Shadow Damage (#4440)
* aaaaaaaaaaaaaaaaaaa * add shadow damage to some evil things and add ways to heal it * bibles healing shadow doesn't work for some reason * fix attribution, description, and remove placeholder sprite
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@ -2,3 +2,18 @@
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license: "CC0-1.0"
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||||
copyright: "electricguitarhit.ogg is modified by Colin-Tel from a file made by guitarguy1985."
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||||
source: "https://freesound.org/people/guitarguy1985/sounds/52391/"
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||||
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- files: [shatter.ogg]
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||||
license: "CC0-1.0"
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||||
copyright: "Shatter.ogg by https://freesound.org/people/LukaCafuka/"
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||||
source: "https://freesound.org/people/LukaCafuka/sounds/753899/?"
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|
||||
- files: [ shadowreload.ogg ]
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||||
license: "CC0-1.0"
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||||
copyright: "shadowreload.ogg by https://freesound.org/people/Camouflaged_Noob/"
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source: "https://freesound.org/people/Camouflaged_Noob/sounds/483694/"
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||||
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||||
- files: [ scytheshot.ogg ]
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||||
license: "CC-BY-NC-4.0"
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||||
copyright: "scytheshot.ogg by https://freesound.org/people/Timbre/ modified by AeraAulin(Github)"
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source: "https://freesound.org/people/Timbre/sounds/115811/"
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@ -1,2 +1,3 @@
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armor-stamina-projectile-coefficient-value = - [color=yellow]Stamina projectile[/color] damage reduced by [color=lightblue]{$value}%[/color].
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armor-stamina-melee-coefficient-value = - [color=yellow]Stamina melee[/color] damage reduced by [color=lightblue]{$value}%[/color].
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armor-damage-type-shadow = Shadow
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@ -1 +1,2 @@
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damage-type-ion = Ion
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damage-type-shadow = Shadow
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@ -11,3 +11,6 @@ uplink-rigged-laser-tag-gun-desc = This laser tag gun has been tampered with to
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uplink-desword-name = Double-Bladed Energy Sword
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uplink-desword-desc = Now with twice as much energy per sword! Not the most practical design, but at least you can swing it faster now, albeit at a cost of lower damage per hit. Good luck blocking any bullets with it.
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uplink-harbinger-name = Harbinger Bundle
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uplink-harbinger-desc = A bundle with a full set of Harbinger armor and an Accursed scythe. Strike fear into the hearts of your enemies with this ancient design.
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@ -6,6 +6,8 @@
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- Toxin
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- Airloss
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- Genetic
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supportedTypes: # DeltaV - add shadow damage
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- Shadow
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- type: damageContainer
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id: Inorganic
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@ -48,3 +48,4 @@
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name: damage-group-metaphysical
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damageTypes:
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- Holy
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- Shadow # DeltaV
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@ -432,6 +432,8 @@
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Heat: 0.3
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Radiation: 0.1
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Caustic: 0.2
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Holy: 0.7 # DeltaV
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Shadow: 0.7 # DeltaV
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- type: DamageOnShootProtection # imp
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slots: OUTERCLOTHING
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damageProtection:
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@ -63,7 +63,7 @@
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damage:
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types:
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Piercing: 8
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Slash: 7
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Shadow: 7 # DeltaV - add shadow damage to relevant mobs
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- type: InputMover
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- type: MobMover
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- type: HTN
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@ -1132,6 +1132,12 @@
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Heat: -0.2
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Shock: -0.2
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Cold: -0.2
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- !type:HealthChange # Delta-V
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damage:
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types:
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Shadow: -2
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Holy: 2
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reactiveEffects:
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Extinguish:
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@ -0,0 +1,12 @@
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- type: entity
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parent: ClothingBackpackDuffelSyndicateBundle
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id: ClothingBackpackDuffelSyndicateFilledHarbingerBundle
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name: harbinger bundle
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description: A bundle containing an Accursed Scythe and a set of Harbinger's armor.
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components:
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- type: StorageFill
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||||
contents:
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- id: ClothingHeadHatHarbingerHelmet
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- id: ClothingUniformHarbingerTunic
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- id: ClothingOuterCoatHarbingerCoat
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- id: AccursedScythe
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@ -56,3 +56,22 @@
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Telecrystal: 9
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categories:
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- UplinkWeaponry
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- type: listing
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id: UplinkHarbinger
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name: uplink-harbinger-name
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description: uplink-harbinger-desc
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icon: { sprite: /Textures/_DV/Objects/Weapons/Melee/evilscythe.rsi, state: icon }
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discountCategory: veryRareDiscounts
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discountDownTo:
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Telecrystal: 10
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||||
productEntity: ClothingBackpackDuffelSyndicateFilledHarbingerBundle
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||||
cost:
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||||
Telecrystal: 12
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categories:
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||||
- UplinkJob
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||||
conditions:
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||||
- !type:BuyerJobCondition
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whitelist:
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||||
- Chaplain
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- Botanist
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@ -66,6 +66,7 @@
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Slash: 1.2
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Radiation: 1.5
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Holy: 0.5
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Shadow: 0.5
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- type: damageModifierSet
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id: Avali
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@ -3,3 +3,9 @@
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name: damage-type-ion
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armorCoefficientPrice: 1
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armorFlatPrice: 1
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- type: damageType
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id: Shadow
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name: damage-type-shadow
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armorCoefficientPrice: 1
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armorFlatPrice: 1
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@ -27,3 +27,29 @@
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- type: HideLayerClothing
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slots:
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- Hair
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- type: entity
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parent: ClothingHeadHelmetArmoredBase
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id: ClothingHeadHatHarbingerHelmet
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name: harbinger helmet
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description: an old-fashioned helm under a leather hood to strike terror into your forces.
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components:
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- type: Sprite
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sprite: _DV/Clothing/Head/Hoods/harbingerhood.rsi
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- type: Clothing
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sprite: _DV/Clothing/Head/Hoods/harbingerhood.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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Holy: 0.9
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Shadow: 0.9
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- type: Tag
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tags:
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- WhitelistChameleon
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- type: HideLayerClothing
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slots:
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- Hair
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@ -158,3 +158,27 @@
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- type: TemperatureProtection
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coolingCoefficient: 0.1
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heatingCoefficient: 1.1
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- type: entity
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parent: ClothingOuterStorageBase
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id: ClothingOuterCoatHarbingerCoat
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name: harbinger's leather coat
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description: A loose-fitting leather coat worn by those who take up the title of harbinger.
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components:
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||||
- type: Sprite
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||||
sprite: _DV/Clothing/OuterClothing/Coats/harbingercoat.rsi
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- type: Clothing
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sprite: _DV/Clothing/OuterClothing/Coats/harbingercoat.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.75
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Slash: 0.75
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Piercing: 0.75
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Heat: 0.75
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Holy: 0.60
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Shadow: 0.60
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- type: AllowSuitStorage
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- type: TemperatureProtection
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coolingCoefficient: 0.1
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heatingCoefficient: 1.1
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@ -23,6 +23,8 @@
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Radiation: 0.75
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Caustic: 0.75
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Heat: 0.75
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Holy: 0.85
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Shadow: 0.85
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- type: StaminaResistance
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damageCoefficient: 0.3 # It's a hardsuit, duh
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- type: ClothingSpeedModifier
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@ -76,6 +78,8 @@
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Radiation: 0.80
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Caustic: 0.80
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Heat: 0.80
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Holy: 0.85
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Shadow: 0.85
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- type: ClothingSpeedModifier
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walkModifier: 0.85
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sprintModifier: 0.85
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@ -120,6 +124,8 @@
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Radiation: 0.70
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Caustic: 0.70
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Heat: 0.40
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Holy: 0.80
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Shadow: 0.80
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- type: StaminaResistance
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damageCoefficient: 0.2
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- type: ClothingSpeedModifier
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@ -166,6 +172,8 @@
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Radiation: 0.75
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Caustic: 0.75
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Heat: 0.75
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Holy: 0.75
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Shadow: 0.75
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- type: StaminaResistance
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damageCoefficient: 0.2
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- type: ClothingSpeedModifier
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@ -216,6 +224,8 @@
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Radiation: 0.0
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Caustic: 0.4
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Heat: 0.70
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Holy: 0.60
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Shadow: 0.60
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- type: StaminaResistance
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damageCoefficient: 0.3
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- type: ClothingSpeedModifier
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@ -326,6 +336,8 @@
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Heat: 0.6
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Radiation: 0
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Caustic: 0.35
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Holy: 0.50
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Shadow: 0.50
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||||
- type: StaminaResistance
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damageCoefficient: 0.2
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||||
- type: ClothingSpeedModifier
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@ -532,3 +532,14 @@
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sprite: _DV/Clothing/Uniforms/Jumpsuit/cybersunrnd.rsi
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||||
- type: Clothing
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||||
sprite: _DV/Clothing/Uniforms/Jumpsuit/cybersunrnd.rsi
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||||
|
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- type: entity
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||||
parent: ClothingUniformBase
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||||
id: ClothingUniformHarbingerTunic
|
||||
name: harbinger tunic
|
||||
description: Something easy to move in. Good for hunting.
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||||
components:
|
||||
- type: Sprite
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||||
sprite: _DV/Clothing/Uniforms/Jumpsuit/harbingertunic.rsi
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||||
- type: Clothing
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||||
sprite: _DV/Clothing/Uniforms/Jumpsuit/harbingertunic.rsi
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@ -2,7 +2,7 @@
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id: WispLash
|
||||
damage:
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||||
types:
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||||
Cold: 8
|
||||
Shadow: 8
|
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Shock: 8
|
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muzzleFlash:
|
||||
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
|
||||
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@ -137,3 +137,49 @@
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damage:
|
||||
types:
|
||||
Piercing: 20
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||||
|
||||
- type: entity
|
||||
parent: BaseBullet
|
||||
id: AccursedWave
|
||||
name: accursed wave
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- sprite: Structures/Power/Generation/PA/particle.rsi
|
||||
color: purple
|
||||
state: particle0
|
||||
shader: unshaded
|
||||
map: [ "unshaded" ]
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
linearDamping: .9
|
||||
angularDamping: .9
|
||||
- type: Fixtures
|
||||
fixtures:
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||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.48,-0.48,0.48,0.48"
|
||||
hard: false
|
||||
mask:
|
||||
- Opaque
|
||||
fly-by:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 1.5
|
||||
layer:
|
||||
- Impassable
|
||||
- MidImpassable
|
||||
- HighImpassable
|
||||
- LowImpassable
|
||||
hard: False
|
||||
- type: Projectile
|
||||
deleteOnCollide: false
|
||||
impactEffect: null
|
||||
soundHit:
|
||||
path: /Audio/_DV/Weapons/shatter.ogg
|
||||
damage:
|
||||
types:
|
||||
Shadow: 20
|
||||
- type: TimedDespawn
|
||||
lifetime: 0.4 # really short, shouldn't travel far at all
|
||||
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|
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@ -0,0 +1,54 @@
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- type: entity
|
||||
parent: BaseItem
|
||||
id: AccursedScythe
|
||||
name: accursed scythe
|
||||
description: a deadly scythe radiating terrible energy
|
||||
components:
|
||||
- type: Sharp
|
||||
- type: Execution
|
||||
doAfterDuration: 2.5
|
||||
- type: Sprite
|
||||
sprite: _DV/Objects/Weapons/Melee/evilscythe.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
size: Large
|
||||
- type: AmmoCounter
|
||||
- type: UseDelayOnShoot
|
||||
- type: UseDelay
|
||||
delay: 1
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||||
- type: Gun
|
||||
projectileSpeed: 5
|
||||
soundGunshot: /Audio/_DV/Weapons/scytheshot.ogg
|
||||
fireRate: 1
|
||||
useKey: false
|
||||
- type: RechargeBasicEntityAmmo
|
||||
rechargeCooldown: 5
|
||||
rechargeSound:
|
||||
path: /Audio/_DV/Weapons/shadowreload.ogg
|
||||
- type: BasicEntityAmmoProvider
|
||||
proto: AccursedWave
|
||||
capacity: 1
|
||||
count: 1
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.2
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Slash: 6
|
||||
Shadow: 6
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
- type: Wieldable
|
||||
- type: IncreaseDamageOnWield
|
||||
damage:
|
||||
types:
|
||||
Slash: 2
|
||||
Shadow: 6
|
||||
- type: GunRequiresWield
|
||||
- type: DisarmMalus
|
||||
- type: Prying
|
||||
- type: DashAbility
|
||||
- type: LimitedCharges
|
||||
maxCharges: 1
|
||||
- type: AutoRecharge
|
||||
rechargeDuration: 60
|
||||
|
After Width: | Height: | Size: 674 B |
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After Width: | Height: | Size: 266 B |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 3.0 KiB |
|
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@ -0,0 +1,26 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC0-1.0",
|
||||
"copyright": "harbingerhelmet.rsi sprites by AeraAulin(github)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 562 B |
|
After Width: | Height: | Size: 986 B |
|
After Width: | Height: | Size: 996 B |
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC0-1.0",
|
||||
"copyright": "harbingercoat.rsi sprites by AeraAulin(github)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-OUTERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 933 B |
|
After Width: | Height: | Size: 417 B |
|
After Width: | Height: | Size: 799 B |
|
After Width: | Height: | Size: 813 B |
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC0-1.0",
|
||||
"copyright": "harbingertunic.rsi sprites by AeraAulin(github)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 491 B |
|
After Width: | Height: | Size: 750 B |
|
After Width: | Height: | Size: 748 B |
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by AeraAulin(github)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 614 B |
|
After Width: | Height: | Size: 690 B |