Re-add upstreams warden and HOS winter coats (#5449)
* first * modifications not additions
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@ -86,11 +86,12 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.65
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Slash: 0.65
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Piercing: 0.7
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Heat: 0.7
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Caustic: 0.9
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#Begin DeltaV modifications
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Blunt: 0.70 # Was 0.65
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Slash: 0.70 # Was 0.65
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Piercing: 0.70 # Was 0.7
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Heat: 0.80 # Was 0.7
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#End DeltaV modifications
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- type: ExplosionResistance
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damageCoefficient: 0.9
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@ -75,5 +75,13 @@
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- type: loadout
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id: HeadofSecurityWinterCoat
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#Begin DeltaV additions
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobHeadOfSecurity
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time: 72000 # 20hr
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#End DeltaV additions
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equipment:
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outerClothing: ClothingOuterWinterHoS
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@ -28,5 +28,12 @@
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- type: loadout
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id: WardenArmoredWinterCoat
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#Begin DeltaV Additions
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobWarden
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time: 72000 # 20hr
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equipment:
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outerClothing: ClothingOuterWinterWarden
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@ -470,6 +470,7 @@
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- WardenLongcoat
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- StasecWinterCoatWarden
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- ArmorVestSlim
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- WardenArmoredWinterCoat
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## Head of Security
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- type: loadoutGroup
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@ -482,6 +483,7 @@
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- StasecWinterCoatHoS
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- HeadOfSecurityTrenchcoat
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- ArmorVestSlim
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- HeadofSecurityWinterCoat
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## Detective
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- type: loadoutGroup
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