Fix client inventory not inheriting the correct controls.
Fixes it on Clyde.
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c1c4728961
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@ -167,7 +167,7 @@ namespace Content.Client.GameObjects
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/// <summary>
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/// Temporary window to hold the basis for inventory hud
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/// </summary>
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private class InventoryWindow : Control
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private class InventoryWindow : PanelContainer
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{
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private int elements_x;
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@ -286,7 +286,7 @@ namespace Content.Client.GameObjects
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}
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}
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private class InventoryButton : Control
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private class InventoryButton : PanelContainer
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{
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public Slots Slot;
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public EntityUid EntityUid;
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