diff --git a/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs b/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs index bf33941a96..3f40198ae9 100644 --- a/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs +++ b/Content.Server/_DV/Psionics/Systems/PsionicPowers/MassSleepPowerSystem.cs @@ -76,7 +76,7 @@ public sealed class MassSleepPowerSystem : SharedMassSleepPowerSystem foreach (var target in _lookup.GetEntitiesInRange(args.User, psionic.Comp.Radius)) { - if (args.Used != target && Psionic.CanBeTargeted(target)) + if (args.Used == target || !Psionic.CanBeTargeted(target)) continue; _statusEffects.TryUpdateStatusEffectDuration(target, MassSleepStatusEffect, psionic.Comp.Duration); diff --git a/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs b/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs index 8933aeb1f3..fe2eab2b69 100644 --- a/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs +++ b/Content.Shared/_DV/Psionics/Components/PsionicPowers/MassSleepPowerComponent.cs @@ -1,4 +1,3 @@ -using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; @@ -38,16 +37,4 @@ public sealed partial class MassSleepPowerComponent : BasePsionicPowerComponent /// [DataField] public float WarningRadius = 6f; - - /// - /// The reagent ID that will be inserted into the bloodstream of the victims. - /// - [DataField] - public string ReagentId = "Prometheum"; - - /// - /// The amount of reagent to be inserted into the victims every second. - /// - [DataField] - public FixedPoint2 Quantity = 0.5f; }