diff --git a/Content.Shared/Movement/Systems/SharedMoverController.cs b/Content.Shared/Movement/Systems/SharedMoverController.cs index 68b5bf34f8..c8bb1751d2 100644 --- a/Content.Shared/Movement/Systems/SharedMoverController.cs +++ b/Content.Shared/Movement/Systems/SharedMoverController.cs @@ -233,6 +233,9 @@ namespace Content.Shared.Movement.Systems Accelerate(ref velocity, in worldTotal, accel, frameTime); PhysicsSystem.SetLinearVelocity(physicsComponent, velocity); + + // Ensures that players do not spiiiiiiin + PhysicsSystem.SetAngularVelocity(physicsComponent, 0); } private void Friction(float minimumFrictionSpeed, float frameTime, float friction, ref Vector2 velocity)