From 1206fca623c7eb6240f6c73e757afa05c4753855 Mon Sep 17 00:00:00 2001 From: Stxcking <217132821+Stxcking@users.noreply.github.com> Date: Mon, 27 Jul 2026 12:43:19 -0400 Subject: [PATCH] Feat: Departmental Bomber Jackets (#6220) * Sprites * bombers.yml * drobes changes * loadouts * armor values (dread) + fixes * updated sprites * Suggestions --- .../Inventories/cargodrobe.yml | 1 + .../VendingMachines/Inventories/engidrobe.yml | 1 + .../VendingMachines/Inventories/hydrobe.yml | 1 + .../VendingMachines/Inventories/medidrobe.yml | 17 +- .../VendingMachines/Inventories/scidrobe.yml | 3 +- .../VendingMachines/Inventories/secdrobe.yml | 79 ++++---- .../Inventories/winterdrobe.yml | 5 + .../Prototypes/Loadouts/loadout_groups.yml | 12 ++ .../Clothing/OuterClothing/bombers.yml | 175 ++++++++++++++++++ .../Loadouts/Jobs/Cargo/cargo_technician.yml | 6 + .../_DV/Loadouts/Jobs/Civilian/botanist.yml | 6 + .../_DV/Loadouts/Jobs/Civilian/passenger.yml | 10 + .../Jobs/Engineering/station_engineer.yml | 5 + .../Loadouts/Jobs/Medical/medical_doctor.yml | 7 +- .../_DV/Loadouts/Jobs/Science/scientist.yml | 7 +- .../Jobs/Security/security_officer.yml | 5 + .../_DV/Loadouts/loadout_groups.yml | 7 + .../checkered.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 860 bytes .../Coats/Bombers/checkered.rsi/icon-open.png | Bin 0 -> 345 bytes .../Coats/Bombers/checkered.rsi/icon.png | Bin 0 -> 368 bytes .../Bombers/checkered.rsi/inhand-right.png | Bin 0 -> 449 bytes .../Bombers/checkered.rsi/inland-left.png | Bin 0 -> 450 bytes .../Coats/Bombers/checkered.rsi/meta.json | 33 ++++ .../open-equipped-OUTERCLOTHING.png | Bin 0 -> 855 bytes .../cybersun.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1094 bytes .../cybersun.rsi/icon-open-unshaded.png | Bin 0 -> 269 bytes .../Coats/Bombers/cybersun.rsi/icon-open.png | Bin 0 -> 407 bytes .../Bombers/cybersun.rsi/icon-unshaded.png | Bin 0 -> 282 bytes .../Coats/Bombers/cybersun.rsi/icon.png | Bin 0 -> 445 bytes .../Bombers/cybersun.rsi/inhand-left.png | Bin 0 -> 526 bytes .../Bombers/cybersun.rsi/inland-right.png | Bin 0 -> 540 bytes .../Coats/Bombers/cybersun.rsi/meta.json | 47 +++++ .../open-equipped-OUTERCLOTHING.png | Bin 0 -> 1086 bytes .../Bombers/cybersun.rsi/open-unshaded.png | Bin 0 -> 654 bytes .../Coats/Bombers/cybersun.rsi/unshaded.png | Bin 0 -> 582 bytes .../engi.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 949 bytes .../Coats/Bombers/engi.rsi/icon-open.png | Bin 0 -> 374 bytes .../Coats/Bombers/engi.rsi/icon.png | Bin 0 -> 399 bytes .../Coats/Bombers/engi.rsi/inhand-left.png | Bin 0 -> 505 bytes .../Coats/Bombers/engi.rsi/inhand-right.png | Bin 0 -> 531 bytes .../Coats/Bombers/engi.rsi/meta.json | 33 ++++ .../engi.rsi/open-equipped-OUTERCLOTHING.png | Bin 0 -> 935 bytes .../epi.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 844 bytes .../Coats/Bombers/epi.rsi/icon-open.png | Bin 0 -> 343 bytes .../Coats/Bombers/epi.rsi/icon.png | Bin 0 -> 377 bytes .../Coats/Bombers/epi.rsi/inhand-left.png | Bin 0 -> 454 bytes .../Coats/Bombers/epi.rsi/inhand-right.png | Bin 0 -> 468 bytes .../Coats/Bombers/epi.rsi/meta.json | 33 ++++ .../epi.rsi/open-equipped-OUTERCLOTHING.png | Bin 0 -> 851 bytes .../logi.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1056 bytes .../Coats/Bombers/logi.rsi/icon-open.png | Bin 0 -> 390 bytes .../Coats/Bombers/logi.rsi/icon.png | Bin 0 -> 441 bytes .../Coats/Bombers/logi.rsi/inhand-left.png | Bin 0 -> 495 bytes .../Coats/Bombers/logi.rsi/inhand-right.png | Bin 0 -> 511 bytes .../Coats/Bombers/logi.rsi/meta.json | 33 ++++ .../logi.rsi/open-equipped-OUTERCLOTHING.png | Bin 0 -> 1020 bytes .../med.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 869 bytes .../Coats/Bombers/med.rsi/icon-open.png | Bin 0 -> 375 bytes .../Coats/Bombers/med.rsi/icon.png | Bin 0 -> 387 bytes .../Coats/Bombers/med.rsi/inhand-left.png | Bin 0 -> 455 bytes .../Coats/Bombers/med.rsi/inhand-right.png | Bin 0 -> 475 bytes .../Coats/Bombers/med.rsi/meta.json | 33 ++++ .../med.rsi/open-equipped-OUTERCLOTHING.png | Bin 0 -> 887 bytes .../sec.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 863 bytes .../Coats/Bombers/sec.rsi/icon-open.png | Bin 0 -> 361 bytes .../Coats/Bombers/sec.rsi/icon.png | Bin 0 -> 376 bytes .../Coats/Bombers/sec.rsi/inhand-left.png | Bin 0 -> 476 bytes .../Coats/Bombers/sec.rsi/inhand-right.png | Bin 0 -> 491 bytes .../Coats/Bombers/sec.rsi/meta.json | 33 ++++ .../sec.rsi/open-equipped-OUTERCLOTHING.png | Bin 0 -> 879 bytes .../service.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 960 bytes .../Coats/Bombers/service.rsi/icon-open.png | Bin 0 -> 399 bytes .../Coats/Bombers/service.rsi/icon.png | Bin 0 -> 425 bytes .../Coats/Bombers/service.rsi/inhand-left.png | Bin 0 -> 437 bytes .../Bombers/service.rsi/inhand-right.png | Bin 0 -> 449 bytes .../Coats/Bombers/service.rsi/meta.json | 33 ++++ .../open-equipped-OUTERCLOTHING.png | Bin 0 -> 949 bytes .../syndi.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 888 bytes .../Coats/Bombers/syndi.rsi/icon-open.png | Bin 0 -> 340 bytes .../Coats/Bombers/syndi.rsi/icon.png | Bin 0 -> 369 bytes .../Coats/Bombers/syndi.rsi/inhand-left.png | Bin 0 -> 443 bytes .../Coats/Bombers/syndi.rsi/inhand-right.png | Bin 0 -> 449 bytes .../Coats/Bombers/syndi.rsi/meta.json | 33 ++++ .../syndi.rsi/open-equipped-OUTERCLOTHING.png | Bin 0 -> 884 bytes 84 files changed, 609 insertions(+), 49 deletions(-) create mode 100644 Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/bombers.yml create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi/inland-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/icon-open-unshaded.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/icon-unshaded.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/inland-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/open-unshaded.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi/unshaded.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/med.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/med.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/med.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/med.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/med.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/med.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/med.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/service.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/service.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/service.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/service.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/service.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/service.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/service.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi/icon-open.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi/icon.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi/inhand-left.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi/inhand-right.png create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi/meta.json create mode 100644 Resources/Textures/_DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi/open-equipped-OUTERCLOTHING.png diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml index 9dfb8d1a84e..60d5edf1854 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml @@ -21,6 +21,7 @@ ClothingHeadsetCargo: 3 ClothingOuterWinterCargo: 2 ClothingOuterWinterMiner: 2 + ClothingOuterCoatBomberLogistic: 2 # DeltaV - Department Bombers ClothingNeckScarfStripedBrown: 3 ClothingShoesBootsWinterCargo: 2 ClothingShoesBootsSalvage: 3 # DeltaV - Cargo clothing expansion diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/engidrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/engidrobe.yml index 33db44aa229..92cdc2ff425 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/engidrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/engidrobe.yml @@ -15,6 +15,7 @@ ClothingHeadHatHardhatOrange: 3 ClothingHeadsetEngineering: 3 ClothingOuterWinterEngi: 2 + ClothingOuterCoatBomberEngineering: 2 # DeltaV - Department Bombers ClothingNeckScarfStripedOrange: 3 ClothingShoesBootsWinterEngi: 2 contrabandInventory: diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/hydrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/hydrobe.yml index e843a690e9b..ed073714077 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/hydrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/hydrobe.yml @@ -12,6 +12,7 @@ ClothingHeadBandBotany: 3 ClothingHeadsetService: 2 ClothingOuterWinterHydro: 2 + ClothingOuterCoatBomberService: 2 # DeltaV - Department Bombers ClothingShoesBootsWinterHydro: 2 # DeltaV - Add departmental winter boots contrabandInventory: ToyFigurineBotanist: 1 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml index deab706a398..0fd2781a5a8 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml @@ -9,7 +9,7 @@ ClothingBeltMedical: 4 ClothingHeadHatBeretMedic: 4 ClothingHeadNurseHat: 4 - # Begin Delta-V additions + # Begin DeltaV additions ClothingHeadHatBeretMedical: 4 ClothingHeadHatBeretParamedic: 2 ClothingUniformMedicalApron: 2 @@ -21,11 +21,12 @@ ClothingUniformParamedicJumper: 2 ClothingUniformJumpskirtParamedicJumper: 2 ClothingOuterCoatParamedicJacket: 1 + ClothingOuterCoatBomberMedical: 2 ClothingOuterExplorerCoat: 1 ClothingOuterCoatLabMedical: 2 ClothingOuterCoatLabLong: 4 ClothingOuterCoatLabLongMedical: 2 - # End Delta-V additions + # End DeltaV additions ClothingOuterCoatLab: 4 ClothingShoesColorWhite: 4 ClothingHandsGlovesLatex: 4 @@ -36,30 +37,30 @@ UniformScrubsColorGreen: 4 UniformScrubsColorBlue: 4 UniformScrubsColorPurple: 4 - # Begin Delta-V additions + # Begin DeltaV additions UniformScrubsColorBlack: 4 UniformScrubsColorCyan: 4 UniformScrubsColorPink: 4 UniformScrubsColorRainbow: 4 UniformScrubsColorWhite: 4 - # End Delta-v additions + # End DeltaV additions ClothingHeadHatSurgcapGreen: 4 ClothingHeadHatSurgcapBlue: 4 ClothingHeadHatSurgcapPurple: 4 - # Begin Delta-V additions + # Begin DeltaV additions ClothingHeadHatSurgcapBlack: 4 ClothingHeadHatSurgcapCyan: 4 ClothingHeadHatSurgcapPink: 4 ClothingHeadHatSurgcapRainbow: 4 ClothingHeadHatSurgcapWhite: 4 - # End Delta-v additions + # End DeltaV additions ClothingShoesBootsWinterMed: 2 contrabandInventory: - # Begin Delta-V additions + # Begin DeltaV additions UniformScrubsColorCybersun: 1 ClothingHeadHatSurgcapCybersun: 1 ClothingOuterCoatCybersunWindbreaker: 1 - # End Delta-V additions + # End DeltaV additions ClothingUniformJumpskirtOfLife: 1 ToyFigurineMedicalDoctor: 1 ToyFigurineParamedic: 1 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/scidrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/scidrobe.yml index 5858b04ae96..c4419d17f72 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/scidrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/scidrobe.yml @@ -19,7 +19,8 @@ ClothingHeadHatBeretRND: 3 # DeltaV - Remove Specific Role Timers ClothingHeadTinfoil: 2 # Nyanotrasen - Tinfoil hats for Epistemics ClothingShoesBootsWinterSci: 2 + ClothingOuterCoatBomberEpistemic: 2 # DeltaV - Department Bombers ClothingOuterExplorerCoat: 3 # DeltaV contrabandInventory: ClothingUniformCybersunRND: 1 # DeltaV - ToyFigurineResearchDirector: 1 + ToyFigurineResearchDirector: 1 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml index d52e2f70563..0ee44afaca3 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml @@ -4,54 +4,59 @@ ClothingBackpackSecurity: 3 ClothingBackpackSatchelSecurity: 3 ClothingBackpackDuffelSecurity: 3 -# ClothingUniformJumpsuitSec: 3 # DeltaV - moved* + # ClothingUniformJumpsuitSec: 3 # DeltaV - *Moved ClothingShoesBootsJack: 3 ClothingHeadHatBeretSecurity: 3 - ClothingHeadHatBeretSecurityGrey: 3 # DeltaV - add grey security beret to secdrobe - ClothingHeadHatBeretCadet: 3 # DeltaV - add cadet beret to secdrobe - ClothingHeadHatCapSec: 3 # DeltaV - add security cap to secdrobe - ClothingMaskNeckGaiter: 3 # DeltaV - add neck gaiters to secdrobe -# ClothingMaskGasSecurity: 3 # DeltaV - 1984 secmasks from secdrobe, you can make them in the lathe now. -# ClothingHeadHatSecsoft: 3 # DeltaV - removed from SecDrobe due to inconsistency with art direction -# ClothingHeadBandRed: 3 # DeltaV - removed for incongruency -# ClothingMaskNeckGaiterRed: 3 # DeltaV - removed + # Begin DeltaV Additions + ClothingHeadHatBeretSecurityGrey: 3 + ClothingHeadHatBeretCorpsman: 3 + ClothingHeadHatBeretCadet: 3 + ClothingHeadHatCapSec: 3 + ClothingMaskNeckGaiter: 3 + # End DeltaV Additions + # Begin DeltaV Removal + # ClothingHeadHatSecsoft: 3 + # ClothingHeadBandRed: 3 + # ClothingMaskNeckGaiterRed: 3 + # End DeltaV Removal ClothingHandsGlovesColorBlack: 3 ClothingHandsGlovesFingerless: 3 - ClothingUniformJumpsuitSec: 3 # DeltaV - *moved - ClothingUniformJumpskirtSec: 3 + ClothingUniformJumpskirtSec: 3 # DeltaV - *Moved ClothingUniformJumpsuitSecGrey: 3 ClothingUniformJumpskirtSecGrey: 3 - ClothingUniformJumpsuitSecWhite: 3 # DeltaV - Was ClothingUniformJumpsuitSecBlue - ClothingUniformJumpsuitSecSummer: 3 # DeltaV - add summer security uniform - ClothingUniformJumpskirtSecWhite: 3 # DeltaV - new skirt sprited, added to secdrobe. Was ClothingUniformJumpskirtSecBlue - ClothingUniformJumpsuitSecFormal: 1 # DeltaV - add formal uniform to secdrobe - ClothingUniformJumpskirtSecFormal: 1 # DeltaV - add formal uniform to secdrobe + # ClothingUniformJumpsuitSecBlue: 3 # DelatV - Replaced by ClothingUniformJumpsuitSecWhite + # Begin DeltaV Additions + ClothingUniformJumpsuitSecWhite: 3 + ClothingUniformJumpskirtSecWhite: 3 + ClothingUniformJumpsuitSecSummer: 3 + ClothingUniformJumpsuitSecFormal: 1 + ClothingUniformJumpskirtSecFormal: 1 + ClothingUniformJumpsuitBrigmedic: 2 + ClothingUniformJumpskirtBrigmedic: 2 + ClothingUniformJumpsuitBrigmedicTurtle: 2 + ClothingUniformJumpskirtBrigmedicTurtle: 2 + ClothingOuterStasecSweater: 2 + ClothingOuterCoatBomberSecurity: 2 + ClothingLongcoatSecurity: 2 + ClothingLongcoatBrigmedic: 2 + ClothingOuterCoatStasec: 2 + ClothingOuterCoatStasecCorpsman: 2 + ClothingUniformJumpsuitPrisoner: 3 + ClothingUniformJumpskirtPrisoner: 3 + ClothingHeadsetPrison: 3 + # End DeltaV Additions ClothingHeadsetSecurity: 3 - ClothingHeadHatBeretCorpsman: 2 # DeltaV - added corpsman uniform to secdrobe - ClothingUniformJumpsuitBrigmedic: 2 # DeltaV - added corpsman uniform to secdrobe - ClothingUniformJumpskirtBrigmedic: 2 # DeltaV - added corpsman uniform to secdrobe - ClothingUniformJumpsuitBrigmedicTurtle: 2 # DeltaV - added corpsman uniform to secdrobe - ClothingUniformJumpskirtBrigmedicTurtle: 2 # DeltaV - added corpsman uniform to secdrobe - ClothingUniformJumpsuitPrisoner: 3 # DeltaV - added prison jumpsuits - ClothingUniformJumpskirtPrisoner: 3 # DeltaV - added prison jumpskirts - ClothingHeadsetPrison: 3 # DeltaV - prison headsets in secdrobe - ClothingOuterStasecSweater: 2 # DeltaV - add sweaters to secdrobe - ClothingLongcoatSecurity: 2 # DeltaV - Longcoats - ClothingLongcoatBrigmedic: 2 # DeltaV - Longcoats - ClothingOuterCoatStasec: 2 # DeltaV - replace ClothingOuterWinterSec - ClothingOuterCoatStasecCorpsman: 2 # DeltaV - added corpsman uniform to secdrobe -# ClothingOuterWinterSec: 2 # DeltaV - removed this -## ClothingOuterArmorBasic: 2 # DeltaV - moved body armour from SecDrobe to SecTech -## ClothingOuterArmorBasicSlim: 2 - ClothingNeckScarfStripedBlue: 3 # DeltaV - blue instead of red scarf. Was ClothingNeckScarfStripedRed - # ClothingOuterArmorBasicSlim: 2 # DeltaV - this was gone at one point no idea where it went + # ClothingOuterWinterSec: 2 # DeltaV - Replaced by ClothingOuterCoatStasec + # ClothingOuterArmorBasic: 2 # DeltaV - Moved to SecTech + ClothingNeckScarfStripedBlue: 3 # DeltaV - Was ClothingNeckScarfStripedRed + # ClothingOuterArmorBasicSlim: 2 # DeltaV - Removed ClothingEyesBlindfold: 1 ClothingShoesBootsCombat: 1 ClothingShoesBootsWinterSec: 2 -# ClothingHeadHelmetJustice: 1 # DeltaV - lrp + # ClothingHeadHelmetJustice: 1 # DeltaV - Removed contrabandInventory: -# ClothingMaskClownSecurity: 1 # DeltaV - removed for incongruency -# ClothingMaskMimeSecurity: 1 # DeltaV - removed for same reasons as above + # ClothingMaskClownSecurity: 1 # DeltaV - Removed for incongruency + # ClothingMaskMimeSecurity: 1 # DeltaV - Removed for incongruency ToyFigurineSecurity: 1 ToyFigurineWarden: 1 ToyFigurineHeadOfSecurity: 1 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml index 69810aa2197..de3e53aa29c 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml @@ -16,6 +16,7 @@ ClothingOuterFlannelBlue: 2 ClothingOuterFlannelGreen: 2 ClothingOuterCoatBomber: 3 + ClothingOuterCoatBomberCheckered: 3 # DeltaV ClothingHeadHatCanadaBeanie: 4 ClothingHeadHatSantahat: 2 ClothingHeadHatXmasCrown: 2 @@ -65,3 +66,7 @@ emaggedInventory: ClothingNeckScarfStripedSyndieGreen: 3 ClothingNeckScarfStripedSyndieRed: 3 + # Begin DeltaV additions + ClothingOuterCoatBomberSyndicate: 1 + ClothingOuterCoatBomberCybersun: 1 + # End DeltaV additions diff --git a/Resources/Prototypes/Loadouts/loadout_groups.yml b/Resources/Prototypes/Loadouts/loadout_groups.yml index 32134225fe7..f085648783c 100644 --- a/Resources/Prototypes/Loadouts/loadout_groups.yml +++ b/Resources/Prototypes/Loadouts/loadout_groups.yml @@ -395,6 +395,8 @@ - LongcoatBlack - LongcoatBrown - LongcoatNanoTrasen + - BomberJacket + - BomberCheckered - BlackWinterCoat - PurpleWinterCoat - RedWinterCoat @@ -724,6 +726,7 @@ loadouts: - BotanistApron - BotanistWintercoat + - BomberService # DeltaV - type: loadoutGroup id: BotanistJobTrinkets @@ -968,6 +971,7 @@ loadouts: - QuartermasterLongcoat # DeltaV - Longcoats - QuartermasterWintercoat + - BomberLogistic # DeltaV - type: loadoutGroup id: QuartermasterShoes @@ -1016,6 +1020,7 @@ minLimit: 0 loadouts: - CargoTechnicianWintercoat + - BomberLogistic # DeltaV - type: loadoutGroup id: CargoTechnicianShoes @@ -1102,6 +1107,7 @@ loadouts: - ChiefEngineerLongcoat # DeltaV - Longcoats - ChiefEngineerWintercoat + - BomberEngineering # DeltaV - type: loadoutGroup id: ChiefEngineerShoes @@ -1176,6 +1182,7 @@ loadouts: - StationEngineerOuterVest - StationEngineerWintercoat + - BomberEngineering # DeltaV - type: loadoutGroup id: StationEngineerShoes @@ -1223,6 +1230,7 @@ minLimit: 0 loadouts: - AtmosphericTechnicianWintercoat + - BomberEngineering # DeltaV - type: loadoutGroup id: AtmosphericTechnicianBackpack @@ -1302,6 +1310,7 @@ - MystaLabCoat # DeltaV - ResearchDirectorLongcoat # DeltaV - Longcoats - ResearchDirectorWintercoat + - BomberEpistemic # DeltaV - type: loadoutGroup id: ResearchDirectorShoes @@ -1367,6 +1376,7 @@ - LongLabCoat # DeltaV - ScienceLabCoat - ScienceWintercoat + - BomberEpistemic # DeltaV - SeniorResearcherLabCoat - type: loadoutGroup @@ -1704,6 +1714,7 @@ - ChiefMedicalOfficerLongcoat # DeltaV - Longcoats - ChiefMedicalOfficerLongLabCoat # DeltaV - Medical Clothing Overhaul - ChiefMedicalOfficerWintercoat + - BomberMedical # DeltaV - type: loadoutGroup id: ChiefMedicalOfficerNeck @@ -1799,6 +1810,7 @@ - LongLabCoat # DeltaV - Medical Clothing Overhaul - MedicalLongLabCoat # DeltaV - Medical Clothing Overhaul - MedicalDoctorWintercoat + - BomberMedical # DeltaV - SeniorPhysicianLabCoat - type: loadoutGroup diff --git a/Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/bombers.yml b/Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/bombers.yml new file mode 100644 index 00000000000..85fe66c6302 --- /dev/null +++ b/Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/bombers.yml @@ -0,0 +1,175 @@ +# Non-Departmental + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ] + id: ClothingOuterCoatBomberCheckered + name: checkered bomber jacket + description: A thick, well-worn vintage leather bomber jacket. It's dark blue, brandishing a checkerboard pattern on the back. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/checkered.rsi + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberCheckered ] + id: ClothingOuterCoatBomberCheckeredOpened + categories: [ HideSpawnMenu ] + +# Engineering + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ] + id: ClothingOuterCoatBomberEngineering + name: engineering bomber jacket + description: A thick, well-worn vintage leather bomber jacket brandishing engineering flair. It features a singularity patch on the back. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/engi.rsi + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberEngineering ] + id: ClothingOuterCoatBomberEngineeringOpened + categories: [ HideSpawnMenu ] + +# Epistemic + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ] + id: ClothingOuterCoatBomberEpistemic + name: epistemic bomber jacket + description: A thick, well-worn vintage leather bomber jacket brandishing epistemics flair. It features an alien patch on the back. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/epi.rsi + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberEpistemic ] + id: ClothingOuterCoatBomberEpistemicOpened + categories: [ HideSpawnMenu ] + +# Logistic + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ] + id: ClothingOuterCoatBomberLogistic + name: logistic bomber jacket + description: A thick, well-worn vintage leather bomber jacket brandishing logistics flair. It features a yellow band around the chest. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/logi.rsi + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberEpistemic ] + id: ClothingOuterCoatBomberLogisticOpened + categories: [ HideSpawnMenu ] + +# Medical + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ] + id: ClothingOuterCoatBomberMedical + name: medical bomber jacket + description: A thick, well-worn vintage leather bomber jacket brandishing medical flair. It features a medical Cross patch on the back. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/med.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/med.rsi + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberMedical ] + id: ClothingOuterCoatBomberMedicalOpened + categories: [ HideSpawnMenu ] + +# Security + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterArmoredWinterCoat ] + id: ClothingOuterCoatBomberSecurity + name: security bomber jacket + description: An armored, well-worn vintage leather bomber jacket brandishing security flair. It features a shield patch on the back. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/sec.rsi + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberSecurity ] + id: ClothingOuterCoatBomberSecurityOpened + categories: [ HideSpawnMenu ] + +# Service + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ] + id: ClothingOuterCoatBomberService + name: service bomber jacket + description: A thick, well-worn vintage leather bomber jacket brandishing service flair. It features blue hook-and-loop fastener around the waist, but it seems to be non-functional. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/service.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/service.rsi + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberService ] + id: ClothingOuterCoatBomberServiceOpened + categories: [ HideSpawnMenu ] + +# Syndicate + +- type: entity + parent: [ ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat ] + id: ClothingOuterCoatBomberSyndicate + name: syndicate bomber jacket + description: A sturdy, well-worn vintage leather bomber jacket brandishing syndicate flair. It's totally legal, officer! I swear! + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/syndi.rsi + - type: Armor # Same as Cybersun Windbreaker but cold instead of heat + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 0.95 + Cold: 0.75 + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberSyndicate ] + id: ClothingOuterCoatBomberSyndicateOpened + categories: [ HideSpawnMenu ] + +- type: entity + parent: ClothingOuterCoatBomberSyndicate + id: ClothingOuterCoatBomberCybersun + name: cybersun bomber jacket + description: A sturdy, well-worn vintage leather bomber jacket brandishing Cybersun flair. The fur seems to be glowing. The wonders of modern science. + components: + - type: Sprite + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi + layers: + - state: icon + - state: icon-unshaded + shader: unshaded + - type: Clothing + sprite: _DV/Clothing/OuterClothing/Coats/Bombers/cybersun.rsi + clothingVisuals: + outerClothing: + - state: equipped-OUTERCLOTHING + - state: unshaded + shader: unshaded + +- type: entity + parent: [ ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatBomberCybersun ] + id: ClothingOuterCoatBomberCybersunOpened + categories: [ HideSpawnMenu ] diff --git a/Resources/Prototypes/_DV/Loadouts/Jobs/Cargo/cargo_technician.yml b/Resources/Prototypes/_DV/Loadouts/Jobs/Cargo/cargo_technician.yml index 7582200b2eb..7fd56f74d65 100644 --- a/Resources/Prototypes/_DV/Loadouts/Jobs/Cargo/cargo_technician.yml +++ b/Resources/Prototypes/_DV/Loadouts/Jobs/Cargo/cargo_technician.yml @@ -35,3 +35,9 @@ id: InventoryAssociatePDA equipment: id: InventoryAssociatePDA + +# OuterClothing +- type: loadout + id: BomberLogistic + equipment: + outerClothing: ClothingOuterCoatBomberLogistic diff --git a/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/botanist.yml b/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/botanist.yml index 13d55edb9ed..caad1fa92cf 100644 --- a/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/botanist.yml +++ b/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/botanist.yml @@ -3,3 +3,9 @@ id: BotanistJumpskirtOveralls equipment: jumpsuit: ClothingUniformJumpskirtOveralls + +# OuterClothing +- type: loadout + id: BomberService + equipment: + outerClothing: ClothingOuterCoatBomberService diff --git a/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/passenger.yml b/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/passenger.yml index 6abadb9fcf0..9876063822f 100644 --- a/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/passenger.yml +++ b/Resources/Prototypes/_DV/Loadouts/Jobs/Civilian/passenger.yml @@ -678,6 +678,16 @@ equipment: outerClothing: ClothingOuterFlannelGreen +- type: loadout + id: BomberJacket + equipment: + outerClothing: ClothingOuterCoatBomberCheckered + +- type: loadout + id: BomberCheckered + equipment: + outerClothing: ClothingOuterCoatBomber + # Shoes ## Green Shoes - type: loadout diff --git a/Resources/Prototypes/_DV/Loadouts/Jobs/Engineering/station_engineer.yml b/Resources/Prototypes/_DV/Loadouts/Jobs/Engineering/station_engineer.yml index 639c4b07b2e..b0ee9a52725 100644 --- a/Resources/Prototypes/_DV/Loadouts/Jobs/Engineering/station_engineer.yml +++ b/Resources/Prototypes/_DV/Loadouts/Jobs/Engineering/station_engineer.yml @@ -19,3 +19,8 @@ id: StationEngineerWintercoat equipment: outerClothing: ClothingOuterWinterEngi + +- type: loadout + id: BomberEngineering + equipment: + outerClothing: ClothingOuterCoatBomberEngineering diff --git a/Resources/Prototypes/_DV/Loadouts/Jobs/Medical/medical_doctor.yml b/Resources/Prototypes/_DV/Loadouts/Jobs/Medical/medical_doctor.yml index 35441f7f9d7..8fc71831bbc 100644 --- a/Resources/Prototypes/_DV/Loadouts/Jobs/Medical/medical_doctor.yml +++ b/Resources/Prototypes/_DV/Loadouts/Jobs/Medical/medical_doctor.yml @@ -26,7 +26,6 @@ head: ClothingHeadHatBeretMedical # Jumpsuit - - type: loadout id: MedicalApronJumpsuit equipment: @@ -58,7 +57,6 @@ jumpsuit: ClothingUniformJumpskirtMedicalVest # OuterClothing - - type: loadout id: MedicalLabCoat equipment: @@ -73,3 +71,8 @@ id: LongLabCoat equipment: outerClothing: ClothingOuterCoatLabLong + +- type: loadout + id: BomberMedical + equipment: + outerClothing: ClothingOuterCoatBomberMedical diff --git a/Resources/Prototypes/_DV/Loadouts/Jobs/Science/scientist.yml b/Resources/Prototypes/_DV/Loadouts/Jobs/Science/scientist.yml index 5b66f78a803..00e1c2cd08b 100644 --- a/Resources/Prototypes/_DV/Loadouts/Jobs/Science/scientist.yml +++ b/Resources/Prototypes/_DV/Loadouts/Jobs/Science/scientist.yml @@ -10,7 +10,6 @@ id: XenoarchPDA # Jumpsuits - - type: loadout id: FormalScientistJumpsuit equipment: @@ -20,3 +19,9 @@ id: FormalScientistJumpskirt equipment: jumpsuit: ClothingUniformJumpskirtScientistFormal + +# OuterClothing +- type: loadout + id: BomberEpistemic + equipment: + outerClothing: ClothingOuterCoatBomberEpistemic diff --git a/Resources/Prototypes/_DV/Loadouts/Jobs/Security/security_officer.yml b/Resources/Prototypes/_DV/Loadouts/Jobs/Security/security_officer.yml index 75108f5b5ae..9d59706f095 100644 --- a/Resources/Prototypes/_DV/Loadouts/Jobs/Security/security_officer.yml +++ b/Resources/Prototypes/_DV/Loadouts/Jobs/Security/security_officer.yml @@ -150,6 +150,11 @@ equipment: outerClothing: ClothingLongcoatSecurity +- type: loadout + id: BomberSecurity + equipment: + outerClothing: ClothingOuterCoatBomberSecurity + # Gloves - type: loadout diff --git a/Resources/Prototypes/_DV/Loadouts/loadout_groups.yml b/Resources/Prototypes/_DV/Loadouts/loadout_groups.yml index 10fa42639cb..b4ff870c9a5 100644 --- a/Resources/Prototypes/_DV/Loadouts/loadout_groups.yml +++ b/Resources/Prototypes/_DV/Loadouts/loadout_groups.yml @@ -232,6 +232,7 @@ minLimit: 0 loadouts: - CargoTechnicianWintercoat + - BomberLogistic - type: loadoutGroup id: CargoAssistantShoes @@ -300,6 +301,7 @@ loadouts: - LongcoatBrigmedic - StasecWinterCoatCorpsman + - BomberSecurity - PlateCarrier - DuraVest - ArmorVestSlim @@ -491,6 +493,7 @@ - StasecSweater - LongcoatSecurity - StasecWinterCoat + - BomberSecurity - ArmorVestSlim ## Warden @@ -502,6 +505,7 @@ - DuraVest - WardenLongcoat - StasecWinterCoatWarden + - BomberSecurity - ArmorVestSlim # - WardenArmoredWinterCoat #Disabled during bluesec testing @@ -517,6 +521,7 @@ - HeadOfSecurityTrenchcoat - ArmorVestSlim - HeadofSecurityWinterCoat + - BomberSecurity ## Detective - type: loadoutGroup @@ -538,6 +543,7 @@ loadouts: - LongcoatSecurity - StasecWinterCoatDet + - BomberSecurity - PlateCarrier - DuraVest - DetPlatedCoat @@ -565,6 +571,7 @@ - PsychologistWinterCoat - WinterCoatPlaid - PsychologistCoatBomber + - BomberMedical - 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