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Content update for UI prediction (#27214)
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
(cherry picked from commit 5896e68752)
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@@ -155,9 +155,6 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
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private void OnConfigureMessage(Entity<ConfigurableNavMapBeaconComponent> ent, ref NavMapBeaconConfigureBuiMessage args)
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{
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if (args.Session.AttachedEntity is not { } user)
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return;
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if (!TryComp<NavMapBeaconComponent>(ent, out var beacon))
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return;
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@@ -167,7 +164,7 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
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return;
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_adminLog.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(user):player} configured NavMapBeacon \'{ToPrettyString(ent):entity}\' with text \'{args.Text}\', color {args.Color.ToHexNoAlpha()}, and {(args.Enabled ? "enabled" : "disabled")} it.");
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$"{ToPrettyString(args.Actor):player} configured NavMapBeacon \'{ToPrettyString(ent):entity}\' with text \'{args.Text}\', color {args.Color.ToHexNoAlpha()}, and {(args.Enabled ? "enabled" : "disabled")} it.");
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if (TryComp<WarpPointComponent>(ent, out var warpPoint))
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{
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