reenable greytide virus with changed announcement
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@ -33,7 +33,7 @@ public sealed class GreytideVirusRule : StationEventSystem<GreytideVirusRuleComp
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virusComp.Severity ??= virusComp.SeverityRange.Next(_random);
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virusComp.Severity = Math.Min(virusComp.Severity.Value, virusComp.AccessGroups.Count);
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stationEvent.StartAnnouncement = Loc.GetString("station-event-greytide-virus-start-announcement", ("severity", virusComp.Severity.Value));
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stationEvent.StartAnnouncement = Loc.GetString("station-event-greytide-virus-start-announcement-deltav", ("severity", virusComp.Severity.Value)); // DeltaV: Change the announcement string
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base.Added(uid, virusComp, gameRule, args);
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}
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protected override void Started(EntityUid uid, GreytideVirusRuleComponent virusComp, GameRuleComponent gameRule, GameRuleStartedEvent args)
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@ -0,0 +1 @@
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station-event-greytide-virus-start-announcement-deltav = Rogue subroutine detected in door servos, severity level {$severity}. Check all door bolts for malfunctions.
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@ -12,7 +12,7 @@
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- id: ClericalError
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- id: CockroachMigration
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- id: GasLeak
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#- id: GreytideVirus # DeltaV - disabled probably lrp evnt
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- id: GreytideVirus
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- id: IonStorm # its calm like 90% of the time smh
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- id: KudzuGrowth
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- id: MassHallucinations
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