Fix drink examine text (#24241)
(cherry picked from commit 3506e67e88082ca22dc7b720f52748df36de4ab4)
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@ -147,7 +147,7 @@ public sealed class DrinkSystem : EntitySystem
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if (TryComp<ExaminableSolutionComponent>(entity, out var comp))
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{
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//provide exact measurement for beakers
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args.AddMarkup(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
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args.PushText(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
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}
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else
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{
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@ -6,7 +6,7 @@ drink-component-on-examine-is-mostly-full = Mostly Full
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drink-component-on-examine-is-half-full = Halfway Full
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drink-component-on-examine-is-half-empty = Halfway Empty
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drink-component-on-examine-is-mostly-empty = Mostly Empty
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drink-component-on-examine-exact-volume = {$amount}u Full
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drink-component-on-examine-exact-volume = It contains {$amount}u.
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drink-component-try-use-drink-not-open = Open {$owner} first!
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drink-component-try-use-drink-is-empty = {$entity} is empty!
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drink-component-try-use-drink-cannot-drink = You can't drink anything!
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