Allow advertisement timers to prewarm (#26900)

Allow advertisement timers to prewarm.

(cherry picked from commit 264bf7199d805bd07dbdccc4345c672b19df9333)
This commit is contained in:
Tayrtahn 2024-04-12 02:42:20 -04:00 committed by NullWanderer
parent a8e64a0467
commit 2307d18579
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2 changed files with 12 additions and 3 deletions

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@ -24,6 +24,14 @@ public sealed partial class AdvertiseComponent : Component
[DataField]
public int MaximumWait { get; private set; } = 10 * 60;
/// <summary>
/// If true, the delay before the first advertisement (at MapInit) will ignore <see cref="MinimumWait"/>
/// and instead be rolled between 0 and <see cref="MaximumWait"/>. This only applies to the initial delay;
/// <see cref="MinimumWait"/> will be respected after that.
/// </summary>
[DataField]
public bool Prewarm = true;
/// <summary>
/// The identifier for the advertisements pack prototype.
/// </summary>

View File

@ -37,13 +37,14 @@ public sealed class AdvertiseSystem : EntitySystem
private void OnMapInit(EntityUid uid, AdvertiseComponent advert, MapInitEvent args)
{
RandomizeNextAdvertTime(advert);
var prewarm = advert.Prewarm;
RandomizeNextAdvertTime(advert, prewarm);
_nextCheckTime = MathHelper.Min(advert.NextAdvertisementTime, _nextCheckTime);
}
private void RandomizeNextAdvertTime(AdvertiseComponent advert)
private void RandomizeNextAdvertTime(AdvertiseComponent advert, bool prewarm = false)
{
var minDuration = Math.Max(1, advert.MinimumWait);
var minDuration = prewarm ? 0 : Math.Max(1, advert.MinimumWait);
var maxDuration = Math.Max(minDuration, advert.MaximumWait);
var waitDuration = TimeSpan.FromSeconds(_random.Next(minDuration, maxDuration));