity if count == 0
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component.Count = amount;
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Dirty(component);
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Dirty(uid, component);
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Appearance.SetData(uid, StackVisuals.Actual, component.Count);
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RaiseLocalEvent(uid, new StackCountChangedEvent(old, component.Count));
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