Give animals and pests nightvision (#5902)

* first

* fix a lot of things

* i forgot some mobs

* snails

* cooobras
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Cepelinas1 2026-07-14 04:38:27 +03:00 committed by GitHub
parent e8138473d1
commit 2f68c7329f
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10 changed files with 33 additions and 1 deletions

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@ -627,6 +627,8 @@
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi
normalState: Mouse_burning
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
# Note that the mallard duck is actually a male drake mallard, with the brown duck being the female variant of the same species, however ss14 lacks sex specific textures
@ -2020,6 +2022,8 @@
behaviors:
- !type:GibBehavior
recursive: false
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
parent: MobMouse
@ -2732,6 +2736,8 @@
Heat: -0.03
Cold: -0.03
Shock: -0.03
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
parent:
@ -3316,6 +3322,8 @@
- type: NpcFactionMember # DeltaV - give cats faction so they fight mice
factions:
- Cat
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
name: calico cat

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@ -26,6 +26,8 @@
- type: Tag
tags:
- DoorBumpOpener
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
id: MobGoliath

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@ -90,6 +90,8 @@
interactFailureString: petting-failure-carp
interactFailureSound:
path: /Audio/Effects/bite.ogg
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
parent: BaseMobCarp

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@ -322,6 +322,8 @@
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi
normalState: Mouse_burning
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entityTable
id: RatKingLoot

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@ -110,6 +110,8 @@
speechSounds: Slime
- type: TypingIndicator
proto: slime
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
name: basic slime

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@ -70,6 +70,8 @@
- type: GhostTakeoverAvailable
- type: Speech
speechVerb: LargeMob
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
name: space bear
@ -529,6 +531,8 @@
visualType: Large
messages: [ "snail-hurt-by-salt-popup" ]
probability: 0.66
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
parent: MobSnail

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@ -92,6 +92,8 @@
- type: Speech
speechVerb: SmallMob
- type: NonSpreaderZombie
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
id: MobTickSalvage

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@ -465,6 +465,8 @@
tags:
- DoorBumpOpener
- FootstepSound
- type: NightVision #DeltaV - Added nightvision to animals
color: "#808080"
- type: entity
name: space adder

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@ -171,6 +171,14 @@
speedModifier: 2.5 # fast because dragon strong
useSound:
path: /Audio/Items/crowbar.ogg
# Begin DeltaV additions - Give Dragons blood and night vision.
- type: NightVision
color: "#808080"
- type: SharkVision
pulseTime: 5
activateSound: null
deactivateSound: null
# End DeltaV additions
- type: entity
parent: BaseMobDragon

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@ -12,7 +12,7 @@
components:
- type: Action
itemIconStyle: BigAction
priority: -20
priority: 4 # DeltaV - Give mobs nightvision (makes it appear last in the action tab)
useDelay: 1
icon:
sprite: _White/Clothing/Eyes/Goggles/nightvision.rsi