Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e68752)
This commit is contained in:
metalgearsloth
2024-05-03 00:15:32 +02:00
committed by null
parent c585cd9610
commit 1d63b4cfcb
279 changed files with 1305 additions and 1580 deletions
@@ -4,11 +4,12 @@ using Content.Shared.UserInterface;
using JetBrains.Annotations;
using Content.Shared.Wires;
using Content.Server.UserInterface;
using Content.Shared.Power.Components;
using ActivatableUISystem = Content.Shared.UserInterface.ActivatableUISystem;
namespace Content.Server.Power.EntitySystems;
[UsedImplicitly]
internal sealed class ActivatableUIRequiresPowerSystem : EntitySystem
public sealed class ActivatableUIRequiresPowerSystem : EntitySystem
{
[Dependency] private readonly ActivatableUISystem _activatableUI = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;