Fix escaping from storages by movement attempt (#5256)
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@ -37,7 +37,7 @@ namespace Content.Server.Storage.EntitySystems
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private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
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{
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if (EntityManager.HasComponent<HandsComponent>(uid))
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if (EntityManager.HasComponent<HandsComponent>(args.Entity.Uid))
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{
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if (_gameTiming.CurTime <
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component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
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