C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
parent
a950b327be
commit
26eb71f1eb
|
|
@ -1,4 +1,4 @@
|
|||
using Content.Server.Anomaly.Components;
|
||||
using Content.Server.Anomaly.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Audio;
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,44 @@
|
|||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Content.Server.Weapons.Ranged.Systems;
|
||||
|
||||
namespace Content.Server.Weapons.Ranged.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Allows battery weapons to fire different types of projectiles
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(BatteryWeaponFireModesSystem))]
|
||||
[AutoGenerateComponentState]
|
||||
public sealed partial class BatteryWeaponFireModesComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of the different firing modes the weapon can switch between
|
||||
/// </summary>
|
||||
[DataField("fireModes", required: true)]
|
||||
[AutoNetworkedField]
|
||||
public List<BatteryWeaponFireMode> FireModes = new();
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected firing mode
|
||||
/// </summary>
|
||||
[DataField("currentFireMode")]
|
||||
[AutoNetworkedField]
|
||||
public BatteryWeaponFireMode? CurrentFireMode = default!;
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public sealed class BatteryWeaponFireMode
|
||||
{
|
||||
/// <summary>
|
||||
/// The projectile prototype associated with this firing mode
|
||||
/// </summary>
|
||||
[DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string Prototype = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The battery cost to fire the projectile associated with this firing mode
|
||||
/// </summary>
|
||||
[DataField("fireCost")]
|
||||
public float FireCost = 100;
|
||||
}
|
||||
|
|
@ -0,0 +1,130 @@
|
|||
using Content.Server.Popups;
|
||||
using Content.Server.Weapons.Ranged.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Weapons.Ranged.Systems;
|
||||
|
||||
public sealed class BatteryWeaponFireModesSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<BatteryWeaponFireModesComponent, ActivateInWorldEvent>(OnInteractHandEvent);
|
||||
SubscribeLocalEvent<BatteryWeaponFireModesComponent, GetVerbsEvent<Verb>>(OnGetVerb);
|
||||
SubscribeLocalEvent<BatteryWeaponFireModesComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, BatteryWeaponFireModesComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (component.FireModes == null || component.FireModes.Count < 2)
|
||||
return;
|
||||
|
||||
if (component.CurrentFireMode == null)
|
||||
{
|
||||
SetFireMode(uid, component, component.FireModes.First());
|
||||
}
|
||||
|
||||
if (component.CurrentFireMode?.Prototype == null)
|
||||
return;
|
||||
|
||||
if (!_prototypeManager.TryIndex<EntityPrototype>(component.CurrentFireMode.Prototype, out var proto))
|
||||
return;
|
||||
|
||||
args.PushMarkup(Loc.GetString("gun-set-fire-mode", ("mode", proto.Name)));
|
||||
}
|
||||
|
||||
private void OnGetVerb(EntityUid uid, BatteryWeaponFireModesComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
||||
return;
|
||||
|
||||
if (component.FireModes == null || component.FireModes.Count < 2)
|
||||
return;
|
||||
|
||||
if (component.CurrentFireMode == null)
|
||||
{
|
||||
SetFireMode(uid, component, component.FireModes.First());
|
||||
}
|
||||
|
||||
foreach (var fireMode in component.FireModes)
|
||||
{
|
||||
var entProto = _prototypeManager.Index<EntityPrototype>(fireMode.Prototype);
|
||||
|
||||
var v = new Verb
|
||||
{
|
||||
Priority = 1,
|
||||
Category = VerbCategory.SelectType,
|
||||
Text = entProto.Name,
|
||||
Disabled = fireMode == component.CurrentFireMode,
|
||||
Impact = LogImpact.Low,
|
||||
DoContactInteraction = true,
|
||||
Act = () =>
|
||||
{
|
||||
SetFireMode(uid, component, fireMode, args.User);
|
||||
}
|
||||
};
|
||||
|
||||
args.Verbs.Add(v);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractHandEvent(EntityUid uid, BatteryWeaponFireModesComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (component.FireModes == null || component.FireModes.Count < 2)
|
||||
return;
|
||||
|
||||
CycleFireMode(uid, component, args.User);
|
||||
}
|
||||
|
||||
private void CycleFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, EntityUid user)
|
||||
{
|
||||
int index = (component.CurrentFireMode != null) ?
|
||||
Math.Max(component.FireModes.IndexOf(component.CurrentFireMode), 0) + 1 : 1;
|
||||
|
||||
BatteryWeaponFireMode? fireMode;
|
||||
|
||||
if (index >= component.FireModes.Count)
|
||||
{
|
||||
fireMode = component.FireModes.FirstOrDefault();
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
fireMode = component.FireModes[index];
|
||||
}
|
||||
|
||||
SetFireMode(uid, component, fireMode, user);
|
||||
}
|
||||
|
||||
private void SetFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, BatteryWeaponFireMode? fireMode, EntityUid? user = null)
|
||||
{
|
||||
if (fireMode?.Prototype == null)
|
||||
return;
|
||||
|
||||
component.CurrentFireMode = fireMode;
|
||||
|
||||
if (TryComp(uid, out ProjectileBatteryAmmoProviderComponent? projectileBatteryAmmoProvider))
|
||||
{
|
||||
if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var prototype))
|
||||
return;
|
||||
|
||||
projectileBatteryAmmoProvider.Prototype = fireMode.Prototype;
|
||||
projectileBatteryAmmoProvider.FireCost = fireMode.FireCost;
|
||||
|
||||
if (user != null)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("gun-set-fire-mode", ("mode", prototype.Name)), uid, user.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Anomaly;
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ anomaly-vessel-component-upgrade-output = point output
|
|||
anomaly-particles-delta = Delta particles
|
||||
anomaly-particles-epsilon = Epsilon particles
|
||||
anomaly-particles-zeta = Zeta particles
|
||||
anomaly-particles-omega = Omega particles
|
||||
|
||||
anomaly-scanner-component-scan-complete = Scan complete!
|
||||
|
||||
|
|
|
|||
|
|
@ -221,8 +221,8 @@ uplink-banana-peel-explosive-desc = They will burst into laughter when they slip
|
|||
uplink-hot-potato-name = Hot Potato
|
||||
uplink-hot-potato-desc = Once activated, this time bomb can't be dropped - only passed to someone else!
|
||||
|
||||
uplink-chimp-ammo-name = Box of 10 Omega Cartridges.
|
||||
uplink-chimp-ammo-desc = A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.
|
||||
uplink-chimp-upgrade-kit-name = C.H.I.M.P. Handcannon Upgrade Chip
|
||||
uplink-chimp-upgrade-kit-desc = Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical.
|
||||
|
||||
uplink-proximity-mine-name = Proximity Mine
|
||||
uplink-proximity-mine-desc = A mine disguised as a wet floor sign.
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ gun-selector-verb = Change to {$mode}
|
|||
gun-selected-mode = Selected {$mode}
|
||||
gun-disabled = You can't use guns!
|
||||
gun-clumsy = The gun blows up in your face!
|
||||
gun-set-fire-mode = Set to {$mode}
|
||||
|
||||
# SelectiveFire
|
||||
gun-SemiAuto = semi-auto
|
||||
|
|
|
|||
|
|
@ -89,21 +89,6 @@
|
|||
- id: MagazineMagnumSubMachineGun
|
||||
amount: 3
|
||||
|
||||
- type: entity
|
||||
name: box of omega particle cartridges
|
||||
parent: BoxMagazine
|
||||
id: BoxMagazineChimpOmega
|
||||
description: A box full of omega particle cartridges for the CHIMP.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CartridgeAnomalousParticleOmega
|
||||
amount: 10
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: box_science
|
||||
- state: omegacart
|
||||
|
||||
- type: entity
|
||||
name: box of Vector (practice) magazines
|
||||
parent: BoxMagazine
|
||||
|
|
|
|||
|
|
@ -955,10 +955,10 @@
|
|||
- Mime
|
||||
|
||||
- type: listing
|
||||
id: UplinkChimpAmmo
|
||||
name: uplink-chimp-ammo-name
|
||||
description: uplink-chimp-ammo-desc
|
||||
productEntity: BoxMagazineChimpOmega
|
||||
id: UplinkChimpUpgradeKit
|
||||
name: uplink-chimp-upgrade-kit-name
|
||||
description: uplink-chimp-upgrade-kit-desc
|
||||
productEntity: WeaponPistolCHIMPUpgradeKit
|
||||
cost:
|
||||
Telecrystal: 4
|
||||
categories:
|
||||
|
|
|
|||
|
|
@ -0,0 +1,14 @@
|
|||
- type: entity
|
||||
name: C.H.I.M.P. handcannon upgrade chip
|
||||
parent: BaseItem
|
||||
id: WeaponPistolCHIMPUpgradeKit
|
||||
description: An experimental upgrade kit for the C.H.I.M.P.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/module.rsi
|
||||
state: abductor_mod
|
||||
- type: Item
|
||||
size: 10
|
||||
- type: Tag
|
||||
tags:
|
||||
- WeaponPistolCHIMPUpgradeKit
|
||||
|
|
@ -59,76 +59,3 @@
|
|||
components:
|
||||
- type: CartridgeAmmo
|
||||
proto: BulletMagnumAP
|
||||
|
||||
- type: entity
|
||||
id: BaseAnomalousCartridge
|
||||
parent: BaseCartridgeMagnum
|
||||
description: Packs twice the punch of a standard A.P.E. particle.
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/anomalous_casing.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.AmmoVisualLayers.Base"]
|
||||
- type: Tag
|
||||
tags:
|
||||
- Cartridge
|
||||
- CartridgeCHIMP
|
||||
|
||||
- type: entity
|
||||
id: CartridgeAnomalousParticleDelta
|
||||
parent: BaseAnomalousCartridge
|
||||
name: cartridge (delta particle)
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.AmmoVisualLayers.Base"]
|
||||
- state: overlay
|
||||
color: crimson
|
||||
- type: CartridgeAmmo
|
||||
proto: AnomalousParticleDeltaStrong
|
||||
|
||||
- type: entity
|
||||
id: CartridgeAnomalousParticleEpsilon
|
||||
parent: BaseAnomalousCartridge
|
||||
name: cartridge (epsilon particle)
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.AmmoVisualLayers.Base"]
|
||||
- state: overlay
|
||||
color: plum
|
||||
- type: CartridgeAmmo
|
||||
proto: AnomalousParticleEpsilonStrong
|
||||
|
||||
- type: entity
|
||||
id: CartridgeAnomalousParticleZeta
|
||||
parent: BaseAnomalousCartridge
|
||||
name: cartridge (zeta particle)
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.AmmoVisualLayers.Base"]
|
||||
- state: overlay
|
||||
color: goldenrod
|
||||
- type: CartridgeAmmo
|
||||
proto: AnomalousParticleZetaStrong
|
||||
|
||||
- type: entity
|
||||
id: CartridgeAnomalousParticleOmega
|
||||
parent: BaseAnomalousCartridge
|
||||
name: cartridge (omega particle)
|
||||
description: An experimental and often dangerous particle.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.AmmoVisualLayers.Base"]
|
||||
- state: overlay
|
||||
color: green
|
||||
- type: CartridgeAmmo
|
||||
proto: AnomalousParticleOmegaStrong
|
||||
|
|
|
|||
|
|
@ -430,6 +430,63 @@
|
|||
- type: StaticPrice
|
||||
price: 63
|
||||
|
||||
- type: entity
|
||||
name: C.H.I.M.P. handcannon
|
||||
parent: BaseWeaponBatterySmall
|
||||
id: WeaponPistolCHIMP
|
||||
description: Just because it's a little C.H.I.M.P. doesn't mean it can't punch like an A.P.E.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/chimp.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-unshaded-1
|
||||
visible: false
|
||||
map: ["enum.GunVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
- type: Appearance
|
||||
- type: MagazineVisuals
|
||||
magState: mag
|
||||
steps: 3
|
||||
zeroVisible: false
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Revolvers/chimp.rsi
|
||||
- type: Gun
|
||||
fireRate: 1.5
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: AnomalousParticleDeltaStrong
|
||||
fireCost: 100
|
||||
- type: BatteryWeaponFireModes
|
||||
fireModes:
|
||||
- proto: AnomalousParticleDeltaStrong
|
||||
fireCost: 100
|
||||
- proto: AnomalousParticleEpsilonStrong
|
||||
fireCost: 100
|
||||
- proto: AnomalousParticleZetaStrong
|
||||
fireCost: 100
|
||||
- type: Construction
|
||||
graph: UpgradeWeaponPistolCHIMP
|
||||
node: start
|
||||
|
||||
- type: entity
|
||||
name: experimental C.H.I.M.P. handcannon
|
||||
parent: WeaponPistolCHIMP
|
||||
id: WeaponPistolCHIMPUpgraded
|
||||
description: This C.H.I.M.P. seems to have a greater punch than is usual...
|
||||
components:
|
||||
- type: BatteryWeaponFireModes
|
||||
fireModes:
|
||||
- proto: AnomalousParticleDeltaStrong
|
||||
fireCost: 100
|
||||
- proto: AnomalousParticleEpsilonStrong
|
||||
fireCost: 100
|
||||
- proto: AnomalousParticleOmegaStrong
|
||||
fireCost: 100
|
||||
- proto: AnomalousParticleZetaStrong
|
||||
fireCost: 100
|
||||
|
||||
- type: entity
|
||||
name: Eye of a behonker
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@
|
|||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Projectiles/magic.rsi
|
||||
layers:
|
||||
- state: magicm
|
||||
- state: magicm_red
|
||||
shader: unshaded
|
||||
- type: Ammo
|
||||
muzzleFlash: null
|
||||
|
|
@ -419,6 +419,10 @@
|
|||
name: epsilon particles
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: magicm_cyan
|
||||
shader: unshaded
|
||||
- type: AnomalousParticle
|
||||
particleType: Epsilon
|
||||
|
||||
|
|
@ -440,9 +444,13 @@
|
|||
name: zeta particles
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: magicm_yellow
|
||||
shader: unshaded
|
||||
- type: AnomalousParticle
|
||||
particleType: Zeta
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: AnomalousParticleZeta
|
||||
id: AnomalousParticleZetaStrong
|
||||
|
|
@ -458,6 +466,7 @@
|
|||
- type: entity
|
||||
parent: AnomalousParticleDelta
|
||||
id: AnomalousParticleOmegaStrong
|
||||
name: omega particles
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
|
|||
|
|
@ -152,43 +152,4 @@
|
|||
- type: RevolverAmmoProvider
|
||||
capacity: 5
|
||||
chambers: [ True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null ]
|
||||
|
||||
- type: entity
|
||||
id: WeaponPistolCHIMP
|
||||
parent: BaseWeaponRevolver
|
||||
name: C.H.I.M.P. handcannon
|
||||
description: Just because it's a little C.H.I.M.P. doesn't mean it can't punch like an A.P.E.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/chimp.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-unshaded-1
|
||||
visible: false
|
||||
map: ["enum.GunVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
- type: Appearance
|
||||
- type: MagazineVisuals
|
||||
magState: mag
|
||||
steps: 3
|
||||
zeroVisible: false
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/Revolvers/chimp.rsi
|
||||
- type: RevolverAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeCHIMP
|
||||
proto: CartridgeAnomalousParticleDelta #when revolvers stop sucking cock, make this spawn empty
|
||||
capacity: 10
|
||||
chambers: [ True, True, True, True, True, True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null, null, null, null, null, null ]
|
||||
soundEject:
|
||||
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
|
||||
soundInsert:
|
||||
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
|
||||
- type: Gun
|
||||
fireRate: 1.5
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
|
||||
ammoSlots: [ null, null, null, null, null ]
|
||||
|
|
@ -239,9 +239,6 @@
|
|||
- PowerCellMedium
|
||||
- PowerCellHigh
|
||||
- WeaponPistolCHIMP
|
||||
- CartridgeAnomalousParticleDelta
|
||||
- CartridgeAnomalousParticleEpsilon
|
||||
- CartridgeAnomalousParticleZeta
|
||||
- SynthesizerInstrument
|
||||
- RPED
|
||||
- ClothingShoesBootsMag
|
||||
|
|
|
|||
|
|
@ -0,0 +1,13 @@
|
|||
- type: constructionGraph
|
||||
id: UpgradeWeaponPistolCHIMP
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: upgraded
|
||||
steps:
|
||||
- tag: WeaponPistolCHIMPUpgradeKit
|
||||
doAfter: 2
|
||||
|
||||
- node: upgraded
|
||||
entity: WeaponPistolCHIMPUpgraded
|
||||
|
|
@ -207,27 +207,6 @@
|
|||
Steel: 10
|
||||
Glass: 5
|
||||
|
||||
- type: latheRecipe
|
||||
id: CartridgeAnomalousParticleDelta
|
||||
result: CartridgeAnomalousParticleDelta
|
||||
completetime: 2
|
||||
materials:
|
||||
Plastic: 25
|
||||
|
||||
- type: latheRecipe
|
||||
id: CartridgeAnomalousParticleEpsilon
|
||||
result: CartridgeAnomalousParticleEpsilon
|
||||
completetime: 2
|
||||
materials:
|
||||
Plastic: 25
|
||||
|
||||
- type: latheRecipe
|
||||
id: CartridgeAnomalousParticleZeta
|
||||
result: CartridgeAnomalousParticleZeta
|
||||
completetime: 2
|
||||
materials:
|
||||
Plastic: 25
|
||||
|
||||
- type: latheRecipe
|
||||
id: TargetHuman
|
||||
result: TargetHuman
|
||||
|
|
|
|||
|
|
@ -108,9 +108,6 @@
|
|||
cost: 10000
|
||||
recipeUnlocks:
|
||||
- WeaponPistolCHIMP
|
||||
- CartridgeAnomalousParticleDelta
|
||||
- CartridgeAnomalousParticleEpsilon
|
||||
- CartridgeAnomalousParticleZeta
|
||||
technologyPrerequisites:
|
||||
- BasicAnomalousResearch
|
||||
|
||||
|
|
|
|||
|
|
@ -998,6 +998,9 @@
|
|||
|
||||
- type: Tag
|
||||
id: WallmountSubstationElectronics
|
||||
|
||||
- type: Tag
|
||||
id: WeaponPistolCHIMPUpgradeKit
|
||||
|
||||
- type: Tag
|
||||
id: Window
|
||||
|
|
|
|||
Binary file not shown.
|
After Width: | Height: | Size: 3.9 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.9 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.8 KiB |
|
|
@ -28,6 +28,39 @@
|
|||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "magicm_yellow",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "magicm_red",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "magicm_cyan",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "spell",
|
||||
|
|
|
|||
Loading…
Reference in New Issue