parent
94a29978b5
commit
1f72435263
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@ -47,7 +47,12 @@ namespace Content.Server.Administration.Commands
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if (canReturn)
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{
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ghost.Name = mind.CharacterName ?? string.Empty;
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// TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"...
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if(!string.IsNullOrWhiteSpace(mind.CharacterName))
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ghost.Name = mind.CharacterName;
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else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
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ghost.Name = mind.Session.Name;
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mind.Visit(ghost);
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}
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else
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@ -73,7 +73,14 @@ namespace Content.Server.GameTicking.Presets
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.SpawnEntity("MobObserver", position.ToMap(entityManager));
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ghost.Name = mind.CharacterName ?? string.Empty;
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// Try setting the ghost entity name to either the character name or the player name.
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// If all else fails, it'll default to the default entity prototype name, "observer".
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// However, that should rarely happen.
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if(!string.IsNullOrWhiteSpace(mind.CharacterName))
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ghost.Name = mind.CharacterName;
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else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
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ghost.Name = mind.Session.Name;
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghostComponent, canReturn);
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@ -7,11 +7,6 @@ namespace Content.Shared.Ghost
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{
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public abstract class SharedGhostSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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}
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public void SetCanReturnToBody(SharedGhostComponent component, bool canReturn)
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{
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if (component.CanReturnToBody == canReturn)
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@ -0,0 +1,4 @@
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author: Zumorica
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changes:
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- type: Fix # One of the following: Add, Remove, Tweak, Fix
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message: Fix ghosts having empty names under certain conditions.
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