TriggerSystem improvements (#35762)

* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
This commit is contained in:
slarticodefast
2025-03-11 22:31:33 -07:00
committed by GitHub
co-authored by Flareguy
parent a384cbed89
commit 175f5e6c2f
11 changed files with 201 additions and 98 deletions
@@ -60,8 +60,8 @@ public sealed partial class PolymorphSystem : EntitySystem
SubscribeLocalEvent<PolymorphedEntityComponent, BeforeFullySlicedEvent>(OnBeforeFullySliced);
SubscribeLocalEvent<PolymorphedEntityComponent, DestructionEventArgs>(OnDestruction);
InitializeCollide();
InitializeMap();
InitializeTrigger();
}
public override void Update(float frameTime)
@@ -89,7 +89,7 @@ public sealed partial class PolymorphSystem : EntitySystem
}
}
UpdateCollide();
UpdateTrigger();
}
private void OnComponentStartup(Entity<PolymorphableComponent> ent, ref ComponentStartup args)