From 196a26a5ca05980e880adda71f7abcde2d96a301 Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Tue, 17 Mar 2026 17:54:03 -0700 Subject: [PATCH] Fix Airtight Explosion Cache (#43276) fix explosions Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> --- .../Explosion/EntitySystems/ExplosionSystem.Airtight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Explosion/EntitySystems/ExplosionSystem.Airtight.cs b/Content.Server/Explosion/EntitySystems/ExplosionSystem.Airtight.cs index d70029ae97d..4428c8eb0eb 100644 --- a/Content.Server/Explosion/EntitySystems/ExplosionSystem.Airtight.cs +++ b/Content.Server/Explosion/EntitySystems/ExplosionSystem.Airtight.cs @@ -245,7 +245,7 @@ public sealed partial class ExplosionSystem var damagePerIntensity = FixedPoint2.Zero; foreach (var (type, value) in explosionType.DamagePerIntensity.DamageDict) { - if (_damageableSystem.CanBeDamagedBy((uid, damageable), type)) + if (!_damageableSystem.CanBeDamagedBy((uid, damageable), type)) continue; // TODO EXPLOSION SYSTEM