Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs

(cherry picked from commit 5659edd207)
This commit is contained in:
Ed
2024-04-21 22:06:59 +02:00
committed by NullWanderer
parent ff88c958ad
commit 2a379aae7f
6 changed files with 17 additions and 3 deletions
@@ -213,6 +213,9 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
if (!IsPowered(uid, electrified, transform))
return false;
if (!_random.Prob(electrified.Probability))
return false;
EnsureComp<ActivatedElectrifiedComponent>(uid);
_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, true);