Make stripping corpses faster. (#11945)
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fce7a3bc67
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@ -174,11 +174,12 @@ namespace Content.Server.Strip
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return;
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}
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var ev = new BeforeStripEvent(slotDef.StripTime);
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RaiseLocalEvent(user, ev);
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var finalStripTime = ev.Time + ev.Additive;
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var userEv = new BeforeStripEvent(slotDef.StripTime);
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RaiseLocalEvent(user, userEv);
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var ev = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
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RaiseLocalEvent(component.Owner, ev);
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var doAfterArgs = new DoAfterEventArgs(user, finalStripTime, CancellationToken.None, component.Owner)
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var doAfterArgs = new DoAfterEventArgs(user, ev.Time, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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@ -298,11 +299,12 @@ namespace Content.Server.Strip
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return;
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}
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var ev = new BeforeStripEvent(slotDef.StripTime);
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RaiseLocalEvent(user, ev);
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var finalStripTime = ev.Time + ev.Additive;
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var userEv = new BeforeStripEvent(slotDef.StripTime);
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RaiseLocalEvent(user, userEv);
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var ev = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
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RaiseLocalEvent(component.Owner, ev);
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var doAfterArgs = new DoAfterEventArgs(user, finalStripTime, CancellationToken.None, component.Owner)
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var doAfterArgs = new DoAfterEventArgs(user, ev.Time, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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@ -365,11 +367,13 @@ namespace Content.Server.Strip
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return true;
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}
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var ev = new BeforeStripEvent(component.HandStripDelay);
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RaiseLocalEvent(user, ev);
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var finalStripTime = ev.Time + ev.Additive;
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var doAfterArgs = new DoAfterEventArgs(user, finalStripTime, CancellationToken.None, component.Owner)
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var userEv = new BeforeStripEvent(component.HandStripDelay);
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RaiseLocalEvent(user, userEv);
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var ev = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
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RaiseLocalEvent(component.Owner, ev);
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var doAfterArgs = new DoAfterEventArgs(user, ev.Time, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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@ -14,6 +14,7 @@ using Content.Shared.Pulling.Events;
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using Content.Shared.Speech;
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using Content.Shared.Standing;
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using Content.Shared.StatusEffect;
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using Content.Shared.Strip.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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@ -36,6 +37,8 @@ namespace Content.Shared.MobState.EntitySystems
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SubscribeLocalEvent<MobStateComponent, ComponentShutdown>(OnMobShutdown);
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SubscribeLocalEvent<MobStateComponent, ComponentStartup>(OnMobStartup);
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SubscribeLocalEvent<MobStateComponent, BeforeGettingStrippedEvent>(OnGettingStripped);
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SubscribeLocalEvent<MobStateComponent, ChangeDirectionAttemptEvent>(OnChangeDirectionAttempt);
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SubscribeLocalEvent<MobStateComponent, UseAttemptEvent>(OnUseAttempt);
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SubscribeLocalEvent<MobStateComponent, InteractionAttemptEvent>(OnInteractAttempt);
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@ -54,6 +57,15 @@ namespace Content.Shared.MobState.EntitySystems
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// Note that there's no check for Down attempts because if a mob's in crit or dead, they can be downed...
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}
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private void OnGettingStripped(EntityUid uid, MobStateComponent component, BeforeGettingStrippedEvent args)
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{
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// Incapacitated or dead targets get stripped two or three times as fast. Makes stripping corpses less tedious.
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if (IsDead(uid, component))
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args.Multiplier /= 3;
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else if (IsCritical(uid, component))
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args.Multiplier /= 2;
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}
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private void OnMobStartup(EntityUid uid, MobStateComponent component, ComponentStartup args)
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{
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if (component.CurrentState != null && component.CurrentThreshold != null)
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@ -49,22 +49,36 @@ namespace Content.Shared.Strip.Components
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}
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}
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/// <summary>
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/// Used to modify strip times.
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/// </summary>
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[NetSerializable, Serializable]
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public sealed class BeforeStripEvent : EntityEventArgs, IInventoryRelayEvent
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public abstract class BaseBeforeStripEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public readonly float InitialTime;
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public float Time;
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public float Time => MathF.Max(InitialTime * Multiplier + Additive, 0f);
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public float Additive = 0;
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public float Multiplier = 1f;
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public bool Stealth;
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public SlotFlags TargetSlots { get; } = SlotFlags.GLOVES;
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public BeforeStripEvent(float initialTime)
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public BaseBeforeStripEvent(float initialTime, bool stealth = false)
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{
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InitialTime = Time = initialTime;
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InitialTime = initialTime;
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Stealth = stealth;
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}
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}
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/// <summary>
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/// Used to modify strip times. Raised directed at the user.
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/// </summary>
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public sealed class BeforeStripEvent : BaseBeforeStripEvent
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{
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public BeforeStripEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
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}
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/// <summary>
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/// Used to modify strip times. Raised directed at the target.
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/// </summary>
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public sealed class BeforeGettingStrippedEvent : BaseBeforeStripEvent
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{
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public BeforeGettingStrippedEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
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}
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}
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@ -1,4 +1,4 @@
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Strip.Components;
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namespace Content.Shared.Strip;
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@ -15,7 +15,7 @@ public sealed class ThievingSystem : EntitySystem
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private void OnBeforeStrip(EntityUid uid, ThievingComponent component, BeforeStripEvent args)
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{
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args.Stealth = component.Stealthy;
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args.Stealth |= component.Stealthy;
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args.Additive -= component.StealTime;
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}
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}
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