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Content update for UI prediction (#27214)
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
(cherry picked from commit 5896e68752)
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@@ -0,0 +1,21 @@
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using Content.Shared.Power.Components;
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using Content.Shared.UserInterface;
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using Content.Shared.Wires;
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namespace Content.Client.Power;
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public sealed class ActivatableUIRequiresPowerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
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{
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// Client can't predict the power properly at the moment so rely upon the server to do it.
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args.Cancel();
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}
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}
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