Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e68752)
This commit is contained in:
metalgearsloth
2024-05-03 00:15:32 +02:00
committed by null
parent c585cd9610
commit 1d63b4cfcb
279 changed files with 1305 additions and 1580 deletions
+2 -3
View File
@@ -199,10 +199,9 @@ public sealed partial class StoreSystem : EntitySystem
if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
TryAddCurrency(preset.InitialBalance, uid, component);
var ui = _ui.GetUiOrNull(uid, StoreUiKey.Key);
if (ui != null)
if (_ui.HasUi(uid, StoreUiKey.Key))
{
_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
_ui.SetUiState(uid, StoreUiKey.Key, new StoreInitializeState(preset.StoreName));
}
}
}