diff --git a/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs b/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs index 214638895c4..4961fa3f459 100644 --- a/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs +++ b/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs @@ -41,7 +41,7 @@ namespace Content.Server.StationEvents if (TryComp(uid, out var nextEventComponent) && _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent) { - _chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent))); + _chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss")))); _next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent)); } // End DeltaV Additions @@ -81,7 +81,7 @@ namespace Content.Server.StationEvents if (_event.TryGenerateRandomEvent(eventScheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent) continue; - _chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)eventScheduler.TimeUntilNextEvent))); + _chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss")))); // Cycle the stashed event with the new generated event and time. var storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime); if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.