parent
148db476d1
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1a7a383a24
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@ -15,6 +15,7 @@ namespace Content.Shared.Humanoid
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Chest,
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Head,
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Snout,
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SnoutCover, // things layered over snouts (i.e. noses)
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HeadSide, // side parts (i.e., frills)
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HeadTop, // top parts (i.e., ears)
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Eyes,
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@ -42,6 +42,11 @@ namespace Content.Shared.Humanoid
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yield return HumanoidVisualLayers.Hair;
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yield return HumanoidVisualLayers.FacialHair;
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yield return HumanoidVisualLayers.Snout;
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yield return HumanoidVisualLayers.SnoutCover;
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break;
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case HumanoidVisualLayers.Snout:
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yield return HumanoidVisualLayers.Snout;
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yield return HumanoidVisualLayers.SnoutCover;
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break;
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case HumanoidVisualLayers.LArm:
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yield return HumanoidVisualLayers.LArm;
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@ -13,6 +13,7 @@ namespace Content.Shared.Humanoid.Markings
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HeadSide,
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Eyes, // DeltaV - Add Eyes Category for IPCs
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Snout,
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SnoutCover,
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Chest,
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UndergarmentTop,
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UndergarmentBottom,
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@ -20,6 +20,7 @@ markings-category-Head = Head
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markings-category-HeadTop = Head (Top)
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markings-category-HeadSide = Head (Side)
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markings-category-Snout = Snout
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markings-category-SnoutCover = Snout (Cover)
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markings-category-UndergarmentTop = Undergarment (Top)
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markings-category-UndergarmentBottom = Undergarment (Bottom)
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markings-category-Chest = Chest
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@ -96,6 +96,7 @@
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- map: [ "enum.HumanoidVisualLayers.Tail" ] # Mentioned in moth code: This needs renaming lol.
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- map: [ "back" ]
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- map: [ "neck" ]
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- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ] # Do these need to be here? (arachnid hair arachnid hair)
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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@ -35,6 +35,7 @@
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- map: [ "outerClothing" ]
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- map: [ "back" ]
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- map: [ "neck" ]
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- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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@ -347,6 +348,7 @@
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- map: [ "outerClothing" ]
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- map: [ "back" ]
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- map: [ "neck" ]
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- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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@ -105,6 +105,7 @@
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- map: [ "enum.HumanoidVisualLayers.Tail" ] #in the utopian future we should probably have a wings enum inserted here so everyhting doesn't break
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- map: [ "back" ]
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- map: [ "neck" ]
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- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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@ -87,6 +87,7 @@
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- map: [ "back" ]
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- map: [ "neck" ]
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- map: [ "suitstorage" ] # This is not in the default order
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- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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