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Partial atmos refactor (#22521)
* Reduce atmos component queries
* Remove method events
* Cache airtight data
* Make MolesArchived nullable
* Fix airtight cache
* only get tile def once
* Immutable mixtures
* firelock queries
* misc
* misc cleanup
* Trim disconnected tiles
* Fix merge issues and bugs
* Why does the PR keep increasing in scope
* debug overlay
* Fix bugs
* Fix test, remove unused events
* Add setmapatmos command
* Fix overlays
* Add map check
* A
* Resolve conflicts with #26102
* Remove some obsolete methods
(cherry picked from commit 18a35e7e83)
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@@ -493,7 +493,7 @@ public sealed partial class ExplosionSystem
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if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef)
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return;
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if (tileDef.IsSpace)
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if (tileDef.MapAtmosphere)
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canCreateVacuum = true; // is already a vacuum.
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int tileBreakages = 0;
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@@ -509,7 +509,7 @@ public sealed partial class ExplosionSystem
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if (_tileDefinitionManager[tileDef.BaseTurf] is not ContentTileDefinition newDef)
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break;
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if (newDef.IsSpace && !canCreateVacuum)
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if (newDef.MapAtmosphere && !canCreateVacuum)
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break;
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tileDef = newDef;
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