diff --git a/Content.Server/_DV/Weapons/Ranged/Systems/EnergyGunSystem.cs b/Content.Server/_DV/Weapons/Ranged/Systems/EnergyGunSystem.cs index 557f0ba143..a8d4802056 100644 --- a/Content.Server/_DV/Weapons/Ranged/Systems/EnergyGunSystem.cs +++ b/Content.Server/_DV/Weapons/Ranged/Systems/EnergyGunSystem.cs @@ -127,7 +127,7 @@ public sealed class EnergyGunSystem : EntitySystem if (user != null) { - _popupSystem.PopupEntity(Loc.GetString("gun-set-fire-mode", ("mode", component.CurrentFireMode.Name != string.Empty ? component.CurrentFireMode.Name : prototype.Name)), uid, user.Value); + _popupSystem.PopupEntity(Loc.GetString("energygun-set-fire-mode", ("mode", component.CurrentFireMode.Name != string.Empty ? component.CurrentFireMode.Name : prototype.Name)), uid, user.Value); } if (component.CurrentFireMode.State == string.Empty) diff --git a/Resources/Locale/en-US/_DV/weapons/ranged/energygun.ftl b/Resources/Locale/en-US/_DV/weapons/ranged/energygun.ftl index 6a831a46db..639c45f576 100644 --- a/Resources/Locale/en-US/_DV/weapons/ranged/energygun.ftl +++ b/Resources/Locale/en-US/_DV/weapons/ranged/energygun.ftl @@ -1 +1,4 @@ -energygun-examine-fire-mode = The firemode is set to {$mode} +energygun-examine-fire-mode = The fire mode is set to [color=yellow]{$mode}[/color]. + +# Pop-up Message +energygun-set-fire-mode = Set fire mode to {$mode}.