Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e68752)
This commit is contained in:
metalgearsloth
2024-05-03 00:15:32 +02:00
committed by null
parent c585cd9610
commit 1d63b4cfcb
279 changed files with 1305 additions and 1580 deletions
+4 -10
View File
@@ -24,29 +24,23 @@ public sealed class StationMapSystem : EntitySystem
private void OnStationMapClosed(EntityUid uid, StationMapComponent component, BoundUIClosedEvent args)
{
if (!Equals(args.UiKey, StationMapUiKey.Key) || args.Session.AttachedEntity == null)
if (!Equals(args.UiKey, StationMapUiKey.Key))
return;
RemCompDeferred<StationMapUserComponent>(args.Session.AttachedEntity.Value);
RemCompDeferred<StationMapUserComponent>(args.Actor);
}
private void OnUserParentChanged(EntityUid uid, StationMapUserComponent component, ref EntParentChangedMessage args)
{
if (TryComp<ActorComponent>(uid, out var actor))
{
_ui.TryClose(component.Map, StationMapUiKey.Key, actor.PlayerSession);
}
_ui.CloseUi(component.Map, StationMapUiKey.Key, uid);
}
private void OnStationMapOpened(EntityUid uid, StationMapComponent component, BoundUIOpenedEvent args)
{
if (args.Session.AttachedEntity == null)
return;
if (!_cell.TryUseActivatableCharge(uid))
return;
var comp = EnsureComp<StationMapUserComponent>(args.Session.AttachedEntity.Value);
var comp = EnsureComp<StationMapUserComponent>(args.Actor);
comp.Map = uid;
}
}