Cleanup warning in `StealConditionSystem` (#37903)

Fix 1 warning in StealConditionSystem
This commit is contained in:
Tayrtahn 2025-05-28 12:17:43 -04:00 committed by Quanteey
parent e2d8ce7e6a
commit 1acd544d57
1 changed files with 6 additions and 6 deletions

View File

@ -78,7 +78,7 @@ public sealed class StealConditionSystem : EntitySystem
var group = _proto.Index(condition.Comp.StealGroup);
string localizedName = Loc.GetString(group.Name);
var title =condition.Comp.OwnerText == null
var title = condition.Comp.OwnerText == null
? Loc.GetString(condition.Comp.ObjectiveNoOwnerText, ("itemName", localizedName))
: Loc.GetString(condition.Comp.ObjectiveText, ("owner", Loc.GetString(condition.Comp.OwnerText)), ("itemName", localizedName));
@ -92,12 +92,12 @@ public sealed class StealConditionSystem : EntitySystem
}
private void OnGetProgress(Entity<StealConditionComponent> condition, ref ObjectiveGetProgressEvent args)
{
args.Progress = GetProgress(args.Mind, condition);
args.Progress = GetProgress((args.MindId, args.Mind), condition);
}
private float GetProgress(MindComponent mind, StealConditionComponent condition)
private float GetProgress(Entity<MindComponent> mind, StealConditionComponent condition)
{
if (!_containerQuery.TryGetComponent(mind.OwnedEntity, out var currentManager))
if (!_containerQuery.TryGetComponent(mind.Comp.OwnedEntity, out var currentManager))
return 0;
var containerStack = new Stack<ContainerManagerComponent>();
@ -127,7 +127,7 @@ public sealed class StealConditionSystem : EntitySystem
}
//check pulling object
if (TryComp<PullerComponent>(mind.OwnedEntity, out var pull)) //TO DO: to make the code prettier? don't like the repetition
if (TryComp<PullerComponent>(mind.Comp.OwnedEntity, out var pull)) //TO DO: to make the code prettier? don't like the repetition
{
var pulledEntity = pull.Pulling;
if (pulledEntity != null)
@ -154,7 +154,7 @@ public sealed class StealConditionSystem : EntitySystem
}
} while (containerStack.TryPop(out currentManager));
var result = count / (float) condition.CollectionSize;
var result = count / (float)condition.CollectionSize;
result = Math.Clamp(result, 0, 1);
return result;
}