make filled inventory slots blank (#27150)
* blank filled slots * Update InventoryTemplatePrototype.cs (cherry picked from commit e5a5196b1f5cba8e0f05c374b2b7c58eea6f7361)
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@ -251,6 +251,7 @@ namespace Content.Client.Inventory
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public string SlotGroup => SlotDef.SlotGroup;
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public string SlotDisplayName => SlotDef.DisplayName;
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public string TextureName => "Slots/" + SlotDef.TextureName;
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public string FullTextureName => SlotDef.FullTextureName;
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public SlotData(SlotDefinition slotDef, ContainerSlot? container = null, bool highlighted = false,
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bool blocked = false)
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@ -219,7 +219,7 @@ namespace Content.Client.Inventory
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if (entity == null)
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{
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button.SpriteView.SetEntity(null);
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button.SetEntity(null);
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return;
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}
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@ -231,7 +231,7 @@ namespace Content.Client.Inventory
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else
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return;
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button.SpriteView.SetEntity(viewEnt);
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button.SetEntity(viewEnt);
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}
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}
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}
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@ -9,6 +9,7 @@ namespace Content.Client.UserInterface.Controls
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public SlotButton(SlotData slotData)
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{
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ButtonTexturePath = slotData.TextureName;
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FullButtonTexturePath = slotData.FullTextureName;
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Blocked = slotData.Blocked;
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Highlight = slotData.Highlighted;
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StorageTexturePath = "Slots/back";
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@ -15,11 +15,12 @@ namespace Content.Client.UserInterface.Controls
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public TextureRect ButtonRect { get; }
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public TextureRect BlockedRect { get; }
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public TextureRect HighlightRect { get; }
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public SpriteView SpriteView { get; }
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public SpriteView HoverSpriteView { get; }
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public TextureButton StorageButton { get; }
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public CooldownGraphic CooldownDisplay { get; }
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private SpriteView SpriteView { get; }
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public EntityUid? Entity => SpriteView.Entity;
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private bool _slotNameSet;
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@ -68,7 +69,18 @@ namespace Content.Client.UserInterface.Controls
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set
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{
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_buttonTexturePath = value;
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ButtonRect.Texture = Theme.ResolveTextureOrNull(_buttonTexturePath)?.Texture;
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UpdateButtonTexture();
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}
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}
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private string? _fullButtonTexturePath;
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public string? FullButtonTexturePath
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{
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get => _fullButtonTexturePath;
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set
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{
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_fullButtonTexturePath = value;
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UpdateButtonTexture();
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}
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}
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@ -197,6 +209,21 @@ namespace Content.Client.UserInterface.Controls
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HoverSpriteView.SetEntity(null);
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}
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public void SetEntity(EntityUid? ent)
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{
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SpriteView.SetEntity(ent);
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UpdateButtonTexture();
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}
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private void UpdateButtonTexture()
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{
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var fullTexture = Theme.ResolveTextureOrNull(_fullButtonTexturePath);
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var texture = Entity.HasValue && fullTexture != null
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? fullTexture.Texture
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: Theme.ResolveTextureOrNull(_buttonTexturePath)?.Texture;
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ButtonRect.Texture = texture;
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}
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private void OnButtonPressed(GUIBoundKeyEventArgs args)
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{
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Pressed?.Invoke(args, this);
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@ -229,8 +256,8 @@ namespace Content.Client.UserInterface.Controls
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base.OnThemeUpdated();
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StorageButton.TextureNormal = Theme.ResolveTextureOrNull(_storageTexturePath)?.Texture;
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ButtonRect.Texture = Theme.ResolveTextureOrNull(_buttonTexturePath)?.Texture;
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HighlightRect.Texture = Theme.ResolveTextureOrNull(_highlightTexturePath)?.Texture;
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UpdateButtonTexture();
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}
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EntityUid? IEntityControl.UiEntity => Entity;
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@ -120,12 +120,12 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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if (_entities.TryGetComponent(hand.HeldEntity, out VirtualItemComponent? virt))
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{
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handButton.SpriteView.SetEntity(virt.BlockingEntity);
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handButton.SetEntity(virt.BlockingEntity);
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handButton.Blocked = true;
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}
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else
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{
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handButton.SpriteView.SetEntity(hand.HeldEntity);
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handButton.SetEntity(hand.HeldEntity);
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handButton.Blocked = false;
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}
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}
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@ -171,12 +171,12 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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if (_entities.TryGetComponent(entity, out VirtualItemComponent? virt))
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{
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hand.SpriteView.SetEntity(virt.BlockingEntity);
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hand.SetEntity(virt.BlockingEntity);
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hand.Blocked = true;
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}
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else
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{
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hand.SpriteView.SetEntity(entity);
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hand.SetEntity(entity);
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hand.Blocked = false;
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}
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@ -190,7 +190,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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if (hand == null)
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return;
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hand.SpriteView.SetEntity(null);
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hand.SetEntity(null);
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if (_playerHandsComponent?.ActiveHand?.Name == name)
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HandsGui?.UpdatePanelEntity(null);
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}
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@ -417,7 +417,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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if (_strippingWindow?.InventoryButtons.GetButton(update.Name) is { } inventoryButton)
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{
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inventoryButton.SpriteView.SetEntity(entity);
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inventoryButton.SetEntity(entity);
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inventoryButton.StorageButton.Visible = showStorage;
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}
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@ -426,12 +426,12 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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if (_entities.TryGetComponent(entity, out VirtualItemComponent? virtb))
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{
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button.SpriteView.SetEntity(virtb.BlockingEntity);
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button.SetEntity(virtb.BlockingEntity);
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button.Blocked = true;
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}
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else
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{
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button.SpriteView.SetEntity(entity);
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button.SetEntity(entity);
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button.Blocked = false;
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button.StorageButton.Visible = showStorage;
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}
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@ -17,6 +17,10 @@ public sealed partial class SlotDefinition
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{
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[DataField("name", required: true)] public string Name { get; private set; } = string.Empty;
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[DataField("slotTexture")] public string TextureName { get; private set; } = "pocket";
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/// <summary>
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/// The texture displayed in a slot when it has an item inside of it.
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/// </summary>
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[DataField] public string FullTextureName { get; private set; } = "SlotBackground";
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[DataField("slotFlags")] public SlotFlags SlotFlags { get; private set; } = SlotFlags.PREVENTEQUIP;
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[DataField("showInWindow")] public bool ShowInWindow { get; private set; } = true;
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[DataField("slotGroup")] public string SlotGroup { get; private set; } = "Default";
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@ -11,6 +11,7 @@
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displayName: ID
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- name: id
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slotTexture: id
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fullTextureName: template_small
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slotFlags: IDCARD
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slotGroup: SecondHotbar
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stripTime: 6
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@ -63,6 +63,7 @@
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displayName: Suit Storage
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- name: id
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slotTexture: id
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fullTextureName: template_small
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slotFlags: IDCARD
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slotGroup: SecondHotbar
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stripTime: 6
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@ -72,6 +73,7 @@
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displayName: ID
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- name: belt
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slotTexture: belt
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fullTextureName: template_small
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slotFlags: BELT
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slotGroup: SecondHotbar
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stripTime: 6
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@ -80,6 +82,7 @@
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displayName: Belt
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- name: back
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slotTexture: back
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fullTextureName: template_small
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slotFlags: BACK
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slotGroup: SecondHotbar
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stripTime: 6
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@ -89,6 +92,7 @@
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- name: pocket4
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slotTexture: web
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -97,6 +101,7 @@
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displayName: Pocket 4
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- name: pocket3
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slotTexture: web
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -112,6 +117,7 @@
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displayName: Suit
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- name: pocket1
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -122,6 +128,7 @@
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stripHidden: true
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- name: pocket2
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -55,6 +55,7 @@
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displayName: Head
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- name: pocket1
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -65,6 +66,7 @@
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stripHidden: true
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- name: pocket2
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -84,6 +86,7 @@
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displayName: Suit Storage
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- name: belt
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slotTexture: belt
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fullTextureName: template_small
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slotFlags: BELT
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slotGroup: SecondHotbar
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stripTime: 6
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@ -56,6 +56,7 @@
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displayName: Head
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- name: pocket1
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -66,6 +67,7 @@
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stripHidden: true
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- name: pocket2
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -85,6 +87,7 @@
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displayName: Suit Storage
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- name: id
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slotTexture: id
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fullTextureName: template_small
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slotFlags: IDCARD
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slotGroup: SecondHotbar
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stripTime: 6
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@ -94,6 +97,7 @@
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displayName: ID
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- name: belt
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slotTexture: belt
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fullTextureName: template_small
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slotFlags: BELT
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slotGroup: SecondHotbar
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stripTime: 6
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@ -102,6 +106,7 @@
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displayName: Belt
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- name: back
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slotTexture: back
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fullTextureName: template_small
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slotFlags: BACK
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slotGroup: SecondHotbar
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stripTime: 6
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@ -3,6 +3,7 @@
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slots:
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- name: pocket1
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -12,6 +13,7 @@
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stripHidden: true
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- name: pocket2
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -62,6 +62,7 @@
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displayName: Head
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- name: pocket1
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -72,6 +73,7 @@
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stripHidden: true
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- name: pocket2
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -91,6 +93,7 @@
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displayName: Suit Storage
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- name: id
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slotTexture: id
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fullTextureName: template_small
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slotFlags: IDCARD
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slotGroup: SecondHotbar
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stripTime: 6
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@ -100,6 +103,7 @@
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displayName: ID
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- name: belt
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slotTexture: belt
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fullTextureName: template_small
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slotFlags: BELT
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slotGroup: SecondHotbar
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stripTime: 6
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@ -108,6 +112,7 @@
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displayName: Belt
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- name: back
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slotTexture: back
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fullTextureName: template_small
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slotFlags: BACK
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slotGroup: SecondHotbar
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stripTime: 6
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@ -35,6 +35,7 @@
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- name: belt
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slotTexture: belt
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fullTextureName: template_small
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slotFlags: BELT
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slotGroup: SecondHotbar
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stripTime: 6
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@ -47,6 +48,7 @@
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- name: pocket1
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -60,6 +62,7 @@
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slots:
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- name: pocket1
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slotTexture: pocket
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fullTextureName: template_small
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slotFlags: POCKET
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slotGroup: MainHotbar
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stripTime: 3
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@ -29,6 +29,7 @@
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displayName: Jumpsuit
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- name: id
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slotTexture: id
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fullTextureName: template_small
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slotFlags: IDCARD
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slotGroup: SecondHotbar
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stripTime: 6
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 240 B |
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After Width: | Height: | Size: 96 B |
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