Give animals and pests nightvision (#5902)
* first * fix a lot of things * i forgot some mobs * snails * cooobras
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@ -627,6 +627,8 @@
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Mouse_burning
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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# Note that the mallard duck is actually a male drake mallard, with the brown duck being the female variant of the same species, however ss14 lacks sex specific textures
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@ -2020,6 +2022,8 @@
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behaviors:
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- !type:GibBehavior
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recursive: false
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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parent: MobMouse
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@ -2732,6 +2736,8 @@
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Heat: -0.03
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Cold: -0.03
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Shock: -0.03
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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parent:
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@ -3316,6 +3322,8 @@
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- type: NpcFactionMember # DeltaV - give cats faction so they fight mice
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factions:
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- Cat
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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name: calico cat
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@ -26,6 +26,8 @@
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- type: Tag
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tags:
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- DoorBumpOpener
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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id: MobGoliath
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@ -90,6 +90,8 @@
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interactFailureString: petting-failure-carp
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interactFailureSound:
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path: /Audio/Effects/bite.ogg
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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parent: BaseMobCarp
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@ -322,6 +322,8 @@
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Mouse_burning
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entityTable
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id: RatKingLoot
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@ -110,6 +110,8 @@
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speechSounds: Slime
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- type: TypingIndicator
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proto: slime
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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name: basic slime
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@ -70,6 +70,8 @@
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- type: GhostTakeoverAvailable
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- type: Speech
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speechVerb: LargeMob
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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name: space bear
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@ -529,6 +531,8 @@
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visualType: Large
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messages: [ "snail-hurt-by-salt-popup" ]
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probability: 0.66
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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parent: MobSnail
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@ -92,6 +92,8 @@
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- type: Speech
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speechVerb: SmallMob
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- type: NonSpreaderZombie
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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id: MobTickSalvage
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@ -465,6 +465,8 @@
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tags:
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- DoorBumpOpener
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- FootstepSound
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- type: NightVision #DeltaV - Added nightvision to animals
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color: "#808080"
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- type: entity
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name: space adder
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@ -171,6 +171,14 @@
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speedModifier: 2.5 # fast because dragon strong
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useSound:
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path: /Audio/Items/crowbar.ogg
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# Begin DeltaV additions - Give Dragons blood and night vision.
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- type: NightVision
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color: "#808080"
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- type: SharkVision
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pulseTime: 5
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activateSound: null
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deactivateSound: null
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# End DeltaV additions
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- type: entity
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parent: BaseMobDragon
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@ -12,7 +12,7 @@
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components:
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- type: Action
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itemIconStyle: BigAction
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priority: -20
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priority: 4 # DeltaV - Give mobs nightvision (makes it appear last in the action tab)
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useDelay: 1
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icon:
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sprite: _White/Clothing/Eyes/Goggles/nightvision.rsi
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