Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e68752)
This commit is contained in:
metalgearsloth
2024-05-03 00:15:32 +02:00
committed by null
parent c585cd9610
commit 1d63b4cfcb
279 changed files with 1305 additions and 1580 deletions
@@ -35,13 +35,13 @@ namespace Content.Server.Solar.EntitySystems
_updateTimer -= 1;
var state = new SolarControlConsoleBoundInterfaceState(_powerSolarSystem.TargetPanelRotation, _powerSolarSystem.TargetPanelVelocity, _powerSolarSystem.TotalPanelPower, _powerSolarSystem.TowardsSun);
var query = EntityQueryEnumerator<SolarControlConsoleComponent, UserInterfaceComponent>();
while (query.MoveNext(out var uid, out var _, out var uiComp))
while (query.MoveNext(out var uid, out _, out var uiComp))
{
_uiSystem.TrySetUiState(uid, SolarControlConsoleUiKey.Key, state, ui: uiComp);
_uiSystem.SetUiState((uid, uiComp), SolarControlConsoleUiKey.Key, state);
}
}
}
private void OnUIMessage(EntityUid uid, SolarControlConsoleComponent component, SolarControlConsoleAdjustMessage msg)
{
if (double.IsFinite(msg.Rotation))