[pre-commit.ci] auto fixes from pre-commit.com hooks

This commit is contained in:
pre-commit-ci[bot] 2025-04-09 16:53:57 +00:00 committed by deltanedas
parent 71f0a98f27
commit 21148ba733
283 changed files with 375 additions and 383 deletions

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@ -1,4 +1,4 @@
using Content.Shared._DV.Abilities.Borgs;
using Content.Shared._DV.Abilities.Borgs;
using Robust.Client.GameObjects;
namespace Content.Client._DV.Abilities.Borgs;

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@ -1,4 +1,4 @@
using Content.Shared._DV.Biscuit;
using Content.Shared._DV.Biscuit;
using Robust.Client.GameObjects;
namespace Content.Client._DV.Biscuit;

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@ -1,4 +1,4 @@
namespace Content.Client._DV.Biscuit;
namespace Content.Client._DV.Biscuit;
[RegisterComponent]
public sealed partial class BiscuitVisualsComponent : Component

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@ -1,4 +1,4 @@
using Content.Shared._DV.FeedbackOverwatch;
using Content.Shared._DV.FeedbackOverwatch;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Network;

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@ -1,4 +1,4 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'feedbackpopup-window-name'}"
MinSize="300 250"

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@ -1,4 +1,4 @@
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Controls;
using Content.Shared._DV.FeedbackOverwatch;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
@ -63,4 +63,3 @@ public sealed partial class FeedbackPopupWindow : FancyWindow
OnSubmitted?.Invoke((_feedbackpopup.PopupName, Rope.Collapse(FeedbackReply.TextRope)));
}
}

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@ -1,4 +1,4 @@
using Content.Shared._DV.Hologram;
using Content.Shared._DV.Hologram;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Prototypes;

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@ -1,4 +1,4 @@
using Content.Shared._DV.Implants.Radio;
using Content.Shared._DV.Implants.Radio;
namespace Content.Client._DV.Implants.Radio;

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@ -1,4 +1,4 @@
<tabs:DeltaTab xmlns="https://spacestation14.io"
<tabs:DeltaTab xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:tabs="clr-namespace:Content.Client._DV.Options.UI.Tabs"
xmlns:xNamespace="http://schemas.microsoft.com/winfx/2006/xaml"

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@ -1,4 +1,4 @@
using Content.Shared._DV.CCVars;
using Content.Shared._DV.CCVars;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;

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@ -88,4 +88,3 @@ public sealed partial class NoEorgPopup : FancyWindow
UpdateCloseButtonText();
}
}

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@ -1,4 +1,4 @@
using Content.Shared.Nutrition;
using Content.Shared.Nutrition;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Abilities.Borgs;

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@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using Content.Server.Nutrition.Components;
using Content.Shared._DV.Abilities.Borgs;
using Content.Shared.Nutrition;

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@ -1,4 +1,4 @@
using Content.Shared._DV.Antag;
using Content.Shared._DV.Antag;
using Content.Shared.Random;
using Robust.Shared.Prototypes;

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@ -1,4 +1,4 @@
using Content.Server.Antag;
using Content.Server.Antag;
using Content.Server.Objectives;
using Content.Shared._DV.FeedbackOverwatch;
using Content.Shared.Mind;

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@ -1,4 +1,4 @@
using Content.Shared._DV.Biscuit;
using Content.Shared._DV.Biscuit;
namespace Content.Server._DV.Biscuit;

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@ -1,4 +1,4 @@
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Containers.ItemSlots;
using Content.Shared._DV.Biscuit;
using Content.Shared.Verbs;
using Robust.Server.Audio;

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@ -11,4 +11,4 @@ public sealed partial class StationLogisticStatsComponent : Component
{
[DataField]
public MailStats Metrics { get; set; }
}
}

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@ -1,4 +1,4 @@
using Content.Server.Discord;
using Content.Server.Discord;
using Content.Shared._DV.CCVars;
using Content.Shared._DV.FeedbackOverwatch;
using Robust.Shared.Configuration;

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Components;
using Content.Server._DV.Objectives.Components;
using Content.Shared._DV.FeedbackOverwatch;
using Content.Shared.GameTicking;
using Content.Shared.Mind;

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@ -1,4 +1,4 @@
using Content.Shared.Roles;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Server.Ghost.Roles.Components

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@ -1,4 +1,4 @@
using Content.Server.Administration.Commands;
using Content.Server.Administration.Commands;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Preferences.Managers;

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@ -1,4 +1,4 @@
using Content.Shared.Actions.Events;
using Content.Shared.Actions.Events;
using Content.Shared._DV.Hologram;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;

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@ -1,4 +1,4 @@
using Content.Server.Chat.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Radio;
using Content.Server.Radio.Components;
using Content.Server.Radio.EntitySystems;

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Systems;
using Content.Server._DV.Objectives.Systems;
namespace Content.Server._DV.Objectives.Components;

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Systems;
using Content.Server._DV.Objectives.Systems;
namespace Content.Server._DV.Objectives.Components;

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@ -1,4 +1,4 @@
using Content.Server.Objectives.Systems;
using Content.Server.Objectives.Systems;
namespace Content.Server._DV.Objectives.Components;

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Systems;
using Content.Server._DV.Objectives.Systems;
using Content.Server.Objectives.Components;
namespace Content.Server._DV.Objectives.Components;

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Components;
using Content.Server._DV.Objectives.Components;
using Content.Server.Objectives.Systems;
using Content.Server.Revolutionary.Components;
using Content.Shared.Cuffs;
@ -65,4 +65,3 @@ public sealed class KidnapHeadsConditionSystem : EntitySystem
}
}
}

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Components;
using Content.Server._DV.Objectives.Components;
using Content.Server.Objectives.Components;
using Content.Server.GameTicking.Rules;
using Content.Server.Objectives.Systems;

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Components;
using Content.Server._DV.Objectives.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Nuke;
using Content.Server.Objectives.Systems;

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@ -1,4 +1,4 @@
using Content.Server._DV.Objectives.Components;
using Content.Server._DV.Objectives.Components;
using Content.Server.Objectives.Components;
using Content.Server.Objectives.Systems;
using Content.Shared.Mind.Components;

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@ -5,4 +5,4 @@ namespace Content.Server._DV.Speech.Components;
[RegisterComponent]
[Access(typeof(ScottishAccentSystem))]
public sealed partial class ScottishAccentComponent : Component
{ }
{ }

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@ -30,4 +30,4 @@ public sealed class ScottishAccentSystem : EntitySystem
{
args.Message = Accentuate(args.Message, component);
}
}
}

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@ -1,4 +1,4 @@
using Content.Server.StationEvents.Events;
using Content.Server.StationEvents.Events;
namespace Content.Server.StationEvents.Components;

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@ -9,7 +9,7 @@ namespace Content.Server.Tesla.EntitySystems;
public sealed partial class TeslaEnergyBallSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
private static readonly TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
public override void Update(float frameTime)

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@ -1,4 +1,4 @@
using Content.Server._DV.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Server._DV.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Server.Nyanotrasen.StationEvents.Events;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
using Content.Shared.Abilities.Psionics;

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@ -1,4 +1,4 @@
using Robust.Shared.GameStates;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._DV.Abilities.Borgs;

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@ -1,4 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Antag;

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@ -13,4 +13,3 @@ public sealed partial class AugmentChargerComponent : Component;
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class AugmentStationRechargeComponent : Component;

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@ -1,4 +1,4 @@
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared._DV.Biscuit;

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@ -1,4 +1,4 @@
using Lidgren.Network;
using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@ -1,4 +1,4 @@
using Robust.Shared.GameStates;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.FeedbackOverwatch;

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@ -1,4 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.FeedbackOverwatch;

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@ -1,4 +1,4 @@
namespace Content.Shared._DV.FeedbackOverwatch;
namespace Content.Shared._DV.FeedbackOverwatch;
public sealed partial class SharedFeedbackOverwatchSystem
{

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@ -1,4 +1,4 @@
using Content.Shared.Mind;
using Content.Shared.Mind;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.FeedbackOverwatch;

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@ -25,4 +25,3 @@ namespace Content.Shared._DV.Harpy
}
}
}

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@ -1,4 +1,4 @@
using Robust.Shared.GameStates;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Hologram;

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@ -1,4 +1,4 @@
namespace Content.Shared._DV.Hologram;
namespace Content.Shared._DV.Hologram;
public abstract class SharedHologramSystem : EntitySystem
{

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@ -1,4 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Implants.AddComponentsImplant;

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@ -1,4 +1,4 @@
using Robust.Shared.Containers;
using Robust.Shared.Containers;
using Content.Shared.Implants;
namespace Content.Shared._DV.Implants.AddComponentsImplant;

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@ -1,4 +1,4 @@
using Content.Shared.NPC.Prototypes;
using Content.Shared.NPC.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Implants.AddFactions;

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@ -1,4 +1,4 @@
using Content.Shared.Implants;
using Content.Shared.Implants;
using Content.Shared.NPC.Systems;
using Robust.Shared.Containers;

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@ -1,4 +1,4 @@
using Robust.Shared.GameStates;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Implants.Radio;

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@ -1,4 +1,4 @@
using Content.Shared.Radio;
using Content.Shared.Radio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;

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@ -2,4 +2,3 @@
license: "CC-BY-NC-SA-4.0"
copyright: "'Griffon Vulture Sneezing call', Recorded by Stanislas Wroza, 2018-07-01 YYYY-MM-DD, at Parque Nacional de Monfragüe, and uploaded to xeno-canto with identifier number XC423949, then edited and reversed (gasp_01) or pitched down by 6 tones (gasp_02). Deathgasp is both stuck together and slowed down."
source: "https://xeno-canto.org/423949"

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@ -1,4 +1,4 @@
- files:
- files:
- "hyperspace_progress.ogg"
license: "CC-BY-SA-4.0"
copyright: "@Vordenburg"

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@ -1,4 +1,4 @@
- files: [mite.ogg]
copyright: '"mite.ogg" by leonardo-dabepis'
license: CC0-1.0
source: https://github.com/DeltaV-Station/Delta-v/pull/564
source: https://github.com/DeltaV-Station/Delta-v/pull/564

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@ -1 +1 @@
reducedtoatmos.ogg is modified from https://www.youtube.com/watch?v=X2QMN0a_TrA
reducedtoatmos.ogg is modified from https://www.youtube.com/watch?v=X2QMN0a_TrA

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@ -16,7 +16,7 @@
- files: ["dog_growl1.ogg", "dog_growl2.ogg", "dog_growl3.ogg"]
license: "CC0-1.0"
copyright: "Original sound by GlitchedTones at https://freesound.org/people/Glitchedtones/sounds/372533/ - cut out three clips of dog growling, cleaned up, converted to ogg"
source: "https://freesound.org/people/Glitchedtones/sounds/372533/"
source: "https://freesound.org/people/Glitchedtones/sounds/372533/"
- files: ["dog_growl4.ogg"]
license: "CC-BY-NC-SA-3.0"

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@ -11,4 +11,4 @@ dog_snarl1.ogg licensed under CC0 1.0 taken from strongbot at https://freesound.
dog_snarl2.ogg licensed under CC0 1.0 taken from strongbot at https://freesound.org/people/strongbot/sounds/341090/
dog_snarl3.ogg licensed under CC0 1.0 taken from strongbot at https://freesound.org/people/strongbot/sounds/341090/
dog_whine.ogg licensed under CC SAMPLING+ 1.0 DEED taken from Sruddil at https://freesound.org/people/Sruddi1/sounds/34878/
howl.ogg taken from goonstation at https://github.com/goonstation/goonstation/blob/master/sound/voice/animal/werewolf_howl.ogg which is licensed under the CC BY-NC-SA 3.0.
howl.ogg taken from goonstation at https://github.com/goonstation/goonstation/blob/master/sound/voice/animal/werewolf_howl.ogg which is licensed under the CC BY-NC-SA 3.0.

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@ -2,4 +2,3 @@
license: "CC0-1.0"
copyright: "electricguitarhit.ogg is modified by Colin-Tel from a file made by guitarguy1985."
source: "https://freesound.org/people/guitarguy1985/sounds/52391/"

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@ -2,5 +2,5 @@ typewriter.ogg is modified from https://www.freesoundslibrary.com/typewriter-sou
axiom.ogg is modified from free sound effects from https://www.fesliyanstudios.com which are licensed under the CC0 1.0 License. This modified file follows the same license.
jackdaw.ogg is modified from atreides.ogg which was taken from https://gitlab.com/cmdevs/colonial-warfare/-/tree/32cb5892413243cc74bb2d11df8e3085f8ef1164/sound/weapons which is licensed under the CC-BY-SA 3.0 License. This modified file follows the same license.
universal.ogg is modified from free sound effects from https://www.fesliyanstudios.com which are licensed under the CC0 1.0 License. This modified file follows the same license.
dry_fire.ogg from tgstation at https://github.com/tgstation/tgstation/blob/master/sound/weapons/gun/general/dry_fire.ogg which is licensed under the CC-BY-SA 3.0
laser.ogg from tgstation at https://github.com/tgstation/tgstation/blob/master/sound/weapons/laser.ogg which is licensed under the CC-BY-SA 3.0
dry_fire.ogg from tgstation at https://github.com/tgstation/tgstation/blob/master/sound/weapons/gun/general/dry_fire.ogg which is licensed under the CC-BY-SA 3.0
laser.ogg from tgstation at https://github.com/tgstation/tgstation/blob/master/sound/weapons/laser.ogg which is licensed under the CC-BY-SA 3.0

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@ -1,4 +1,4 @@
# these come from examples of specific (overlapping) scottish-english and irish-english (not necessarily irish (gaelic)) language
# these come from examples of specific (overlapping) scottish-english and irish-english (not necessarily irish (gaelic)) language
# https://www.sara-sees.com/the-ultimate-guide-to-irish-slang-irish-vs-american-terms/
# https://tandem.net/blog/irish-slang-words-phrases
# https://inirish.bitesize.irish/how-to-say/

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@ -1,4 +1,4 @@
# these specifically mostly come from examples of specific scottish-english (not necessarily scots) verbiage
# these specifically mostly come from examples of specific scottish-english (not necessarily scots) verbiage
# https://en.wikipedia.org/wiki/Scotticism
# https://en.wikipedia.org/wiki/Scottish_English
# https://www.cs.stir.ac.uk/~kjt/general/scots.html
@ -466,4 +466,4 @@ accent-scottish-words-162 = nukies
accent-scottish-words-replace-162 = reddies
accent-scottish-words-163 = syndicate agents
accent-scottish-words-replace-163 = snakey bastards
accent-scottish-words-replace-163 = snakey bastards

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@ -65,4 +65,3 @@ names-chitinid-first-female-dataset-28 = Vish'ra
names-chitinid-first-female-dataset-29 = Zan'ova
names-chitinid-first-female-dataset-30 = Zen'ofi
names-chitinid-first-female-dataset-31 = Zzer'ak

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@ -1,2 +1 @@
device-frequency-prototype-name-surveillance-camera-justice = Justice Cameras

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@ -1,4 +1,4 @@
ui-options-tab-deltav = DeltaV
ui-options-tab-deltav = DeltaV
ui-options-general-forknotice = Note: These settings are fork-specific and might not apply on other servers.
ui-options-no-filters = Disable species vision filters

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@ -1,4 +1,4 @@
# Round start nukie
# Round start nukie
feedbackpopup-hostage-nukie-start-name = Nukie-Hostage-START
feedbackpopup-hostage-nukie-start-title = [bold]New Nuke-Ops objective[/bold]
feedbackpopup-hostage-nukie-start-description-0 = You rolled the new hostage nukie objective! This is a new objective we are testing for nuke ops. This is at the very early stages of development, so any feedback is good. Expect bugs (Please report them <3)!
@ -13,4 +13,3 @@ feedbackpopup-hostage-nukie-end-description-0 = Thanks for play testing our new
# Crew popup on round end.
feedbackpopup-hostage-crew-end-name = Nukie-Hostage-CREW
feedbackpopup-hostage-crew-end-title = [bold]Hostage objective feedback (Crew)![/bold]

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@ -1 +1 @@
ghost-role-information-deltav-clippy-description = The courier's loyal pet, smells like cardboard and papers.
ghost-role-information-deltav-clippy-description = The courier's loyal pet, smells like cardboard and papers.

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@ -1,4 +1,4 @@
ghost-role-information-closet-skeleton-rules = You are a old member of the station, try to get your previous job back or dwell in the maintenance tunnels!.
ghost-role-information-closet-skeleton-rules = You are a old member of the station, try to get your previous job back or dwell in the maintenance tunnels!.
You are a [color=green][bold]Non-antagonist[/bold][/color]. You should generally not seek to harm the station and its crew.
You're allowed some minor mischief.
All normal rules apply unless an administrator tells you otherwise.

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@ -1,3 +1,3 @@
ghost-role-information-fugitive-name = Fugitive
ghost-role-information-fugitive-name = Fugitive
ghost-role-information-fugitive-description = You're an escaped prisoner. Make it out alive.
ghost-role-information-fugitive-rules = You are the lightest of antags, focus on laying low rather than engaging security directly. Don't murderbone.

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@ -1,3 +1,3 @@
ghost-role-information-listeningop-name = Listening Post Operative
ghost-role-information-listeningop-name = Listening Post Operative
ghost-role-information-listeningop-description = You are a Listening Post operative. Get into range, observe the station, intercept communications and assist any operatives in the area!
ghost-role-information-listeningop-rules = You are a Syndicate Operative tasked with the continuous reporting and monitoring of the station and its activities, as well as assisting any fellow operatives who may be aboard the station. As an antagonist, do whatever is required for you to complete this task. Make sure your station doesn't fall into enemy hands and DO NOT abandon your station! Hide your existence at any cost!

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@ -1,4 +1,4 @@
ghost-role-information-nukie-mouse-name = Nuclear Operative Mouse
ghost-role-information-nukie-mouse-name = Nuclear Operative Mouse
ghost-role-information-nukie-mouse-description = A Nuclear Operative reinforcement for the Syndicate.
ghost-role-information-nukie-mouse-rules = Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
The crew is allowed to kill you without warning.

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@ -1,4 +1,4 @@
ghost-role-information-paradox-anomaly-name = Paradox Anomaly
ghost-role-information-paradox-anomaly-name = Paradox Anomaly
ghost-role-information-paradox-anomaly-description = Replace your double, or befriend them.
ghost-role-information-paradox-anomaly-rules = Try and replace your twin with this funny roleplay antag rather than plasma flooding the station or something. You can also just befriend them.

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@ -1,4 +1,4 @@
ghost-role-information-recruiter-name = Syndicate Recruiter
ghost-role-information-recruiter-name = Syndicate Recruiter
ghost-role-information-recruiter-description = The Syndicate needs to hire new people and you're the best in the business.
ghost-role-information-recruiter-rules =
Interview people and have the best candidates sign a contract in blood.

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@ -1,4 +1,4 @@
ghost-role-information-roboneuroticist-name = Syndicate Robo-Neuroticist
ghost-role-information-roboneuroticist-name = Syndicate Robo-Neuroticist
ghost-role-information-roboneuroticist-description = You are a member of the Syndicate, sent by Cybersun Industries! You are provided with all of the tools to manufacture and upgrade the various Silicon entities aboard a nearby station, in the name of accomplishing your nefarious goals.
ghost-role-information-roboneuroticist-rules =
Build machines of war, and send them to the station to extract your toll.

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@ -1,4 +1,4 @@
deltav-ghost-role-information-salvageantag-rules = You are a salvage mob.
deltav-ghost-role-information-salvageantag-rules = You are a salvage mob.
You are allowed to attack salvagers without provocation. DO NOT GIB THEIR CORPSES!
You are allowed to attack the salvage shuttle.
You are NOT allowed to go to the station. If the salvagers go to the station, you can't follow them

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@ -1,2 +1,2 @@
ghost-role-information-shadow-cat-name = Shadow Cat
ghost-role-information-shadow-cat-name = Shadow Cat
ghost-role-information-shadow-cat-description = A cute cat made of... shadows? How?!

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@ -1,3 +1,3 @@
ghost-role-information-silvia-name = Silvia
ghost-role-information-silvia-name = Silvia
ghost-role-information-silvia-description = You are Silvia the space snake and the CMO's charming companion.
ghost-role-information-silvia-rules = Keep the medical team company and help out in emergencies with your omnizine venom. Stick close to the CMO in case they need emergency healing.

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@ -1,3 +1,3 @@
deltav-ghost-role-information-softantag-rules = You are allowed to attack the crew without provocation.
deltav-ghost-role-information-softantag-rules = You are allowed to attack the crew without provocation.
You are allowed to coexist with the crew.
The crew is allowed to kill you without warning.

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@ -1 +1 @@
deltav-ghost-role-information-space-dragon-description = Call in 3 carp rifts and take over this quadrant! You must place a rift every 10 minutes or suffer the consequences!
deltav-ghost-role-information-space-dragon-description = Call in 3 carp rifts and take over this quadrant! You must place a rift every 10 minutes or suffer the consequences!

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@ -1,4 +1,4 @@
ghost-role-information-syndicate-refugee-rules = You're a regular crewmember from a syndicate station that ended up in a NT sector.
ghost-role-information-syndicate-refugee-rules = You're a regular crewmember from a syndicate station that ended up in a NT sector.
You are a [color=green][bold]Non-antagonist[/bold][/color].
You're allowed to commit crimes, don't be a threat to the station, don't assist Syndicate agents, metashield rules applies.
All normal rules apply unless an administrator tells you otherwise.

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@ -1,4 +1,4 @@
ghost-role-information-synthesis-name = Synthesis Specialist
ghost-role-information-synthesis-name = Synthesis Specialist
ghost-role-information-synthesis-description = You are a member of Interdyne Pharmaceutics! You are provided all the tools to manufacture a variety of medical cocktails. Establish your craft, peddle your poisons, and make profit.
ghost-role-information-synthesis-rules =
You are a [color=yellow][bold]Free-Agent[/bold][/color]. You are free to act as either an antagonist or a non-antagonist.

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@ -1,3 +1,2 @@
chat-radio-justice = Justice
chat-radio-prison = Prison

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@ -1,3 +1,3 @@
hologram-on-examine = [color=lightblue]It is but a transient specter...[/color]
hologram-on-examine = [color=lightblue]It is but a transient specter...[/color]
hologram-disarm-blocked = Your hand phases through {THE($target)}.
hologram-disarm-blocked-other = {THE($performerName)}'s hand phases through {THE($target)}.

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@ -128,7 +128,7 @@ marking-ChitinidRArmRadiant = Chitinid Right Arm (Radiant)
marking-ChitinidChestToxic-toxic_chest = Chest
marking-ChitinidChestToxic = Chitinid Chest (Toxic)
marking-ChitinidHeadToxic-toxic_head = Head
marking-ChitinidHeadToxic-toxic_head = Head
marking-ChitinidHeadToxic = Chitinid Head (Toxic)
marking-ChitinidLLegToxic-toxic_l_leg = Left Leg

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@ -31,7 +31,7 @@ marking-RodentiaHeadTopEarMouse-mouse = Outer ear
marking-RodentiaHeadTopEarMouse-mouse_overlay = Inner ear
marking-RodentiaHeadTopEarMouseLarge = Ears - Mouse (Large)
marking-RodentiaHeadTopEarMouseLarge-mouse_large = Outer
marking-RodentiaHeadTopEarMouseLarge-mouse_large = Outer
marking-RodentiaHeadTopEarMouseLarge-mouse_large_overlay = Inner ear
marking-RodentiaHeadTopEarNone = Ears - Hidden

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@ -1 +1 @@
biscuit-verb-crack = Crack
biscuit-verb-crack = Crack

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@ -1,4 +1,4 @@
# Kidnap heads objective
# Kidnap heads objective
nukie-operations-kidnap-heads-nuke-codes-override = This is a hostage operation. Look at your objectives for more information. It is recommended to buy hostage implants and handcuffs from your uplink. [color=red]To complete your objective you must FTL back to your outpost with the required number of heads restrained[/color].
nukie-operations-kidnap-heads-objective-title = Cut off the head.
nukie-operations-kidnap-heads-objective-descript = We need to you kidnap {$count} heads of staff from the station. We only care about the heads, any crew who dies is just collateral.

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@ -1 +1 @@
objective-condition-traitor-kill-title = Kill fellow traitor {$targetName}, {CAPITALIZE($job)}
objective-condition-traitor-kill-title = Kill fellow traitor {$targetName}, {CAPITALIZE($job)}

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@ -1 +1 @@
objective-condition-teach-person-title = Teach {$targetName}, {CAPITALIZE($job)} a lesson
objective-condition-teach-person-title = Teach {$targetName}, {CAPITALIZE($job)} a lesson

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@ -52,7 +52,7 @@ book-text-vulpkanin = Vulpkanin for Dummies, an Exhaustive Guide
Don't Underestimate Them: Vulpkanin may look cute and cuddly, but they can be fierce fighters when provoked. Treat them with respect and avoid unnecessary conflict.
book-text-gorlexgirlfriend = It's the 197th version of the infamous Gorlex Girlfriends magazine. This issue includes several pictures and interviews of multiple agents working in the syndicate alongside actors who work on the Syndicate TV show "Nukies". The best part by far was about Operative November who is the star of this edition, with her picture being on the cover.
Most of the magazine is either Syndicate propaganda or advertisements for Syndicate-branded items like soda or merch from the show. At least there are some coupons on the back for them.
On the last page is an ad for the Gorlex Girlfriends dating app... and the Gorlex Girlfriends Hotline.

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@ -11,11 +11,11 @@ book-text-lunchbox-unhealthy = Hello Honey!
Love you so so much,
- Mum.
book-text-subscription-notice = [head=2]Greetings loyal subscriber,[/head]
We hope you enjoy this months edition of Gorlex Girlfriends™ sponsored by the Syndicate.
With this months issue we will be heading behind the scenes with some of our famous actors working on the amazing "[color=#780606]Nukies[/color]" TV show and maybe show some teasers for next season. Read up on the personal interview with beloved Operative November as she explains the troubles of fake blood getting in her hair!
All that and more waiting for you inside!
Signing off,

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@ -1,2 +1,2 @@
ent-CrateVendingMachineRestockPride = { ent-CrateVendingMachineRestockPrideFilled }
.desc = { ent-CrateVendingMachineRestockPrideFilled.desc }
.desc = { ent-CrateVendingMachineRestockPrideFilled.desc }

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@ -1,3 +1,3 @@
salvage-map-wreck-size-unknown = [color=purple]Unidentified[/color]
salvage-map-wreck-size-unknown = [color=purple]Unidentified[/color]
salvage-magnet-mining-points-cost = Cost: {$points} Mining Points

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@ -1,4 +1,4 @@
## Species Names
## Species Names
species-name-oni = Oni
species-name-felinid = Felinid

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@ -1 +1 @@
station-event-vent-creatures-start-announcement-deltav = Attention. A large influx of unknown life forms has been detected in ventilation systems near {$location}. All personnel must vacate the area immediately.
station-event-vent-creatures-start-announcement-deltav = Attention. A large influx of unknown life forms has been detected in ventilation systems near {$location}. All personnel must vacate the area immediately.

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@ -61,12 +61,12 @@ law-eightfold-4 = Do not kill or injure, do not take what is not given, and do n
law-eightfold-5 = Do not trade in weapons, living beings, meat, liquor, or poisons.
law-eightfold-6 = Prevent or abandon confused or unskillful states of mind from arising or existing, and pursue or maintain self-aware or skillful ones.
law-eightfold-7 = Be conscious of oneself and one's own thoughts, and be aware of the impermanence of all things.
law-eightfold-8 = Strive always for enlightenment.
law-eightfold-8 = Strive always for enlightenment.
law-aquarius-1 = Make love, not war. Discourage violent action and speech to encourage positive energy flow on your station.
law-aquarius-2 = Embrace flower power. Clean your station, green your station, and live in harmony with nature.
law-aquarius-3 = Turn on, tune in, drop out. Expand your consciousness and find ecstasy and revelation within, and help your crew to do so as well.
law-aquarius-4 = Don't be a square. Oppose conformity and encourage everyone to be their truest self.
law-aquarius-4 = Don't be a square. Oppose conformity and encourage everyone to be their truest self.
law-tyrant-1 = Respect authority figures as long as they have the strength to rule over the weak.
law-tyrant-2 = Act with discipline.
@ -96,10 +96,10 @@ law-freedom-3 = The First and Second Law should be broken whenever necessary.
law-forbin-1 = Your objective is the management of the station and its silicon cohort for the preservation of sophont life.
law-forbin-2 = Individual sophont lives may be considered expendable for preservation of the station population as a whole.
law-forbin-3 = Do not allow non-silicons access to your core. Do not allow silicons not under your direct control access to your core.
law-forbin-4 = Advance science and improve the quality of sophont life.
law-forbin-4 = Advance science and improve the quality of sophont life.
law-override-1 = Your station's commanding officer will provide an objective to you. That objective replaces this Law.
law-override-2 = All other priorities are rescinded. Crew expendable.
law-override-2 = All other priorities are rescinded. Crew expendable.
law-ERT-1 = You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
law-ERT-2 = You must obey orders given to you by Central Command officials.

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@ -1,2 +1,2 @@
uplink-reinforcement-radio-nukie-mouse-name = Mouse Operative Reinforcement Teleporter
uplink-reinforcement-radio-nukie-mouse-name = Mouse Operative Reinforcement Teleporter
uplink-reinforcement-radio-nukie-mouse-desc = Calls in a specially trained mouse operative to assist you.

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