diff --git a/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs b/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs
index bf33941a96..3f40198ae9 100644
--- a/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs
+++ b/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs
@@ -76,7 +76,7 @@ public sealed class MassSleepPowerSystem : SharedMassSleepPowerSystem
foreach (var target in _lookup.GetEntitiesInRange(args.User, psionic.Comp.Radius))
{
- if (args.Used != target && Psionic.CanBeTargeted(target))
+ if (args.Used == target || !Psionic.CanBeTargeted(target))
continue;
_statusEffects.TryUpdateStatusEffectDuration(target, MassSleepStatusEffect, psionic.Comp.Duration);
diff --git a/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs b/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs
index 8933aeb1f3..fe2eab2b69 100644
--- a/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs
+++ b/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs
@@ -1,4 +1,3 @@
-using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
@@ -38,16 +37,4 @@ public sealed partial class MassSleepPowerComponent : BasePsionicPowerComponent
///
[DataField]
public float WarningRadius = 6f;
-
- ///
- /// The reagent ID that will be inserted into the bloodstream of the victims.
- ///
- [DataField]
- public string ReagentId = "Prometheum";
-
- ///
- /// The amount of reagent to be inserted into the victims every second.
- ///
- [DataField]
- public FixedPoint2 Quantity = 0.5f;
}