Reorganize and clean Fun yml (#42184)
* don't look at this commit size i'm not proud * self review * more final changes * more comments * review * review --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
parent
0dd1a6708c
commit
2b54519baa
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@ -23,10 +23,10 @@
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#These are for instruments that are larger, can't be picked up, or have collision
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- type: entity
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name: baseinstrument
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id: BasePlaceableInstrument
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parent: BaseStructureDynamic
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abstract: true
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parent: BaseStructureDynamic
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id: BasePlaceableInstrument
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name: baseinstrument
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components:
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- type: Instrument
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- type: ActivatableUI
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@ -73,10 +73,10 @@
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- type: RequireProjectileTarget
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- type: entity
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abstract: true
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parent: BasePlaceableInstrument
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id: BasePlaceableInstrumentRotatable
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name: baseinstrumentrotatable
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abstract: true
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components:
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- type: Rotatable
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rotateWhileAnchored: true
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@ -1,8 +1,8 @@
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# This base is created so we don't have to define the different sprite path for each plushie job.
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- type: entity
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abstract: true
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parent: PlushieLizard
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id: BasePlushieLizardJob
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abstract: true
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components:
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- type: Sprite
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sprite: Objects/Fun/plushielizard_jobs.rsi
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@ -1243,3 +1243,77 @@
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- type: FoodSequenceElement
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entries:
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CottonBurger: PlushieVulp
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- type: entity
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parent: BasePlushie
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id: ToyIan
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name: ian toy
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description: Unable to eat, but just as fluffy as the real guy!
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components:
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- type: Sprite
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sprite: Objects/Fun/toy_ian.rsi
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state: icon
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- type: Clothing
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quickEquip: false
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sprite: Objects/Fun/toy_ian.rsi
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slots:
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- HEAD
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clothingVisuals:
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head:
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- state: equipped-HELMET
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offset: "0, 0.06"
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- type: Item
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size: Tiny
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- type: EmitSoundOnUse
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sound: &SoundIan
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- type: EmitSoundOnLand
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sound: *SoundIan
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- type: EmitSoundOnActivate
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sound: *SoundIan
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- type: EmitSoundOnTrigger
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sound: *SoundIan
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- type: EmitSoundOnCollide
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sound: *SoundIan
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- type: MeleeWeapon
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soundHit: *SoundIan
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- type: Edible
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useSound: *SoundIan
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- type: FoodSequenceElement
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entries:
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CottonBurger: IanPlushie
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- type: entity
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parent: BasePlushie
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id: ToyAmongPequeno
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name: among pequeño
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description: Sus!
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components:
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- type: Sprite
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sprite: Objects/Fun/pequeno.rsi
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layers:
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- state: base
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map: [ "enum.DamageStateVisualLayers.Base" ]
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- state: visor
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- type: Clothing
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sprite: Objects/Fun/pequeno.rsi
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slots:
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- HEAD
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clothingVisuals:
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head:
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- state: equipped-HELMET-body
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- state: equipped-HELMET-vis
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- type: Item
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inhandVisuals:
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left:
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- state: inhand-left-body
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- state: inhand-left-vis
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right:
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- state: inhand-right-body
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- state: inhand-right-vis
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- type: RandomSprite
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available:
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- enum.DamageStateVisualLayers.Base:
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base: Sixteen
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# - type: FoodSequenceElement - does not work with randomized sprites
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# entries:
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# CottonBurger: AmongPequeno
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@ -12,12 +12,12 @@
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size: 550, 410
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setup:
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!type:TabletopBackgammonSetup
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boardPrototype: BackgammonBoardTabletop
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boardPrototype: &BackgammonBoard BackgammonBoardTabletop
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- type: entity
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id: BackgammonBoardTabletop
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name: backgammon
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parent: BaseBoardTabletop
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id: *BackgammonBoard
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name: backgammon
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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@ -1,38 +1,39 @@
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# When adding a new board game, also add it to id: AllBoardGamesTable
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# The actual item that players can pick up, or throw when they lose
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- type: entity
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abstract: true
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parent: BaseItem
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id: BaseBoardEntity # Board item
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name: board
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abstract: true
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description: A blank board.
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components:
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- type: TabletopGame
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size: 256, 256
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setup:
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!type:TabletopEmptySetup
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boardPrototype: Crowbar
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- type: Tag
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tags:
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- TabletopBoard
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- type: TabletopGame
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size: 256, 256
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setup:
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!type:TabletopEmptySetup
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boardPrototype: Crowbar
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- type: Tag
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tags:
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- TabletopBoard
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- type: entity
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id: BaseTabletopPiece # Board piece
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parent: BaseItem
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abstract: true
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parent: BaseItem
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id: BaseTabletopPiece # Board piece
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components:
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- type: TabletopDraggable
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- type: Sprite
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noRot: true
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- type: Appearance
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# Entity which acts as the background sprite in the tabletop game
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- type: entity
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abstract: true
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id: BaseBoardTabletop
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name: baseboard
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abstract: true
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categories: [ HideSpawnMenu ]
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components:
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- type: Tag
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tags:
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- TabletopBoard
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- type: Sprite
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noRot: false
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drawdepth: FloorTiles
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@ -36,33 +36,33 @@
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name: white checker piece
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: w_checker_piece
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: w_checker_piece
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- type: entity
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id: *crownWhite
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name: white checker crown
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: w_checker_crown
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: w_checker_crown
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- type: entity
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id: *pieceBlack
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name: black checker piece
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: b_checker_piece
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: b_checker_piece
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- type: entity
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id: *crownBlack
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name: black checker crown
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: b_checker_crown
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- type: Sprite
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sprite: Objects/Fun/Tabletop/checker_pieces.rsi
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state: b_checker_crown
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@ -1,5 +1,4 @@
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# Chessboard item (normal in game item you can hold in your hand)
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- type: entity
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- type: entity
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parent: BaseBoardEntity
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id: ChessBoard
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name: chessboard
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@ -13,13 +12,12 @@
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size: 338, 274
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setup:
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!type:TabletopChessSetup
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boardPrototype: ChessBoardTabletop
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boardPrototype: &ChessBoard ChessBoardTabletop
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# Chessboard tabletop item (item only visible in tabletop game)
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- type: entity
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id: ChessBoardTabletop
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name: chessboard
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parent: BaseBoardTabletop
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id: *ChessBoard
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name: chessboard
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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@ -28,110 +26,110 @@
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# White pieces
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- type: entity
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parent: BaseTabletopPiece
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id: WhiteKing
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name: white king
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_king
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- type: entity
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parent: BaseTabletopPiece
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id: WhiteQueen
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name: white queen
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_queen
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_queen
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- type: entity
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parent: BaseTabletopPiece
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id: WhiteRook
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name: white rook
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_rook
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_rook
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- type: entity
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parent: BaseTabletopPiece
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id: WhiteBishop
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name: white bishop
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_bishop
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_bishop
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- type: entity
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parent: BaseTabletopPiece
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id: WhiteKnight
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name: white knight
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_knight
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_knight
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- type: entity
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parent: BaseTabletopPiece
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id: WhitePawn
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name: white pawn
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_pawn
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: w_pawn
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# Black pieces
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- type: entity
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parent: BaseTabletopPiece
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id: BlackKing
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name: black king
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_king
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_king
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- type: entity
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parent: BaseTabletopPiece
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id: BlackQueen
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name: black queen
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_queen
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_queen
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- type: entity
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parent: BaseTabletopPiece
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id: BlackRook
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name: black rook
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_rook
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_rook
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- type: entity
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parent: BaseTabletopPiece
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id: BlackBishop
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name: black bishop
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_bishop
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_bishop
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- type: entity
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parent: BaseTabletopPiece
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id: BlackKnight
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name: black knight
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_knight
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_knight
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- type: entity
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parent: BaseTabletopPiece
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id: BlackPawn
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name: black pawn
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parent: BaseTabletopPiece
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_pawn
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- type: Sprite
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sprite: Objects/Fun/Tabletop/chess_pieces.rsi
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state: b_pawn
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@ -1,19 +1,17 @@
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# Board item (given to players)
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# When adding a new battlemap, also add it to id: AllBattlemapsTable
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# Board item (given to players)
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- type: entity
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abstract: true
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parent: BaseBoardEntity
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id: BaseBattlemap
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name: battlemap
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abstract: true
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description: A battlemap for your epic dungeon exploring to begin, pieces not included!
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components:
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- type: Sprite
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sprite: Objects/Fun/Tabletop/grassbm.rsi
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state: icon
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- type: TabletopGame
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boardName: tabletop-battlemap-board-name
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setup:
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!type:TabletopEmptySetup
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||||
boardPrototype: GrassBoardTabletop
|
||||
- type: Sprite
|
||||
state: icon
|
||||
- type: TabletopGame
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||||
boardName: tabletop-battlemap-board-name
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||||
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- type: entity
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parent: BaseBattlemap
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@ -21,12 +19,12 @@
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name: grass battlemap
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description: A battlemap for your epic dungeon exploring to begin, pieces not included!
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components:
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- type: Sprite
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||||
sprite: Objects/Fun/Tabletop/Battlemaps/grassbm.rsi
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||||
- type: TabletopGame
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||||
setup:
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||||
!type:TabletopEmptySetup
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||||
boardPrototype: GrassBoardTabletop
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||||
- type: Sprite
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||||
sprite: Objects/Fun/Tabletop/Battlemaps/grassbm.rsi
|
||||
- type: TabletopGame
|
||||
setup:
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||||
!type:TabletopEmptySetup
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||||
boardPrototype: &GrassBoard GrassBoardTabletop
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||||
|
||||
- type: entity
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||||
parent: BaseBattlemap
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||||
|
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@ -34,12 +32,12 @@
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name: moon battlemap
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||||
description: A battlemap for your epic moon exploring to begin, pieces not included!
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||||
components:
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||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/moonbm.rsi
|
||||
- type: TabletopGame
|
||||
setup:
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||||
!type:TabletopEmptySetup
|
||||
boardPrototype: MoonBoardTabletop
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||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/moonbm.rsi
|
||||
- type: TabletopGame
|
||||
setup:
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||||
!type:TabletopEmptySetup
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boardPrototype: &MoonBoard MoonBoardTabletop
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||||
|
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- type: entity
|
||||
parent: BaseBattlemap
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|
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@ -47,12 +45,12 @@
|
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name: sand battlemap
|
||||
description: A battlemap for your epic beach episodes to begin, pieces not included!
|
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components:
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||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/sandbm.rsi
|
||||
- type: TabletopGame
|
||||
setup:
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||||
!type:TabletopEmptySetup
|
||||
boardPrototype: SandBoardTabletop
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/sandbm.rsi
|
||||
- type: TabletopGame
|
||||
setup:
|
||||
!type:TabletopEmptySetup
|
||||
boardPrototype: &SandBoard SandBoardTabletop
|
||||
|
||||
- type: entity
|
||||
parent: BaseBattlemap
|
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|
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@ -60,12 +58,12 @@
|
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name: snow battlemap
|
||||
description: A battlemap for your frigid exploring to begin, pieces not included! # if this isn't funny enough i can remove it
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/snowbm.rsi
|
||||
- type: TabletopGame
|
||||
setup:
|
||||
!type:TabletopEmptySetup
|
||||
boardPrototype: SnowBoardTabletop
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/snowbm.rsi
|
||||
- type: TabletopGame
|
||||
setup:
|
||||
!type:TabletopEmptySetup
|
||||
boardPrototype: &SnowBoard SnowBoardTabletop
|
||||
|
||||
- type: entity
|
||||
parent: BaseBattlemap
|
||||
|
|
@ -73,30 +71,28 @@
|
|||
name: ship battlemap
|
||||
description: A battlemap for your epic space exploring to begin, pieces not included!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/shipbm.rsi
|
||||
- type: TabletopGame
|
||||
size: 543, 543
|
||||
setup:
|
||||
!type:TabletopEmptySetup
|
||||
boardPrototype: ShipBoardTabletop
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/shipbm.rsi
|
||||
- type: TabletopGame
|
||||
size: 543, 543
|
||||
setup:
|
||||
!type:TabletopEmptySetup
|
||||
boardPrototype: &ShipBoard ShipBoardTabletop
|
||||
|
||||
# Background entity (actually shown in the board)
|
||||
- type: entity
|
||||
parent: BaseBoardTabletop
|
||||
id: GrassBoardTabletop
|
||||
id: *GrassBoard
|
||||
name: grass battlemap
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Tabletop/Battlemaps/grassbm_tabletop.rsi
|
||||
state: tabletop
|
||||
noRot: false
|
||||
drawdepth: FloorTiles
|
||||
|
||||
- type: entity
|
||||
parent: BaseBoardTabletop
|
||||
id: MoonBoardTabletop
|
||||
id: *MoonBoard
|
||||
name: grass battlemap
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
|
|
@ -106,7 +102,7 @@
|
|||
|
||||
- type: entity
|
||||
parent: BaseBoardTabletop
|
||||
id: SandBoardTabletop
|
||||
id: *SandBoard
|
||||
name: sand battlemap
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
|
|
@ -116,7 +112,7 @@
|
|||
|
||||
- type: entity
|
||||
parent: BaseBoardTabletop
|
||||
id: SnowBoardTabletop
|
||||
id: *SnowBoard
|
||||
name: snow battlemap
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
|
|
@ -126,7 +122,7 @@
|
|||
|
||||
- type: entity
|
||||
parent: BaseBoardTabletop
|
||||
id: ShipBoardTabletop
|
||||
id: *ShipBoard
|
||||
name: ship battlemap
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
# Parchís board item (normal in game item you can hold in your hand)
|
||||
- type: entity
|
||||
parent: BaseBoardEntity
|
||||
id: ParchisBoard
|
||||
|
|
@ -13,13 +12,12 @@
|
|||
size: 574, 574
|
||||
setup:
|
||||
!type:TabletopParchisSetup
|
||||
boardPrototype: ParchisBoardTabletop
|
||||
boardPrototype: &ParchisBoard ParchisBoardTabletop
|
||||
|
||||
# Parchís tabletop item (item only visible in tabletop game)
|
||||
- type: entity
|
||||
id: ParchisBoardTabletop
|
||||
name: parchís
|
||||
parent: BaseBoardTabletop
|
||||
id: *ParchisBoard
|
||||
name: parchís
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
|
|||
|
|
@ -1,56 +1,55 @@
|
|||
- type: entity
|
||||
id: BaseGenericTabletopPiece
|
||||
parent: BaseTabletopPiece
|
||||
abstract: true
|
||||
parent: BaseTabletopPiece
|
||||
id: BaseGenericTabletopPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
noRot: true
|
||||
sprite: Objects/Fun/Tabletop/generic_pieces.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BaseGenericTabletopPiece
|
||||
id: RedTabletopPiece
|
||||
name: red piece
|
||||
parent: BaseGenericTabletopPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: red
|
||||
|
||||
- type: entity
|
||||
parent: BaseGenericTabletopPiece
|
||||
id: GreenTabletopPiece
|
||||
name: green piece
|
||||
parent: BaseGenericTabletopPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: green
|
||||
|
||||
- type: entity
|
||||
parent: BaseGenericTabletopPiece
|
||||
id: YellowTabletopPiece
|
||||
name: yellow piece
|
||||
parent: BaseGenericTabletopPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: yellow
|
||||
|
||||
- type: entity
|
||||
parent: BaseGenericTabletopPiece
|
||||
id: BlueTabletopPiece
|
||||
name: blue piece
|
||||
parent: BaseGenericTabletopPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: blue
|
||||
|
||||
- type: entity
|
||||
parent: BaseGenericTabletopPiece
|
||||
id: WhiteTabletopPiece
|
||||
name: white piece
|
||||
parent: BaseGenericTabletopPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: white
|
||||
|
||||
- type: entity
|
||||
parent: BaseGenericTabletopPiece
|
||||
id: BlackTabletopPiece
|
||||
name: black piece
|
||||
parent: BaseGenericTabletopPiece
|
||||
components:
|
||||
- type: Sprite
|
||||
state: black
|
||||
|
|
|
|||
|
|
@ -0,0 +1,61 @@
|
|||
# When adding new balloons, also add it to id: AllMiscToysTable
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: BaseBalloon
|
||||
components:
|
||||
- type: Sprite
|
||||
noRot: true
|
||||
- type: Item
|
||||
size: Small
|
||||
- type: EmitSoundOnCollide
|
||||
sound: &SoundBalloonHit
|
||||
path: /Audio/Effects/balloon_hits.ogg
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundBalloonHit
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: TileFrictionModifier
|
||||
modifier: 0.3
|
||||
- type: Tag
|
||||
tags:
|
||||
- Balloon
|
||||
|
||||
- type: entity
|
||||
parent: BaseBalloon
|
||||
id: BalloonSyn
|
||||
name: syndie balloon
|
||||
description: Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Balloons/syndicate.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/Balloons/syndicate.rsi
|
||||
- type: StaticPrice
|
||||
price: 100 # Entertainment.
|
||||
|
||||
- type: entity
|
||||
parent: BaseBalloon
|
||||
id: BalloonNT
|
||||
name: nanotrasen balloon
|
||||
description: Specially designed to inflict maximum psychological damage to Syndicate operatives.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Balloons/nanotrasen.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/Balloons/nanotrasen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BaseBalloon
|
||||
id: BalloonCorgi
|
||||
name: corgi balloon
|
||||
description: Just like owning a real dog - but a lot floatier.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Balloons/corgi.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/Balloons/corgi.rsi
|
||||
|
|
@ -1,234 +0,0 @@
|
|||
- type: entity
|
||||
parent: BaseItem
|
||||
id: BikeHorn
|
||||
name: bike horn
|
||||
description: A horn off of a bicycle.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/bikehorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/bikehorn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/bikehorn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: BikeHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
collection: BikeHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnTrigger
|
||||
sound:
|
||||
collection: BikeHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnActivate
|
||||
sound:
|
||||
collection: BikeHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnCollide
|
||||
sound:
|
||||
collection: BikeHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload # yes, you can make re-usable prank grenades
|
||||
- BikeHorn
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit:
|
||||
collection: BikeHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Honking
|
||||
useSound:
|
||||
collection: BikeHorn
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CluwneHorn
|
||||
name: broken bike horn
|
||||
description: A broken horn off of a bicycle.
|
||||
components:
|
||||
- type: UseDelay
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/cluwnehorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/cluwnehorn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/cluwnehorn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload # yes, you can make re-usable prank grenades
|
||||
- CluwneHorn
|
||||
- type: EmitSoundOnTrigger
|
||||
sound:
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnActivate
|
||||
sound:
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnCollide
|
||||
sound:
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit:
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BikeHorn
|
||||
id: GoldenBikeHorn
|
||||
name: golden honker
|
||||
categories: [ DoNotMap ]
|
||||
description: A happy honk prize, pray to the gods for your reward.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/goldbikehorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/goldbikehorn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/goldbikehorn.rsi
|
||||
slots: [Belt]
|
||||
- type: Prayable
|
||||
- type: StaticPrice
|
||||
price: 100 # reduced price due to heisentests
|
||||
- type: PointLight
|
||||
radius: 1.2
|
||||
energy: 2.2
|
||||
castShadows: false
|
||||
color: "#ffca1b"
|
||||
|
||||
- type: entity
|
||||
parent: BikeHorn
|
||||
id: BananiumHorn
|
||||
name: bananium horn
|
||||
description: An air horn made from bananium.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/bananiumhorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/bananiumhorn.rsi
|
||||
size: Small
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/bananiumhorn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: UseDelay
|
||||
delay: 3
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
variation: 0.246
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
variation: 0.246
|
||||
- type: EmitSoundOnTrigger
|
||||
sound:
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
variation: 0.246
|
||||
- type: EmitSoundOnActivate
|
||||
sound:
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
variation: 0.246
|
||||
- type: EmitSoundOnCollide
|
||||
sound:
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
variation: 0.246
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit:
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
variation: 0.246
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
hidden: true
|
||||
- type: Construction
|
||||
graph: BananiumHorn
|
||||
node: bananiumHorn
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: PushHorn
|
||||
name: push horn
|
||||
description: This powerful bikehorn is sure to blast frowns away.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/push_horn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/push_horn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/push_horn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: EmitSoundOnUse
|
||||
handle: false
|
||||
sound: "/Audio/Items/Toys/pushHornHonk.ogg"
|
||||
- type: EmitSoundOnLand
|
||||
sound: "/Audio/Items/Toys/pushHornFloor.ogg"
|
||||
- type: UseDelay
|
||||
delay: 10
|
||||
- type: TriggerOnUse
|
||||
- type: RepulseAttractOnTrigger
|
||||
speed: 50
|
||||
range: 3.5
|
||||
whitelist:
|
||||
components:
|
||||
- MobMover
|
||||
- type: SpawnOnTrigger
|
||||
proto: EffectGravityPulse
|
||||
predicted: true
|
||||
|
|
@ -1,9 +1,11 @@
|
|||
# When adding new crayons, also add it to id: AllCrayonsTable
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: CrayonInedible
|
||||
name: crayon
|
||||
description: A colourful crayon. Looks tasty. Mmmm...
|
||||
description: A colourful crayon. A forbidden flavor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/crayons.rsi
|
||||
|
|
@ -15,6 +17,7 @@
|
|||
- Write
|
||||
- Crayon
|
||||
- Trash
|
||||
- Recyclable
|
||||
- type: SpaceGarbage
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
|
@ -31,17 +34,8 @@
|
|||
abstract: true
|
||||
parent: CrayonInedible
|
||||
id: Crayon
|
||||
name: crayon
|
||||
description: A colourful crayon. Looks tasty. Mmmm...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/crayons.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Fun/crayons.rsi
|
||||
size: Tiny
|
||||
- type: Tag
|
||||
tags:
|
||||
- Recyclable
|
||||
- type: Edible
|
||||
- type: FlavorProfile
|
||||
flavors:
|
||||
|
|
@ -56,24 +50,7 @@
|
|||
- ReagentId: MindbreakerToxin
|
||||
Quantity: 2
|
||||
|
||||
- type: entity
|
||||
parent: Crayon
|
||||
id: CrayonWhite
|
||||
name: white crayon
|
||||
components:
|
||||
- type: Sprite
|
||||
state: white
|
||||
- type: Item
|
||||
heldPrefix: white
|
||||
- type: Crayon
|
||||
color: white
|
||||
- type: Tag
|
||||
tags:
|
||||
- Write
|
||||
- Crayon
|
||||
- CrayonWhite
|
||||
- Recyclable
|
||||
- Trash
|
||||
# special crayons
|
||||
|
||||
- type: entity
|
||||
parent: Crayon
|
||||
|
|
@ -108,16 +85,11 @@
|
|||
selectableColor: true
|
||||
- type: LimitedCharges
|
||||
maxCharges: 30
|
||||
- type: Tag
|
||||
tags:
|
||||
- Write
|
||||
- Crayon
|
||||
- Recyclable
|
||||
- Trash
|
||||
|
||||
- type: entity
|
||||
parent: CrayonRainbow
|
||||
id: CrayonInfinite # should not be player available to prevent decal spam
|
||||
categories: [ DoNotMap ]
|
||||
name: infinite crayon
|
||||
components:
|
||||
- type: Crayon
|
||||
|
|
@ -139,14 +111,28 @@
|
|||
deleteEmpty: false
|
||||
color: Red
|
||||
selectableColor: true
|
||||
- type: LimitedCharges
|
||||
maxCharges: 30
|
||||
- type: AutoRecharge
|
||||
rechargeDuration: 5
|
||||
|
||||
# monocolor crayons
|
||||
|
||||
- type: entity
|
||||
parent: Crayon
|
||||
id: CrayonWhite
|
||||
name: white crayon
|
||||
components:
|
||||
- type: Sprite
|
||||
state: white
|
||||
- type: Item
|
||||
heldPrefix: white
|
||||
- type: Crayon
|
||||
color: white
|
||||
- type: Tag
|
||||
tags:
|
||||
- Write
|
||||
- Crayon
|
||||
- CrayonWhite
|
||||
- Recyclable
|
||||
- Trash
|
||||
|
||||
- type: entity
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
- type: entity
|
||||
name: dart
|
||||
description: Light throwing dart for playing darts. Don't get in the eye!
|
||||
parent: BaseItem
|
||||
id: Dart
|
||||
name: dart
|
||||
description: Light throwing dart for playing darts. Don't get in the eye!
|
||||
components:
|
||||
- type: EmbeddableProjectile
|
||||
minimumSpeed: 3
|
||||
|
|
@ -66,7 +66,7 @@
|
|||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 30 #excess damage avoids cost of spawning entities.
|
||||
damage: 50 #excess damage avoids cost of spawning entities.
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
|
|
|||
|
|
@ -133,3 +133,46 @@
|
|||
types:
|
||||
Piercing: 5
|
||||
# I love this
|
||||
|
||||
# bags
|
||||
|
||||
- type: entity
|
||||
parent: BaseStorageItem
|
||||
id: DiceBag
|
||||
name: bag of dice
|
||||
description: Contains all the luck you'll ever need.
|
||||
components:
|
||||
- type: EntityTableContainerFill
|
||||
containers:
|
||||
storagebase: !type:AllSelector
|
||||
children:
|
||||
- id: d4Dice
|
||||
- id: d6Dice
|
||||
- id: d8Dice
|
||||
- id: d10Dice
|
||||
- id: d12Dice
|
||||
- id: d20Dice
|
||||
- id: PercentileDie
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/dice.rsi
|
||||
state: dicebag
|
||||
- type: Item
|
||||
size: Small
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,3,1
|
||||
whitelist:
|
||||
tags:
|
||||
- Dice
|
||||
|
||||
- type: entity
|
||||
parent: DiceBag
|
||||
id: MagicDiceBag
|
||||
name: bag of dice
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/dice.rsi
|
||||
state: magicdicebag
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,4,3
|
||||
|
|
|
|||
|
|
@ -1,40 +0,0 @@
|
|||
- type: entity
|
||||
parent: BaseStorageItem
|
||||
id: DiceBag
|
||||
name: bag of dice
|
||||
description: Contains all the luck you'll ever need.
|
||||
components:
|
||||
- type: EntityTableContainerFill
|
||||
containers:
|
||||
storagebase: !type:AllSelector
|
||||
children:
|
||||
- id: d4Dice
|
||||
- id: d6Dice
|
||||
- id: d8Dice
|
||||
- id: d10Dice
|
||||
- id: d12Dice
|
||||
- id: d20Dice
|
||||
- id: PercentileDie
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/dice.rsi
|
||||
state: dicebag
|
||||
- type: Item
|
||||
size: Small
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,3,1
|
||||
whitelist:
|
||||
tags:
|
||||
- Dice
|
||||
|
||||
- type: entity
|
||||
parent: DiceBag
|
||||
id: MagicDiceBag
|
||||
name: bag of dice
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/dice.rsi
|
||||
state: magicdicebag
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,4,3
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
- type: entity
|
||||
parent: BaseItem
|
||||
id: Error
|
||||
name: error
|
||||
description: Hmmmm. Something went wrong.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: error.rsi
|
||||
state: error
|
||||
- type: Edible
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
food:
|
||||
maxVol: 26
|
||||
reagents:
|
||||
- ReagentId: Nutriment
|
||||
Quantity: 5
|
||||
- type: Slippery
|
||||
slipData:
|
||||
knockdownTime: 3
|
||||
launchForwardsMultiplier: 3
|
||||
- type: StepTrigger
|
||||
intersectRatio: 0.2
|
||||
- type: CollisionWake
|
||||
enabled: false
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
slips:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.4,-0.3,0.4,0.3"
|
||||
hard: false
|
||||
layer:
|
||||
- SlipLayer
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.4,-0.3,0.4,0.3"
|
||||
density: 30
|
||||
mask:
|
||||
- ItemMask
|
||||
|
|
@ -0,0 +1,106 @@
|
|||
# When adding new orbs, also add it to id: AllMiscToysTable
|
||||
# Spherical objects of incredible* powers
|
||||
|
||||
# Do not make this easily obtainable because if more than 6 of them are on the screen
|
||||
# at the same time it will break the distortion shader.
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: SingularityToy
|
||||
name: singuloth-brand toy
|
||||
description: Mass-produced by a sadistic corporate conglomerate!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/toy_singularity.rsi
|
||||
state: icon
|
||||
- type: Icon
|
||||
sprite: Objects/Fun/toy_singularity.rsi
|
||||
state: icon
|
||||
- type: SingularityDistortion
|
||||
intensity: 25
|
||||
falloffPower: 2.6
|
||||
- type: Item
|
||||
size: Normal
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: singu-inhand-left
|
||||
shader: unshaded
|
||||
right:
|
||||
- state: singu-inhand-right
|
||||
shader: unshaded
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: TeslaToy
|
||||
name: Teddy Tesla
|
||||
description: The favorite toy of the great engineer Nikola Tesla.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Power/Generation/Tesla/energy_miniball.rsi
|
||||
layers:
|
||||
- state: tesla_projectile
|
||||
shader: unshaded
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: tesla-inhand-left
|
||||
shader: unshaded
|
||||
right:
|
||||
- state: tesla-inhand-right
|
||||
shader: unshaded
|
||||
- type: PointLight
|
||||
enabled: true
|
||||
radius: 5
|
||||
color: "#4080FF"
|
||||
- type: Electrified
|
||||
shockDamage: 2
|
||||
shockTime: 0.8
|
||||
requirePower: false
|
||||
- type: EmitSoundOnCollide
|
||||
sound:
|
||||
path: /Audio/Effects/Lightning/lightningshock.ogg
|
||||
params:
|
||||
variation: 0.65
|
||||
volume: -10
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseMagicalContraband ]
|
||||
id: PonderingOrb
|
||||
name: pondering orb
|
||||
description: Ponderous, man... Really ponderous.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/pondering_orb.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
shader: unshaded
|
||||
- type: PointLight
|
||||
radius: 2
|
||||
color: "#00CCFF"
|
||||
- type: Item
|
||||
size: Normal
|
||||
sprite: Objects/Fun/pondering_orb.rsi
|
||||
- type: TileFrictionModifier
|
||||
modifier: 0.001
|
||||
|
||||
# The true orb
|
||||
- type: entity
|
||||
parent: PonderingOrb
|
||||
id: PonderingOrbWizard
|
||||
name: pondering orb
|
||||
description: Ponderous, man... Really ponderous. Magically shows the station's camera network.
|
||||
suffix: Wizard
|
||||
components:
|
||||
- type: ActivatableUI
|
||||
requireActiveHand: false
|
||||
inHandsOnly: true
|
||||
key: enum.SurveillanceCameraMonitorUiKey.Key
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.SurveillanceCameraMonitorUiKey.Key:
|
||||
type: SurveillanceCameraMonitorBoundUserInterface
|
||||
- type: DeviceNetwork
|
||||
deviceNetId: Wired
|
||||
receiveFrequencyId: SurveillanceCamera
|
||||
transmitFrequencyId: SurveillanceCamera
|
||||
- type: WiredNetworkConnection
|
||||
- type: SurveillanceCameraMonitor
|
||||
|
|
@ -188,6 +188,8 @@
|
|||
graph: PotatoAI
|
||||
node: potatoai
|
||||
|
||||
# PAI Actions
|
||||
|
||||
- type: entity
|
||||
parent: ActionIntrinsicStore
|
||||
id: ActionPAIOpenShop
|
||||
|
|
|
|||
|
|
@ -1,42 +0,0 @@
|
|||
- type: entity
|
||||
parent: [ BaseItem, MobCombat ]
|
||||
id: MrChips
|
||||
name: mr chips
|
||||
suffix: Dummy
|
||||
description: It's a dummy, dummy!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/mrchips.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- type: Input
|
||||
context: "human"
|
||||
- type: DoAfter
|
||||
- type: VentriloquistPuppet
|
||||
- type: Item
|
||||
size: Normal
|
||||
- type: Muted
|
||||
- type: TypingIndicator
|
||||
proto: robot
|
||||
- type: Actions
|
||||
- type: MobState
|
||||
allowedStates:
|
||||
- Alive
|
||||
- type: MeleeWeapon
|
||||
soundHit:
|
||||
path: /Audio/Weapons/boxingpunch1.ogg
|
||||
angle: 30
|
||||
animation: WeaponArcPunch
|
||||
damage:
|
||||
types:
|
||||
Blunt: 2
|
||||
|
||||
- type: entity
|
||||
parent: MrChips
|
||||
id: MrDips
|
||||
name: mr dips
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/mrdips.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
- type: entity
|
||||
parent: BaseItem
|
||||
id: Skub
|
||||
name: skub
|
||||
description: Skub is the fifth Chaos God.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/skub.rsi
|
||||
state: icon
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload
|
||||
- type: Item
|
||||
sprite: Objects/Misc/skub.rsi
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: Skub
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
collection: Skub
|
||||
- type: EmitSoundOnTrigger
|
||||
sound:
|
||||
collection: Skub
|
||||
- type: EmitSoundOnActivate
|
||||
sound:
|
||||
collection: Skub
|
||||
- type: EmitSoundOnCollide
|
||||
sound:
|
||||
collection: Skub
|
||||
- type: MeleeWeapon
|
||||
soundHit:
|
||||
collection: Skub
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
hidden: true
|
||||
- type: UseDelay
|
||||
delay: 2.0
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
- type: entity
|
||||
parent: BaseItem
|
||||
id: SnapPop
|
||||
name: snap pop
|
||||
description: Throw it at the floor and listen to it POP!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/snap_pops.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 1
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/snap.ogg
|
||||
- !type:ExplodeBehavior
|
||||
- type: DamageOnLand
|
||||
damage:
|
||||
types:
|
||||
Blunt: 3
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
# Cosmetic explosion :tf:
|
||||
maxIntensity: 0.01
|
||||
intensitySlope: 1
|
||||
totalIntensity: 0.01
|
||||
- type: Construction
|
||||
graph: SnapPopExplosiveGraph
|
||||
node: snapPop
|
||||
|
||||
- type: entity
|
||||
parent: BaseStorageItem
|
||||
id: SnapPopBox
|
||||
name: snap pop box
|
||||
description: Contains snap pops for a few minutes of popping fun!
|
||||
components:
|
||||
- type: Item
|
||||
size: Normal
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/snap_pops.rsi
|
||||
state: box
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,4,3
|
||||
areaInsert: true
|
||||
maxItemSize: Tiny
|
||||
- type: EntityTableContainerFill
|
||||
containers:
|
||||
storagebase:
|
||||
id: SnapPop
|
||||
amount: 5
|
||||
- type: Dumpable
|
||||
|
||||
|
|
@ -0,0 +1,495 @@
|
|||
# When adding new sound makers, also add it to id: AllToySoundMakerTable
|
||||
# These entities exist to make a (funny) sound and not much else
|
||||
|
||||
## Bike horns
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: BikeHorn
|
||||
name: bike horn
|
||||
description: A horn off of a bicycle.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/bikehorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/bikehorn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/bikehorn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
- type: EmitSoundOnUse
|
||||
sound: &SoundBikeHorn
|
||||
collection: BikeHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundBikeHorn
|
||||
- type: EmitSoundOnTrigger
|
||||
sound: *SoundBikeHorn
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundBikeHorn
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundBikeHorn
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload # yes, you can make re-usable prank grenades
|
||||
- BikeHorn
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit: *SoundBikeHorn
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Honking
|
||||
useSound: *SoundBikeHorn
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CluwneHorn
|
||||
name: broken bike horn
|
||||
description: A broken horn off of a bicycle.
|
||||
components:
|
||||
- type: UseDelay
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/cluwnehorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/cluwnehorn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/cluwnehorn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload # yes, you can make re-usable prank grenades
|
||||
- CluwneHorn
|
||||
- type: EmitSoundOnTrigger
|
||||
sound: &SoundCluwneHorn
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnUse
|
||||
sound: *SoundCluwneHorn
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundCluwneHorn
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundCluwneHorn
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundCluwneHorn
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit: *SoundCluwneHorn
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
|
||||
- type: entity
|
||||
parent: BikeHorn
|
||||
id: GoldenBikeHorn
|
||||
name: golden honker
|
||||
description: A happy honk prize, pray to the gods for your reward.
|
||||
categories: [ DoNotMap ]
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/goldbikehorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/goldbikehorn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/goldbikehorn.rsi
|
||||
slots: [Belt]
|
||||
- type: Prayable
|
||||
- type: StaticPrice
|
||||
price: 100 # reduced price due to heisentests
|
||||
- type: PointLight
|
||||
radius: 1.2
|
||||
energy: 2.2
|
||||
castShadows: false
|
||||
color: "#ffca1b"
|
||||
|
||||
- type: entity
|
||||
parent: BikeHorn
|
||||
id: BananiumHorn
|
||||
name: bananium horn
|
||||
description: An air horn made from bananium.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/bananiumhorn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/bananiumhorn.rsi
|
||||
size: Small
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/bananiumhorn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: UseDelay
|
||||
delay: 3
|
||||
- type: EmitSoundOnUse
|
||||
sound: &SoundBananiumHorn
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
variation: 0.246
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundBananiumHorn
|
||||
- type: EmitSoundOnTrigger
|
||||
sound: *SoundBananiumHorn
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundBananiumHorn
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundBananiumHorn
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit: *SoundBananiumHorn
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
hidden: true
|
||||
- type: Construction
|
||||
graph: BananiumHorn
|
||||
node: bananiumHorn
|
||||
- type: Tool
|
||||
useSound: *SoundBananiumHorn
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: PushHorn
|
||||
name: push horn
|
||||
description: This powerful bikehorn is sure to blast frowns away.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/push_horn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
sprite: Objects/Fun/push_horn.rsi
|
||||
size: Tiny
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/push_horn.rsi
|
||||
slots: [Belt]
|
||||
quickEquip: false
|
||||
- type: EmitSoundOnUse
|
||||
handle: false
|
||||
sound: "/Audio/Items/Toys/pushHornHonk.ogg"
|
||||
- type: EmitSoundOnLand
|
||||
sound: "/Audio/Items/Toys/pushHornFloor.ogg"
|
||||
- type: UseDelay
|
||||
delay: 10
|
||||
- type: TriggerOnUse
|
||||
- type: RepulseAttractOnTrigger
|
||||
speed: 50
|
||||
range: 3.5
|
||||
whitelist:
|
||||
components:
|
||||
- MobMover
|
||||
- type: SpawnOnTrigger
|
||||
proto: EffectGravityPulse
|
||||
predicted: true
|
||||
|
||||
## Whistles
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: BaseWhistle
|
||||
name: whistle
|
||||
description: Someone forgot to turn off a kettle?
|
||||
components:
|
||||
- type: Item
|
||||
sprite: Objects/Fun/whistles.rsi
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/whistles.rsi
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/whistles.rsi
|
||||
quickEquip: false
|
||||
slots: neck
|
||||
- type: UseDelay
|
||||
delay: 3
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: BaseWhistle
|
||||
- type: Whistle
|
||||
distance: 3
|
||||
|
||||
- type: entity
|
||||
parent: BaseWhistle
|
||||
id: Whistle
|
||||
components:
|
||||
- type: Sprite
|
||||
state: whistle
|
||||
|
||||
- type: entity
|
||||
parent: BaseWhistle
|
||||
id: SecurityWhistle
|
||||
description: The sound of it brings fear.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: whistle # DeltaV - replace sec with whistle
|
||||
- type: Clothing
|
||||
equippedPrefix: whistle # DeltaV - replace sec with whistle
|
||||
- type: Whistle
|
||||
distance: 5
|
||||
|
||||
- type: entity
|
||||
parent: [BaseWhistle, BaseMinorContraband]
|
||||
id: SyndicateWhistle
|
||||
name: trench whistle
|
||||
description: A whistle used by Syndicate commanders to draw attention. Avanti!
|
||||
components:
|
||||
- type: Sprite
|
||||
state: trench
|
||||
- type: Clothing
|
||||
equippedPrefix: trench
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: TrenchWhistle
|
||||
- type: Whistle
|
||||
distance: 15 # Let your enemies hear the sound of death approaching
|
||||
|
||||
## Other
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: [BaseItem, BaseStash]
|
||||
id: BaseRubberToy
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload
|
||||
- type: UseDelay
|
||||
delay: 1.0
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
collection: ToySqueak
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
hidden: true
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
Plastic: 25
|
||||
- type: StaticPrice
|
||||
price: 5
|
||||
|
||||
- type: entity
|
||||
parent: BaseRubberToy
|
||||
id: ToyRubberDuck
|
||||
name: rubber ducky
|
||||
description: Not carried here by ocean currents.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/ducky.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
quickEquip: false
|
||||
sprite: Objects/Fun/ducky.rsi
|
||||
slots:
|
||||
- HEAD
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: EmitSoundOnUse
|
||||
sound: &SoundQuack
|
||||
path: /Audio/Items/Toys/quack.ogg
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundQuack
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundQuack
|
||||
- type: EmitSoundOnTrigger
|
||||
sound: *SoundQuack
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundQuack
|
||||
- type: MeleeWeapon
|
||||
soundHit: *SoundQuack
|
||||
- type: Tag
|
||||
tags:
|
||||
- ToyRubberDuck
|
||||
|
||||
- type: entity
|
||||
parent: BaseRubberToy
|
||||
id: RubberChicken
|
||||
name: rubber chicken
|
||||
description: A stress inducing parody of nature's most delectable avian.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/rubber_chicken.rsi
|
||||
state: icon
|
||||
- type: Speech # DeltaV - chicken pai makes evil sound
|
||||
speechSounds: RubberChicken
|
||||
- type: EmitSoundOnUse
|
||||
sound: &SoundRubberChicken
|
||||
collection: RubberChicken
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundRubberChicken
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundRubberChicken
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundRubberChicken
|
||||
- type: EmitSoundOnTrigger
|
||||
sound: *SoundRubberChicken
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 110
|
||||
soundHit: *SoundRubberChicken
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: NewtonCradle
|
||||
name: newton cradle
|
||||
description: A device bored paper pushers use to remind themselves that time did not stop yet. Contains gravity.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/newton_cradle.rsi
|
||||
state: icon-off
|
||||
- type: Item
|
||||
sprite: Objects/Fun/newton_cradle.rsi
|
||||
storedRotation: -90
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { state: icon }
|
||||
False: { state: icon-off }
|
||||
- type: ItemToggle
|
||||
- type: UseDelay
|
||||
delay: 1
|
||||
# - type: ItemToggleActiveSound # DeltaV - No more annoying clicking
|
||||
# activeSound:
|
||||
# path: /Audio/Items/newton_cradle.ogg
|
||||
# params:
|
||||
# volume: -9
|
||||
# maxDistance: 3
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: ClownRecorder
|
||||
name: clown recorder
|
||||
description: When you just can't get those laughs coming the natural way!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/clownrecorder.rsi
|
||||
state: icon
|
||||
- type: EmitSoundOnUse
|
||||
sound: &SoundClownRecorder
|
||||
collection: ClownRecorder
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundClownRecorder
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundClownRecorder
|
||||
- type: EmitSoundOnTrigger
|
||||
sound: *SoundClownRecorder
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundClownRecorder
|
||||
- type: UseDelay
|
||||
delay: 30.0
|
||||
- type: Tag
|
||||
tags:
|
||||
- ClownRecorder
|
||||
- Payload
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: WhoopieCushion
|
||||
name: whoopie cushion
|
||||
description: A practical joke device involving flatulence humour.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/whoopie.rsi
|
||||
state: icon
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload
|
||||
- type: EmitSoundOnUse
|
||||
sound: &SoundParp
|
||||
collection: Parp
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundParp
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundParp
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundParp
|
||||
- type: UseDelay
|
||||
delay: 0.8
|
||||
- type: Slippery
|
||||
staminaDamage: 0
|
||||
frictionStatusTime: 0
|
||||
slipData:
|
||||
stunTime: 0
|
||||
knockdownTime: 0
|
||||
launchForwardsMultiplier: 0
|
||||
slipSound: *SoundParp
|
||||
- type: MeleeWeapon
|
||||
soundHit: *SoundParp
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
- type: StepTrigger
|
||||
intersectRatio: 0.2
|
||||
requiredTriggeredSpeed: 2
|
||||
- type: TriggerOnStepTrigger # for payloads, that don't work because of trouble with sound prediction
|
||||
- type: CollisionWake
|
||||
enabled: false
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
slips:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.2,-0.2,0.2,0.2"
|
||||
hard: false
|
||||
layer:
|
||||
- SlipLayer
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.2,-0.2,0.2,0.2"
|
||||
density: 30
|
||||
mask:
|
||||
- ItemMask
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: Skub
|
||||
name: skub
|
||||
description: Skub is the fifth Chaos God.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/skub.rsi
|
||||
state: icon
|
||||
- type: Tag
|
||||
tags:
|
||||
- Payload
|
||||
- type: Item
|
||||
sprite: Objects/Misc/skub.rsi
|
||||
- type: EmitSoundOnUse
|
||||
sound: &SoundSkub
|
||||
collection: Skub
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundSkub
|
||||
- type: EmitSoundOnTrigger
|
||||
sound: *SoundSkub
|
||||
- type: EmitSoundOnActivate
|
||||
sound: *SoundSkub
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundSkub
|
||||
- type: MeleeWeapon
|
||||
soundHit: *SoundSkub
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
hidden: true
|
||||
- type: UseDelay
|
||||
delay: 2.0
|
||||
|
|
@ -1,57 +0,0 @@
|
|||
- type: entity
|
||||
id: SpectralLocatorUnpowered
|
||||
parent: BaseItem
|
||||
name: spectral locator
|
||||
description: Appears to be a modified anomaly locator. Seems very old.
|
||||
suffix: Always Powered
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/spectrallocator.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- state: screen
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ToggleableVisuals.Layer"]
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleableVisuals.Enabled:
|
||||
enum.ToggleableVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: ItemToggle
|
||||
- type: ProximityBeeper
|
||||
- type: ProximityDetector
|
||||
range: 12
|
||||
components:
|
||||
- type: Spectral # reacts to AI eye, intentional
|
||||
- type: Beeper
|
||||
isMuted: true
|
||||
minBeepInterval: 0.25
|
||||
maxBeepInterval: 0.5
|
||||
beepSound:
|
||||
path: "/Audio/Items/locator_beep.ogg"
|
||||
params:
|
||||
maxDistance: 1
|
||||
volume: -8
|
||||
|
||||
- type: entity
|
||||
id: SpectralLocator
|
||||
parent: [ SpectralLocatorUnpowered, PowerCellSlotSmallItem ]
|
||||
suffix: ""
|
||||
components:
|
||||
- type: PowerCellDraw
|
||||
drawRate: 1
|
||||
useCharge: 0
|
||||
- type: ToggleCellDraw
|
||||
|
||||
- type: entity
|
||||
id: SpectralLocatorEmpty
|
||||
parent: SpectralLocator
|
||||
suffix: Empty
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
cell_slot:
|
||||
name: power-cell-slot-component-slot-name-default
|
||||
|
|
@ -0,0 +1,159 @@
|
|||
# When adding new sports, also add them to id: AllMiscToysTable
|
||||
# File for SPORTS and the various oddly shaped objects used while playing them
|
||||
|
||||
## Balls
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
id: BaseSportsBall # How about that game with the pigskin?
|
||||
components:
|
||||
- type: Catchable
|
||||
catchChance: 0.8
|
||||
catchSuccessSound: &SoundSportsBounce
|
||||
path: /Audio/Effects/Footsteps/bounce.ogg
|
||||
- type: EmitSoundOnCollide
|
||||
sound: *SoundSportsBounce
|
||||
- type: EmitSoundOnLand
|
||||
sound: *SoundSportsBounce
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseSportsBall ]
|
||||
id: Basketball
|
||||
name: basketball
|
||||
description: Where dah courts at?
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Balls/basketball.rsi
|
||||
state: icon
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.25
|
||||
density: 20
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.8 # bouncy
|
||||
friction: 0.2
|
||||
- type: Item
|
||||
size: Normal
|
||||
sprite: Objects/Fun/Balls/basketball.rsi
|
||||
- type: TileFrictionModifier
|
||||
modifier: 0.5
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseSportsBall ]
|
||||
id: Football
|
||||
name: football
|
||||
description: Otherwise known as a handegg.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Balls/football.rsi
|
||||
state: icon
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.25
|
||||
density: 20
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.5 # a little bouncy
|
||||
friction: 0.2
|
||||
- type: Item
|
||||
size: Small
|
||||
sprite: Objects/Fun/Balls/football.rsi
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseSportsBall ]
|
||||
id: TennisBall
|
||||
name: tennis ball
|
||||
description: A fuzzy orb of endless betrayal.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Balls/tennisball.rsi
|
||||
state: icon
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.25
|
||||
density: 20
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.5 # a little bouncy
|
||||
friction: 0.2
|
||||
- type: Item
|
||||
size: Small
|
||||
sprite: Objects/Fun/Balls/tennisball.rsi
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: ToySqueak
|
||||
params:
|
||||
volume: -4
|
||||
- type: UseDelay
|
||||
- type: Clothing
|
||||
slots: [mask]
|
||||
- type: Tag
|
||||
tags:
|
||||
- PetWearable
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseSportsBall ]
|
||||
id: BeachBall
|
||||
name: beach ball
|
||||
description: The simple beach ball is one of Nanotrasen's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Nanotrasen
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Balls/beach_ball.rsi
|
||||
state: icon
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.3
|
||||
position: "0,-0.2"
|
||||
density: 20
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.2 # not bouncy
|
||||
friction: 0.2
|
||||
- type: Item
|
||||
size: Normal
|
||||
sprite: Objects/Fun/Balls/beach_ball.rsi
|
||||
- type: TileFrictionModifier
|
||||
modifier: 0.05
|
||||
|
||||
- type: entity
|
||||
parent: BeachBall
|
||||
id: EvilBeachBall
|
||||
suffix: EVIL/ADMEME
|
||||
description: Someone's drawn ">:3c" on the side of this beach ball in indelible ink.
|
||||
components:
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.3
|
||||
position: "0,-0.2"
|
||||
density: 20
|
||||
mask:
|
||||
- ThrownItem
|
||||
restitution: 0.5 # very bouncy
|
||||
friction: 0.2
|
||||
- type: LaunchOnTrigger
|
||||
impulse: 100.0
|
||||
keysIn:
|
||||
- OnCollide
|
||||
- type: StaminaDamageOnTrigger
|
||||
stamina: 25.0
|
||||
keysIn:
|
||||
- OnCollide
|
||||
targetUser: true
|
||||
- type: DamageOnTrigger
|
||||
damage:
|
||||
types:
|
||||
Blunt: 20
|
||||
keysIn:
|
||||
- OnCollide
|
||||
targetUser: true
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,340 @@
|
|||
# When adding new "weapons", also add it to id: AllToyWeaponsTable
|
||||
# File for fun weapons that aren't very dangerous
|
||||
|
||||
## Toy guns
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
id: BaseToyGun
|
||||
components:
|
||||
- type: PacifismAllowedGun # They don't hurt!
|
||||
- type: Gun
|
||||
clumsyProof: true # Clown proficiency
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToyGun ]
|
||||
id: FoamCrossbow
|
||||
name: foam crossbow
|
||||
description: Aiming this at Security may get you filled with lead.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Foam/foam_crossbow.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
size: Normal
|
||||
sprite: Objects/Fun/Foam/foam_crossbow.rsi
|
||||
- type: Gun
|
||||
fireRate: 0.5
|
||||
selectedMode: SemiAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/energycrossbow_shoot.ogg
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist: &WhitelistFoam
|
||||
tags:
|
||||
- BulletFoam
|
||||
capacity: 1
|
||||
soundInsert:
|
||||
path: /Audio/Weapons/Guns/MagIn/energycrossbow_reload.ogg
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
ballistic-ammo: !type:Container
|
||||
ents: []
|
||||
|
||||
- type: entity
|
||||
name: Foam Force Astro Ace
|
||||
parent: [ BaseToyGun, BaseWeaponShotgun, BaseGunWieldable ]
|
||||
id: WeaponRifleFoam
|
||||
description: A premium foam rifle of the highest quality. Its plastic feels rugged, and its mechanisms sturdy.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Foam/foam_rifle.rsi
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/Foam/foam_rifle.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Fun/Foam/foam_rifle_inhand_64x.rsi
|
||||
size: Normal
|
||||
shape:
|
||||
- 0,0,3,0
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist: *WhitelistFoam
|
||||
capacity: 10
|
||||
proto: BulletFoam
|
||||
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
|
||||
- type: Gun
|
||||
fireRate: 2
|
||||
selectedMode: SemiAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Effects/thunk.ogg
|
||||
soundEmpty:
|
||||
path: /Audio/Weapons/Guns/Empty/empty.ogg
|
||||
- type: StaticPrice
|
||||
price: 100
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToyGun ]
|
||||
id: RevolverCapGun
|
||||
name: cap gun
|
||||
description: Looks almost like the real thing! Ages 8 and up.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/capgun.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- type: Item
|
||||
shape:
|
||||
- 0,0,1,0
|
||||
- 0,1,0,1
|
||||
storedOffset: -2,-7
|
||||
sprite: Objects/Fun/capgun.rsi
|
||||
- type: Tag
|
||||
tags:
|
||||
- Sidearm
|
||||
- ToySidearm
|
||||
- type: AmmoCounter
|
||||
- type: Gun
|
||||
selectedMode: SemiAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
fireRate: 2
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/revolver.ogg
|
||||
params:
|
||||
volume: 2.25
|
||||
- type: RevolverAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeCap
|
||||
- SpeedLoaderCap
|
||||
- ConcealCarry # DeltaV - can be stowed in military boots for now
|
||||
proto: CartridgeCap
|
||||
capacity: 6
|
||||
chambers: [ True, True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null, null ]
|
||||
soundInsert:
|
||||
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
revolver-ammo: !type:Container
|
||||
|
||||
- type: entity
|
||||
parent: RevolverCapGun
|
||||
id: RevolverCapGunFake
|
||||
suffix: Fake
|
||||
components:
|
||||
- type: RevolverAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeCap
|
||||
- SpeedLoaderCap
|
||||
- CartridgeMagnum
|
||||
- SpeedLoaderMagnum
|
||||
proto: CartridgeMagnumAP
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToyGun ]
|
||||
id: WeaponStickyHand
|
||||
name: sticky hand
|
||||
description: They're saying you're reaching. They're saying it's a stretch. You'll show them all, and you'll stick it to them.
|
||||
components:
|
||||
- type: GrapplingGun
|
||||
cycleSound: /Audio/Misc/woosh.ogg
|
||||
ropeSprite:
|
||||
sprite: Objects/Weapons/Guns/Launchers/sticky_hand.rsi
|
||||
state: rope
|
||||
- type: Gun
|
||||
soundGunshot: /Audio/Misc/stickystretch.ogg
|
||||
fireRate: 0.5
|
||||
soundEmpty: /Audio/Misc/boing.ogg
|
||||
- type: BasicEntityAmmoProvider
|
||||
proto: StickyHandPalm
|
||||
capacity: 1
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Launchers/sticky_hand.rsi
|
||||
state: base
|
||||
- type: UseDelay
|
||||
delay: 1.5
|
||||
|
||||
## Toy swords
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
id: BaseToySword
|
||||
components:
|
||||
- type: DisarmMalus
|
||||
malus: -0.3 # Easy to disarm for epic reversals
|
||||
- type: StaminaDamageOnHit
|
||||
damage: 8 # Too small for real combat, but allows for foam fights to have a conclusion
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0.3 # Not even close to real damage, but creates the red flash to give the illusion of damage
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToySword ]
|
||||
id: FoamBlade
|
||||
name: foamblade
|
||||
description: It says "Sternside Changs number 1 fan" on it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Foam/foam_blade.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
attackRate: 1.5
|
||||
angle: 0
|
||||
animation: WeaponArcThrust
|
||||
wideAnimationRotation: 90
|
||||
- type: Item
|
||||
size: Small
|
||||
sprite: Objects/Fun/Foam/foam_blade.rsi
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToySword ]
|
||||
id: FoamCutlass
|
||||
name: foam cutlass
|
||||
description: Cosplay as a pirate and force your friends to walk the plank.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/cutlass.rsi
|
||||
state: foam_icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
range: 2.0
|
||||
- type: Item
|
||||
size: Normal
|
||||
storedSprite:
|
||||
state: foam_storage
|
||||
sprite: Objects/Weapons/Melee/cutlass.rsi
|
||||
shape:
|
||||
- 0,0,0,2
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToySword ]
|
||||
id: ToySword
|
||||
name: toy sword
|
||||
description: New Sandy-Cat plastic sword! Comes with realistic sound and full color! Looks almost like the real thing!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/e_sword.rsi
|
||||
layers:
|
||||
- state: e_sword
|
||||
- state: e_sword_blade
|
||||
color: "#FFFFFF"
|
||||
visible: false
|
||||
shader: unshaded
|
||||
map: [ "blade" ]
|
||||
- type: EnergySword
|
||||
colorOptions: # DeltaV - revert toy sword appearance
|
||||
- DodgerBlue
|
||||
- type: ItemToggle
|
||||
soundActivate:
|
||||
path: /Audio/Weapons/ebladeon.ogg
|
||||
soundDeactivate:
|
||||
path: /Audio/Weapons/ebladeoff.ogg
|
||||
- type: ItemToggleActiveSound
|
||||
activeSound:
|
||||
path: /Audio/Weapons/ebladehum.ogg
|
||||
- type: Item
|
||||
size: Small
|
||||
sprite: Objects/Weapons/Melee/e_sword-inhands.rsi
|
||||
- type: UseDelay
|
||||
delay: 1.0
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 2
|
||||
energy: 2
|
||||
color: white
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
- type: ToggleableVisuals
|
||||
spriteLayer: blade
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left-blade
|
||||
shader: unshaded
|
||||
right:
|
||||
- state: inhand-right-blade
|
||||
shader: unshaded
|
||||
- type: ItemTogglePointLight
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0
|
||||
- type: ItemToggleMeleeWeapon
|
||||
activatedSoundOnHit:
|
||||
collection: RubberHammer # DeltaV - toy sword makes squeaky sounds
|
||||
params:
|
||||
variation: 0.250
|
||||
activatedSoundOnHitNoDamage:
|
||||
collection: RubberHammer # DeltaV - toy sword makes squeaky sounds
|
||||
params:
|
||||
variation: 0.250
|
||||
activatedSoundOnSwing:
|
||||
path: /Audio/Weapons/eblademiss.ogg
|
||||
params:
|
||||
variation: 0.125
|
||||
activatedDamage:
|
||||
types:
|
||||
Heat: 0.3
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToySword ]
|
||||
id: CardSword
|
||||
name: cardboard sword
|
||||
description: A cardboard tube fashioned into the shape of a sword.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/card_sword.rsi
|
||||
state: icon
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/card_sword.rsi
|
||||
slots:
|
||||
- Back
|
||||
- SuitStorage
|
||||
- type: Appearance
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.25
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/card_tube_bonk.ogg
|
||||
- type: Construction
|
||||
graph: CardSword
|
||||
node: cardSword
|
||||
- type: Item
|
||||
size: Normal
|
||||
storedSprite:
|
||||
state: icon
|
||||
sprite: Objects/Fun/card_sword.rsi
|
||||
shape:
|
||||
- 0,0,1,3
|
||||
|
||||
- type: entity
|
||||
parent: [ BaseItem, BaseToySword ]
|
||||
id: ToyHammer
|
||||
name: rubber hammer
|
||||
description: A brightly colored hammer made of rubber.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/rubber_hammer.rsi
|
||||
state: icon
|
||||
- type: WeaponRandom # 1 in 100,000 to "win" the "fight"
|
||||
damageBonus:
|
||||
types:
|
||||
Blunt: 1000
|
||||
- type: Item
|
||||
size: Small
|
||||
sprite: Objects/Fun/rubber_hammer.rsi
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
soundHit: &SoundRubberHammer
|
||||
collection: RubberHammer
|
||||
params:
|
||||
variation: 0.03
|
||||
volume: 3
|
||||
soundNoDamage: *SoundRubberHammer
|
||||
|
|
@ -1,58 +0,0 @@
|
|||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: BaseWhistle
|
||||
name: whistle
|
||||
description: Someone forgot to turn off a kettle?
|
||||
components:
|
||||
- type: Item
|
||||
sprite: Objects/Fun/whistles.rsi
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/whistles.rsi
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/whistles.rsi
|
||||
quickEquip: false
|
||||
slots: neck
|
||||
- type: UseDelay
|
||||
delay: 3
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: BaseWhistle
|
||||
- type: Whistle
|
||||
distance: 3
|
||||
|
||||
- type: entity
|
||||
parent: BaseWhistle
|
||||
id: Whistle
|
||||
components:
|
||||
- type: Sprite
|
||||
state: whistle
|
||||
|
||||
- type: entity
|
||||
parent: BaseWhistle
|
||||
id: SecurityWhistle
|
||||
description: The sound of it brings fear.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: whistle # DeltaV - replace sec with whistle
|
||||
- type: Clothing
|
||||
equippedPrefix: whistle # DeltaV - replace sec with whistle
|
||||
- type: Whistle
|
||||
distance: 5
|
||||
|
||||
- type: entity
|
||||
parent: [BaseWhistle, BaseMinorContraband]
|
||||
id: SyndicateWhistle
|
||||
name: trench whistle
|
||||
description: A whistle used by Syndicate commanders to draw attention. Avanti!
|
||||
components:
|
||||
- type: Sprite
|
||||
state: trench
|
||||
- type: Clothing
|
||||
equippedPrefix: trench
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
collection: TrenchWhistle
|
||||
- type: Whistle
|
||||
distance: 15 # Let your enemies hear the sound of death approaching
|
||||
|
|
@ -44,16 +44,16 @@
|
|||
- GhostOnlyWarp
|
||||
|
||||
- type: entity
|
||||
parent: ImmovableRod
|
||||
id: ImmovableRodDespawn
|
||||
suffix: Despawn
|
||||
parent: ImmovableRod
|
||||
components:
|
||||
- type: TimedDespawn
|
||||
lifetime: 30.0
|
||||
|
||||
- type: entity
|
||||
id: ImmovableRodSlow
|
||||
parent: ImmovableRodDespawn
|
||||
id: ImmovableRodSlow
|
||||
suffix: Slow
|
||||
components:
|
||||
- type: ImmovableRod
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
- type: entity
|
||||
name: "candy bucket"
|
||||
parent: BaseItem
|
||||
id: CandyBucket
|
||||
name: candy bucket
|
||||
description: A festive bucket for all your treats.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
|
@ -339,33 +339,6 @@
|
|||
False: { state: base-unshaded-off }
|
||||
- type: PacifismAllowedGun
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: WeaponStickyHand
|
||||
name: sticky hand
|
||||
description: They're saying you're reaching. They're saying it's a stretch. You'll show them all, and you'll stick it to them.
|
||||
components:
|
||||
- type: AmmoCounter
|
||||
- type: GrapplingGun
|
||||
cycleSound: /Audio/Misc/woosh.ogg
|
||||
ropeSprite:
|
||||
sprite: Objects/Weapons/Guns/Launchers/sticky_hand.rsi
|
||||
state: rope
|
||||
- type: Gun
|
||||
soundGunshot: /Audio/Misc/stickystretch.ogg
|
||||
fireRate: 0.5
|
||||
clumsyProof: true
|
||||
soundEmpty: /Audio/Misc/boing.ogg
|
||||
- type: BasicEntityAmmoProvider
|
||||
proto: StickyHandPalm
|
||||
capacity: 1
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Launchers/sticky_hand.rsi
|
||||
state: base
|
||||
- type: UseDelay
|
||||
delay: 1.5
|
||||
- type: PacifismAllowedGun
|
||||
|
||||
# Admeme
|
||||
- type: entity
|
||||
name: tether gun
|
||||
|
|
|
|||
|
|
@ -282,39 +282,3 @@
|
|||
steps: 1
|
||||
zeroVisible: true
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
name: Foam Force Astro Ace
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable]
|
||||
id: WeaponRifleFoam
|
||||
description: A premium foam rifle of the highest quality. Its plastic feels rugged, and its mechanisms sturdy.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/Foam/foam_rifle.rsi
|
||||
- type: Clothing
|
||||
sprite: Objects/Fun/Foam/foam_rifle.rsi
|
||||
- type: Item
|
||||
sprite: Objects/Fun/Foam/foam_rifle_inhand_64x.rsi
|
||||
size: Normal
|
||||
shape:
|
||||
- 0,0,3,0
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- BulletFoam
|
||||
capacity: 10
|
||||
proto: BulletFoam
|
||||
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
|
||||
- type: Gun
|
||||
fireRate: 2
|
||||
selectedMode: SemiAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Effects/thunk.ogg
|
||||
soundEmpty:
|
||||
path: /Audio/Weapons/Guns/Empty/empty.ogg
|
||||
clumsyProof: true
|
||||
- type: PacifismAllowedGun
|
||||
- type: StaticPrice
|
||||
price: 100
|
||||
|
|
|
|||
|
|
@ -170,3 +170,26 @@
|
|||
cell_slot:
|
||||
name: power-cell-slot-component-slot-name-default
|
||||
startingItem: PowerCellHigh
|
||||
|
||||
# For entities with a hidden container slot that can be opened with a tool
|
||||
- type: entity
|
||||
abstract: true
|
||||
id: BaseStash
|
||||
components:
|
||||
- type: Speech
|
||||
speechVerb: Default # for pais (In the secret stash)
|
||||
speechSounds: Plushie # Imp
|
||||
- type: SecretStash
|
||||
secretStashName: secret-stash-plushie
|
||||
blacklist:
|
||||
components:
|
||||
- SecretStash # Prevents being able to insert plushies inside each other (infinite plush)!
|
||||
tags:
|
||||
- QuantumSpinInverter # It will cause issues with the grinder...
|
||||
- type: ToolOpenable
|
||||
openToolQualityNeeded: Slicing
|
||||
closeToolQualityNeeded: Slicing # Should probably be stitching or something if that gets added
|
||||
name: secret-stash-plushie
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
stash: !type:ContainerSlot {}
|
||||
|
|
|
|||
Loading…
Reference in New Issue