From 2fa214643d7cf16f9f4d703ca8b3f0fdc02df0dc Mon Sep 17 00:00:00 2001 From: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Date: Tue, 7 Jan 2025 09:04:34 -0800 Subject: [PATCH] Remove "keep alive" traitor objective (#2598) * First commit * changed weight --- Resources/Prototypes/Objectives/objectiveGroups.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/Objectives/objectiveGroups.yml b/Resources/Prototypes/Objectives/objectiveGroups.yml index ce1d494253..f2f26946e5 100644 --- a/Resources/Prototypes/Objectives/objectiveGroups.yml +++ b/Resources/Prototypes/Objectives/objectiveGroups.yml @@ -5,7 +5,7 @@ TraitorObjectiveGroupSteal: 1 TraitorObjectiveGroupKill: 1 TraitorObjectiveGroupState: 1 #As in, something about your character. Alive, dead, arrested, gained an ability... - TraitorObjectiveGroupSocial: 1 #Involves helping/harming others without killing them or stealing their stuff + TraitorObjectiveGroupSocial: 0.5 # DeltaV #Involves helping/harming others without killing them or stealing their stuff - type: weightedRandom id: TraitorObjectiveGroupSteal @@ -50,7 +50,7 @@ - type: weightedRandom id: TraitorObjectiveGroupSocial weights: - RandomTraitorAliveObjective: 1 + # RandomTraitorAliveObjective: 1 DeltaV removed for being a less fun version of progress objective. RandomTraitorProgressObjective: 1 #Thief groups