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Content update for UI prediction (#27214)
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
(cherry picked from commit 5896e68752)
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@@ -30,10 +30,7 @@ public sealed class ConfigurationSystem : EntitySystem
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if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.Contains(component.QualityNeeded))
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return;
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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args.Handled = _uiSystem.TryOpen(uid, ConfigurationUiKey.Key, actor.PlayerSession);
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args.Handled = _uiSystem.TryOpenUi(uid, ConfigurationUiKey.Key, args.User);
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}
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private void OnStartup(EntityUid uid, ConfigurationComponent component, ComponentStartup args)
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@@ -43,8 +40,8 @@ public sealed class ConfigurationSystem : EntitySystem
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private void UpdateUi(EntityUid uid, ConfigurationComponent component)
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{
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if (_uiSystem.TryGetUi(uid, ConfigurationUiKey.Key, out var ui))
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_uiSystem.SetUiState(ui, new ConfigurationBoundUserInterfaceState(component.Config));
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if (_uiSystem.HasUi(uid, ConfigurationUiKey.Key))
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_uiSystem.SetUiState(uid, ConfigurationUiKey.Key, new ConfigurationBoundUserInterfaceState(component.Config));
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}
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private void OnUpdate(EntityUid uid, ConfigurationComponent component, ConfigurationUpdatedMessage args)
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