Locking Probers @ 750 Glimmer + Bigger Prober Explosions over 900 Glimmer (#6292)
* Lock the probers :) * Added normality to oracle. Up'd max intensity to syndicate bomb levels per CR review. * Apply suggestions from code review Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> --------- Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
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@ -209,20 +209,24 @@ namespace Content.Server.Psionics.Glimmer
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private void OnDestroyed(EntityUid uid, SharedGlimmerReactiveComponent component, DestructionEventArgs args)
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{
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Spawn("MaterialBluespace1", Transform(uid).Coordinates);
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var proberCoords = Transform(uid).Coordinates;
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var tier = _glimmerSystem.GetGlimmerTier();
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if (tier < GlimmerTier.High)
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return;
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var totalIntensity = (float) (_glimmerSystem.Glimmer * 2);
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var slope = (float) (11 - _glimmerSystem.Glimmer / 100);
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var maxIntensity = 20;
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var explosionMultiplier = 2;
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if (_glimmerSystem.GetGlimmerTier() == GlimmerTier.Critical) // YOU DONE FUCKED UP
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explosionMultiplier = 3;
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var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.06f, 0.08f);
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_glimmerSystem.Glimmer -= (int) removed;
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var totalIntensity = (float)(_glimmerSystem.Glimmer * explosionMultiplier);
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var slope = (float)(11 - _glimmerSystem.Glimmer / 100);
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var maxIntensity = 75; // Same as syndicate bomb
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var removed = _glimmerSystem.Glimmer * _random.NextFloat(0.06f, 0.08f);
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_glimmerSystem.Glimmer -= (int)removed;
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BeamRandomNearProber(uid, _glimmerSystem.Glimmer / 350, _glimmerSystem.Glimmer / 50);
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_explosionSystem.QueueExplosion(uid, "Default", totalIntensity, slope, maxIntensity);
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_explosionSystem.QueueExplosion(uid, "Default", totalIntensity, slope, maxIntensity, addLog: true);
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Spawn("MaterialBluespace1", proberCoords); // Congrats on your bluespace!
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}
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private void OnUnanchorAttempt(EntityUid uid, SharedGlimmerReactiveComponent component, UnanchorAttemptEvent args)
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@ -230,7 +234,7 @@ namespace Content.Server.Psionics.Glimmer
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if (component.Locked)
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{
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_sharedAudioSystem.PlayPvs(component.ShockNoises, args.User);
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_electrocutionSystem.TryDoElectrocution(args.User, null, _glimmerSystem.Glimmer / 200, TimeSpan.FromSeconds((float) _glimmerSystem.Glimmer / 100), false);
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_electrocutionSystem.TryDoElectrocution(args.User, uid, _glimmerSystem.Glimmer / 200, TimeSpan.FromSeconds((float) _glimmerSystem.Glimmer / 100), false);
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args.Cancel();
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}
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}
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@ -184,7 +184,8 @@ public sealed class OracleSystem : EntitySystem
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while (i != 0)
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{
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Spawn("MaterialBluespace1", Transform(user).Coordinates);
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var entityToSpawn = _random.Next(0, 2) == 0 ? "MaterialBluespace1" : "CrystalNormality";
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Spawn(entityToSpawn, Transform(user).Coordinates);
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i--;
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}
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@ -8,15 +8,15 @@
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- id: NoosphericSilence
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- id: MassMindSwap
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- id: GlimmerWispSpawn
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- id: FreeProber
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- id: GlimmerSpawnProber
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- id: GlimmerRevenantSpawn
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- id: GlimmerMiteSpawn
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- id: GlimmerRandomSentience
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- id: GlimmerRandomAnimation
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- id: ThavenMoodUpset
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#- id: LockProbers
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- id: GlimmerLockProbers
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- id: PsionicNosebleedEvent
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- id: MinorMassMindSwap # Delta V
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- id: MinorMassMindSwap
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- id: GlimmerFoxfireSpawn
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- id: GlimmerRestyle
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@ -121,7 +121,7 @@
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- type: entity
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parent: BaseGlimmerSignaturesEvent
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id: FreeProber
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id: GlimmerSpawnProber
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components:
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- type: FreeProberRule
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@ -184,13 +184,13 @@
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glimmerBurnUpper: 70
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- type: ThavenMoodUpsetRule
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#- type: entity
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# parent: BaseGlimmerEvent
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# id: LockProbers
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# components:
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# - type: GlimmerEvent
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# minimumGlimmer: 500
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# - type: LockProbersRule
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- type: entity
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parent: BaseGlimmerEvent
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id: GlimmerLockProbers
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components:
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- type: GlimmerEvent
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minimumGlimmer: 750
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- type: LockProbersRule
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- type: entity
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parent: BaseGlimmerEvent
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