diff --git a/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml b/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml
index 788ae6a23a8..5bbed96f1ae 100644
--- a/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml
+++ b/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml
@@ -24,18 +24,6 @@
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diff --git a/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml.cs b/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml.cs
index b5b0bf85568..904581c1017 100644
--- a/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml.cs
+++ b/Content.Client/_DV/CosmicCult/UI/Monument/MonumentMenu.xaml.cs
@@ -76,8 +76,6 @@ public sealed partial class MonumentMenu : FancyWindow
var crewToNextStage = (int)Math.Max(Math.Round((double)entropyToNextStage / _entropyPerCultist, MidpointRounding.ToPositiveInfinity), min); //force it to be at least one
AvailableEntropy.Text = Loc.GetString("monument-interface-entropy-value", ("infused", availableEntropy));
- EntropyUntilNextStage.Text = Loc.GetString("monument-interface-entropy-value", ("infused", entropyToNextStage.ToString()));
- CrewToConvertUntilNextStage.Text = crewToNextStage.ToString();
}
// Update all the influence thingies