Remove unused includes in Ninja (#41207)

* Remove Unused

* Additional cleanup
This commit is contained in:
Connor Huffine 2025-10-30 20:03:09 -04:00 committed by Vanessa
parent c6e799b949
commit 263c09a67a
5 changed files with 0 additions and 12 deletions

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@ -1,7 +1,6 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Ninja.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;

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@ -3,7 +3,6 @@ using Content.Shared.Ninja.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Ninja.Components;

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@ -1,17 +1,12 @@
using Content.Shared.Actions;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Ninja.Components;
using Content.Shared.Popups;
using Content.Shared.Examine;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Ninja.Systems;
@ -21,7 +16,6 @@ namespace Content.Shared.Ninja.Systems;
public sealed class DashAbilitySystem : EntitySystem
{
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;

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@ -1,10 +1,8 @@
using Content.Shared.Clothing.Components;
using Content.Shared.CombatMode;
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Ninja.Components;
@ -18,7 +16,6 @@ namespace Content.Shared.Ninja.Systems;
/// </summary>
public abstract class SharedNinjaGlovesSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;

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@ -1,4 +1,3 @@
using Content.Shared.Clothing.Components;
using Content.Shared.Ninja.Components;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Weapons.Ranged.Events;