Explosion SFX juicing + higher persistence (#22544)

This commit is contained in:
Kara
2023-12-16 20:31:21 +01:00
committed by Debug
parent 5f40220304
commit 276af8dc9b
40 changed files with 154 additions and 20 deletions
@@ -19,11 +19,6 @@ public sealed class ExplosionOverlaySystem : EntitySystem
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
/// <summary>
/// For how many seconds should an explosion stay on-screen once it has finished expanding?
/// </summary>
public float ExplosionPersistence = 0.3f;
public override void Initialize()
{
base.Initialize();