diff --git a/Content.IntegrationTests/Tests/Nutrition/HungerThirstTest.cs b/Content.IntegrationTests/Tests/Nutrition/HungerThirstTest.cs index 6a49f0ab116..7a5195800ed 100644 --- a/Content.IntegrationTests/Tests/Nutrition/HungerThirstTest.cs +++ b/Content.IntegrationTests/Tests/Nutrition/HungerThirstTest.cs @@ -59,7 +59,7 @@ public sealed class HungerThirstTest : InteractionTest await UseInHand(); // To see a change in hunger, we need to wait at least 30 seconds - await RunSeconds(15); // DeltaV - Was 30 + await RunSeconds(30); // We ensure the food is fully eaten var foodEaten = HandSys.GetActiveItem((SPlayer, Hands)); @@ -82,7 +82,7 @@ public sealed class HungerThirstTest : InteractionTest await UseInHand(); // To see a change in thirst, we need to wait at least 30 seconds - await RunSeconds(15); // DeltaV - Was 30 + await RunSeconds(30); // Ensure the solution volume has decreased Assert.That(solution.Value.Comp.Solution.Volume, Is.LessThan(initialSolutionVolume), "Solution volume did not decrease after drinking"); diff --git a/Content.Shared/EntityEffects/Effects/Body/SatiateEntityEffectSystem.cs b/Content.Shared/EntityEffects/Effects/Body/SatiateEntityEffectSystem.cs index 796084206db..167e7e540d5 100644 --- a/Content.Shared/EntityEffects/Effects/Body/SatiateEntityEffectSystem.cs +++ b/Content.Shared/EntityEffects/Effects/Body/SatiateEntityEffectSystem.cs @@ -45,7 +45,7 @@ public abstract partial class Satiate : EntityEffectBase where T : EntityE /// Change in satiation. /// [DataField] - public float Factor = -1.5f; + public float Factor = 1.5f; } /// diff --git a/Resources/Prototypes/Reagents/Consumable/Food/food.yml b/Resources/Prototypes/Reagents/Consumable/Food/food.yml index 1637d1cd7e5..c17c3807cb0 100644 --- a/Resources/Prototypes/Reagents/Consumable/Food/food.yml +++ b/Resources/Prototypes/Reagents/Consumable/Food/food.yml @@ -9,7 +9,6 @@ color: "#24591F" metabolisms: Food: - metabolismRate: 2 # DeltaV effects: - !type:SatiateHunger plantMetabolism: @@ -29,7 +28,6 @@ color: "#D3D3D3" metabolisms: Food: #This makes it not compete with medicines, a large bonus for something that can heal - metabolismRate: 2 # DeltaV effects: - !type:HealthChange probability: 0.5 @@ -59,7 +57,6 @@ color: "#FFFFE5" metabolisms: Food: - metabolismRate: 2 # DeltaV effects: - !type:HealthChange probability: 0.5 @@ -82,7 +79,6 @@ meltingPoint: 146.0 metabolisms: Food: - metabolismRate: 2 # DeltaV effects: - !type:SatiateHunger conditions: