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Content update for UI prediction (#27214)
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
(cherry picked from commit 5896e68752)
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@@ -199,10 +199,9 @@ public sealed partial class StoreSystem : EntitySystem
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if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
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TryAddCurrency(preset.InitialBalance, uid, component);
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var ui = _ui.GetUiOrNull(uid, StoreUiKey.Key);
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if (ui != null)
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if (_ui.HasUi(uid, StoreUiKey.Key))
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{
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_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
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_ui.SetUiState(uid, StoreUiKey.Key, new StoreInitializeState(preset.StoreName));
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}
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}
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}
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